Definition at line 15 of file MyGeometryTextureSystem.cs.
Vector4I [] VRage.Render11.GeometryStage.MyGeometryTextureSystem.CreateTextureIndices |
( |
List< MyMeshPartInfo > |
partInfos, |
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int |
verticesNum, |
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string |
contentPath |
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) |
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inline |
Vector4I [] VRage.Render11.GeometryStage.MyGeometryTextureSystem.CreateTextureIndices |
( |
List< MyRuntimeSectionInfo > |
sectionInfos, |
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List< int > |
indices, |
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int |
verticesNum |
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) |
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inline |
bool VRage.Render11.GeometryStage.MyGeometryTextureSystem.IsMaterialAcceptableForTheSystem |
( |
MyMeshMaterialInfo |
info | ) |
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inline |
void VRage.Render11.GeometryStage.MyGeometryTextureSystem.SetMaterialsSettings |
( |
MyMaterialsSettings |
settings | ) |
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inline |
void VRage.Render11.GeometryStage.MyGeometryTextureSystem.ValidateMaterialTextures |
( |
MyMeshMaterialInfo |
info | ) |
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inline |
The documentation for this class was generated from the following file: