Space Engineers
Static Public Member Functions | Public Attributes | Properties | List of all members
VRageRender.MyHighlight Class Reference
Inheritance diagram for VRageRender.MyHighlight:
VRage.Render11.Common.MyImmediateRC

Static Public Member Functions

static void AddObjects (uint ID, string[] sectionNames, Color?outlineColor, float thickness, float pulseTimeInSeconds, int instanceId)
 
static void RemoveObjects (uint ID, string[] sectionNames)
 
static void Run (IRtvBindable target, ICustomTexture fxaaTarget, IDepthStencil depthStencilCopy)
 

Public Attributes

const byte HIGHLIGHT_STENCIL_MASK = 0x40
 

Properties

static bool HasHighlights [get]
 

Detailed Description

Definition at line 36 of file MyHighlight.cs.

Member Function Documentation

static void VRageRender.MyHighlight.AddObjects ( uint  ID,
string[]  sectionNames,
Color outlineColor,
float  thickness,
float  pulseTimeInSeconds,
int  instanceId 
)
inlinestatic
Parameters
sectionIndicesnull for all the mesh
thicknessZero or negative remove the outline

Definition at line 324 of file MyHighlight.cs.

static void VRageRender.MyHighlight.RemoveObjects ( uint  ID,
string[]  sectionNames 
)
inlinestatic

Definition at line 341 of file MyHighlight.cs.

static void VRageRender.MyHighlight.Run ( IRtvBindable  target,
ICustomTexture  fxaaTarget,
IDepthStencil  depthStencilCopy 
)
inlinestatic

Definition at line 351 of file MyHighlight.cs.

Member Data Documentation

const byte VRageRender.MyHighlight.HIGHLIGHT_STENCIL_MASK = 0x40

Definition at line 38 of file MyHighlight.cs.

Property Documentation

bool VRageRender.MyHighlight.HasHighlights
staticget

Definition at line 347 of file MyHighlight.cs.


The documentation for this class was generated from the following file: