Inherits VRage.Render11.Resources.IDynamicFileArrayTexture.
int VRage.Render11.Resources.Internal.MyDynamicFileArrayTexture.AddRef |
( |
| ) |
|
|
inline |
void VRage.Render11.Resources.Internal.MyDynamicFileArrayTexture.Clear |
( |
| ) |
|
|
inline |
int VRage.Render11.Resources.Internal.MyDynamicFileArrayTexture.GetOrAddSlice |
( |
string |
filepath | ) |
|
|
inline |
void VRage.Render11.Resources.Internal.MyDynamicFileArrayTexture.Init |
( |
string |
name, |
|
|
MyFileTextureEnum |
type, |
|
|
byte[] |
errorBytePattern, |
|
|
Format |
formatBytePattern |
|
) |
| |
|
inline |
int VRage.Render11.Resources.Internal.MyDynamicFileArrayTexture.Release |
( |
| ) |
|
|
inline |
void VRage.Render11.Resources.Internal.MyDynamicFileArrayTexture.SetDirtyFlag |
( |
| ) |
|
|
inline |
void VRage.Render11.Resources.Internal.MyDynamicFileArrayTexture.Update |
( |
| ) |
|
|
inline |
string VRage.Render11.Resources.Internal.MyDynamicFileArrayTexture.Name |
|
get |
Resource VRage.Render11.Resources.Internal.MyDynamicFileArrayTexture.Resource |
|
get |
Vector2I VRage.Render11.Resources.Internal.MyDynamicFileArrayTexture.Size |
|
get |
Vector3I VRage.Render11.Resources.Internal.MyDynamicFileArrayTexture.Size3 |
|
get |
int VRage.Render11.Resources.Internal.MyDynamicFileArrayTexture.SlicesCount |
|
get |
ShaderResourceView VRage.Render11.Resources.Internal.MyDynamicFileArrayTexture.Srv |
|
get |
The documentation for this class was generated from the following file: