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int | GetLimit (StateGroupEnum group) |
| Gets current limit for group (how many bits can be written per frame). Return zero when there's no limit. More...
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void | SetLimit (StateGroupEnum group, int bitsInMessage) |
| Sets limit for group (how many bits can be written per frame). It's ensured that at least one item is sent every frame. Setting limit to zero disables limit. More...
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bool | Add (StateGroupEnum group, int bitCount) |
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void | Clear () |
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Definition at line 9 of file MyBandwidthLimits.cs.
bool VRage.Replication.MyBandwidthLimits.Add |
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StateGroupEnum |
group, |
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int |
bitCount |
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void VRage.Replication.MyBandwidthLimits.Clear |
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int VRage.Replication.MyBandwidthLimits.GetLimit |
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StateGroupEnum |
group | ) |
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inline |
Gets current limit for group (how many bits can be written per frame). Return zero when there's no limit.
Definition at line 18 of file MyBandwidthLimits.cs.
void VRage.Replication.MyBandwidthLimits.SetLimit |
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StateGroupEnum |
group, |
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int |
bitsInMessage |
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inline |
Sets limit for group (how many bits can be written per frame). It's ensured that at least one item is sent every frame. Setting limit to zero disables limit.
Definition at line 28 of file MyBandwidthLimits.cs.
The documentation for this class was generated from the following file: