Space Engineers
VRageRender.MyDX11Render Member List

This is the complete list of members for VRageRender.MyDX11Render, including all inherited members.

ApplySettings(MyRenderDeviceSettings settings)VRageRender.MyDX11Renderinline
BackBufferResolutionVRageRender.MyDX11Render
CreateDevice(IntPtr windowHandle, MyRenderDeviceSettings?settings)VRageRender.MyDX11Renderinline
CurrentDrawTimeVRageRender.MyDX11Render
DisposeDevice()VRageRender.MyDX11Renderinline
Draw(bool draw=true)VRageRender.MyDX11Renderinline
DrawBegin()VRageRender.MyDX11Renderinline
DrawEnd()VRageRender.MyDX11Renderinline
EnqueueMessage(MyRenderMessageBase message, bool limitMaxQueueSize)VRageRender.MyDX11Renderinline
EnqueueOutputMessage(MyRenderMessageBase message)VRageRender.MyDX11Renderinline
GenerateShaderCache(bool clean, OnShaderCacheProgressDelegate onShaderCacheProgress)VRageRender.MyDX11Renderinline
GetAvailableTextureMemory()VRageRender.MyDX11Renderinline
GetRenderProfiler()VRageRender.MyDX11Renderinline
GetVideoState(uint id)VRageRender.MyDX11Renderinline
GlobalMessageCounterVRageRender.MyDX11Render
HandleFocusMessage(MyWindowFocusMessage msg)VRageRender.MyDX11Renderinline
IsSupportedVRageRender.MyDX11Render
IsVideoValid(uint id)VRageRender.MyDX11Renderinline
LoadContent(MyRenderQualityEnum quality)VRageRender.MyDX11Renderinline
VRageRender::IMyRender.LoadContent(global::VRageRender.MyRenderQualityEnum quality)VRageRender.IMyRender
LogVRageRender.MyDX11Render
MainViewportVRageRender.MyDX11Render
OutputQueueVRageRender.MyDX11Render
Present()VRageRender.MyDX11Renderinline
ProcessMessages()VRageRender.MyDX11Renderinline
ReloadContent(MyRenderQualityEnum quality)VRageRender.MyDX11Renderinline
ResetDevice()VRageRender.MyDX11Renderinline
ResetEnvironmentProbes()VRageRender.MyDX11Renderinline
RootDirectoryVRageRender.MyDX11Render
RootDirectoryDebugVRageRender.MyDX11Render
RootDirectoryEffectsVRageRender.MyDX11Render
SettingsChanged(MyRenderDeviceSettings settings)VRageRender.MyDX11Renderinline
SharedDataVRageRender.MyDX11Render
TestDeviceCooperativeLevel()VRageRender.MyDX11Renderinline
UnloadContent()VRageRender.MyDX11Renderinline
UnloadData()VRageRender.MyDX11Renderinline