Definition at line 211 of file MyCustomTexture.cs.
ICustomTexture VRage.Render11.Resources.MyCustomTextureManager.CreateTexture |
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string |
debugName, |
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int |
width, |
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int |
height, |
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int |
samplesCount = 1 , |
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int |
samplesQuality = 0 |
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) |
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inline |
void VRage.Render11.Resources.MyCustomTextureManager.DisposeTex |
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ref ICustomTexture |
texture | ) |
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inline |
int VRage.Render11.Resources.MyCustomTextureManager.GetTexturesCount |
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inline |
void VRage.Render11.Resources.MyCustomTextureManager.OnDeviceEnd |
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inline |
void VRage.Render11.Resources.MyCustomTextureManager.OnDeviceInit |
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inline |
void VRage.Render11.Resources.MyCustomTextureManager.OnDeviceReset |
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inline |
The documentation for this class was generated from the following file: