Space Engineers
VRageRender.Animations.MyAnimationInverseKinematics Member List

This is the complete list of members for VRageRender.Animations.MyAnimationInverseKinematics, including all inherited members.

Clear()VRageRender.Animations.MyAnimationInverseKinematicsinline
ClearCharacterOffsetFilteringSamples()VRageRender.Animations.MyAnimationInverseKinematicsinline
DebugTransformVRageRender.Animations.MyAnimationInverseKinematicsstatic
FeetVRageRender.Animations.MyAnimationInverseKinematics
RegisterFootBone(string boneName, int boneChainLength, bool alignBoneWithTerrain)VRageRender.Animations.MyAnimationInverseKinematicsinline
RegisterIgnoredBone(string boneName)VRageRender.Animations.MyAnimationInverseKinematicsinline
RootBoneVerticalOffsetVRageRender.Animations.MyAnimationInverseKinematics
SolveFeet(bool enabled, MyCharacterBone[] characterBones, bool allowMovingWithBody)VRageRender.Animations.MyAnimationInverseKinematicsinline
SolveIkCcd(MyCharacterBone[] characterBones, int boneIndex, int chainLength, ref Vector3D finalPosition)VRageRender.Animations.MyAnimationInverseKinematicsinlinestatic
SolveIkTwoBones(MyCharacterBone[] characterBones, MyAnimationIkChainExt ikChain, ref Vector3 finalPosition, ref Vector3 finalNormal, bool fromBindPose)VRageRender.Animations.MyAnimationInverseKinematicsinlinestatic
TerrainHeightProviderVRageRender.Animations.MyAnimationInverseKinematics