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void | ReloadAll () |
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IDynamicFileArrayTexture | CreateTexture (string name, MyFileTextureEnum type, byte[] bytePattern, Format bytePatternFormat) |
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void | DisposeTex (ref IDynamicFileArrayTexture inTex) |
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IDynamicFileArrayTexture VRage.Render11.Resources.MyDynamicFileArrayTextureManager.CreateTexture |
( |
string |
name, |
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MyFileTextureEnum |
type, |
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byte[] |
bytePattern, |
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Format |
bytePatternFormat |
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) |
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inline |
void VRage.Render11.Resources.MyDynamicFileArrayTextureManager.DisposeTex |
( |
ref IDynamicFileArrayTexture |
inTex | ) |
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inline |
void VRage.Render11.Resources.MyDynamicFileArrayTextureManager.ReloadAll |
( |
| ) |
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inline |
The documentation for this class was generated from the following file: