Definition at line 104 of file MyShaderCache.cs.
VRage.Render11.Shader.MyShaderIdentity.MyShaderIdentity |
( |
string |
hash, |
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|
byte[] |
source, |
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MyShaderProfile |
profile |
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) |
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inline |
string VRage.Render11.Shader.MyShaderIdentity.CacheFilename |
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get |
string VRage.Render11.Shader.MyShaderIdentity.Hash |
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get |
MyShaderProfile VRage.Render11.Shader.MyShaderIdentity.Profile |
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get |
byte [] VRage.Render11.Shader.MyShaderIdentity.Source |
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get |
string VRage.Render11.Shader.MyShaderIdentity.SourceFilename |
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get |
The documentation for this class was generated from the following file: