Space Engineers
Public Member Functions | Properties | List of all members
VRageRender.ExternalApp.MyGameRenderComponent Class Reference
Inheritance diagram for VRageRender.ExternalApp.MyGameRenderComponent:

Public Member Functions

void Start (MyGameTimer timer, InitHandler windowInitializer, MyRenderDeviceSettings?settingsToTry, MyRenderQualityEnum renderQuality, float maxFrameRate)
 Creates and starts render thread More...
 
void Stop ()
 Stops and clears render thread More...
 
void StartSync (MyGameTimer timer, IMyRenderWindow window, MyRenderDeviceSettings?settings, MyRenderQualityEnum renderQuality, float maxFrameRate)
 
void Dispose ()
 

Properties

MyRenderThread RenderThread [get]
 

Detailed Description

Definition at line 6 of file MyGameRenderComponent.cs.

Member Function Documentation

void VRageRender.ExternalApp.MyGameRenderComponent.Dispose ( )
inline

Definition at line 32 of file MyGameRenderComponent.cs.

void VRageRender.ExternalApp.MyGameRenderComponent.Start ( MyGameTimer  timer,
InitHandler  windowInitializer,
MyRenderDeviceSettings settingsToTry,
MyRenderQualityEnum  renderQuality,
float  maxFrameRate 
)
inline

Creates and starts render thread

Definition at line 13 of file MyGameRenderComponent.cs.

void VRageRender.ExternalApp.MyGameRenderComponent.StartSync ( MyGameTimer  timer,
IMyRenderWindow  window,
MyRenderDeviceSettings settings,
MyRenderQualityEnum  renderQuality,
float  maxFrameRate 
)
inline

Definition at line 27 of file MyGameRenderComponent.cs.

void VRageRender.ExternalApp.MyGameRenderComponent.Stop ( )
inline

Stops and clears render thread

Definition at line 21 of file MyGameRenderComponent.cs.

Property Documentation

MyRenderThread VRageRender.ExternalApp.MyGameRenderComponent.RenderThread
get

Definition at line 8 of file MyGameRenderComponent.cs.


The documentation for this class was generated from the following file: