Inherits VRage.Render11.Resources.ICustomTexture.
Definition at line 105 of file MyCustomTexture.cs.
VRage.Render11.Resources.Internal.MyCustomTexture.MyCustomTexture |
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inline |
void VRage.Render11.Resources.Internal.MyCustomTexture.Init |
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string |
debugName, |
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int |
width, |
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int |
height, |
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int |
samplesNum, |
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int |
samplesQuality |
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) |
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inline |
void VRage.Render11.Resources.Internal.MyCustomTexture.OnDeviceEnd |
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inline |
void VRage.Render11.Resources.Internal.MyCustomTexture.OnDeviceInit |
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inline |
IRtvTexture VRage.Render11.Resources.Internal.MyCustomTexture.Linear |
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get |
int VRage.Render11.Resources.Internal.MyCustomTexture.MipmapCount |
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get |
string VRage.Render11.Resources.Internal.MyCustomTexture.Name |
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get |
Resource VRage.Render11.Resources.Internal.MyCustomTexture.Resource |
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get |
Vector2I VRage.Render11.Resources.Internal.MyCustomTexture.Size |
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get |
Vector3I VRage.Render11.Resources.Internal.MyCustomTexture.Size3 |
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get |
IRtvTexture VRage.Render11.Resources.Internal.MyCustomTexture.SRgb |
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get |
The documentation for this class was generated from the following file: