material params for export
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Dictionary< string, string > | Textures = new Dictionary<string, string>() |
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Dictionary< string, string > | UserData = new Dictionary<string, string>() |
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material params for export
Definition at line 12 of file MyMaterialDescriptor.cs.
VRageRender.Import.MyMaterialDescriptor.MyMaterialDescriptor |
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string |
materialName | ) |
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inline |
VRageRender.Import.MyMaterialDescriptor.MyMaterialDescriptor |
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| ) |
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inline |
bool VRageRender.Import.MyMaterialDescriptor.Read |
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BinaryReader |
reader, |
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int |
version |
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) |
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inline |
bool VRageRender.Import.MyMaterialDescriptor.Write |
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BinaryWriter |
writer | ) |
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inline |
Dictionary<string, string> VRageRender.Import.MyMaterialDescriptor.Textures = new Dictionary<string, string>() |
Dictionary<string, string> VRageRender.Import.MyMaterialDescriptor.UserData = new Dictionary<string, string>() |
string VRageRender.Import.MyMaterialDescriptor.GlassCCW |
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getset |
string VRageRender.Import.MyMaterialDescriptor.GlassCW |
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getset |
bool VRageRender.Import.MyMaterialDescriptor.GlassSmoothNormals |
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getset |
string VRageRender.Import.MyMaterialDescriptor.MaterialName |
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get |
string VRageRender.Import.MyMaterialDescriptor.Technique |
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getset |
Vector2 VRageRender.Import.MyMaterialDescriptor.WindScaleAndFreq |
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get |
The documentation for this class was generated from the following file: