ClearButtonStates() | VRage.OpenVRWrapper.MyOpenVR | inlinestatic |
Controller1Matrix | VRage.OpenVRWrapper.MyOpenVR | static |
Controller1State | VRage.OpenVRWrapper.MyOpenVR | static |
Controller2Matrix | VRage.OpenVRWrapper.MyOpenVR | static |
Controller2State | VRage.OpenVRWrapper.MyOpenVR | static |
CreateOverlay(string key) | VRage.OpenVRWrapper.MyOpenVR | inlinestatic |
Debug2DImage | VRage.OpenVRWrapper.MyOpenVR | static |
DisplayEye(IntPtr nativePointer) | VRage.OpenVRWrapper.MyOpenVR | inline |
DisplayToOverlay(string key, IntPtr texture) | VRage.OpenVRWrapper.MyOpenVR | inlinestatic |
FadeToColor(float sec, Color color) | VRage.OpenVRWrapper.MyOpenVR | inlinestatic |
FloorOffset | VRage.OpenVRWrapper.MyOpenVR | static |
FrameCount | VRage.OpenVRWrapper.MyOpenVR | static |
FrameDone() | VRage.OpenVRWrapper.MyOpenVR | inlinestatic |
GetButtonName(int buttonId) | VRage.OpenVRWrapper.MyOpenVR | inlinestatic |
GetControllerState(bool secondController) | VRage.OpenVRWrapper.MyOpenVR | inlinestatic |
GetFrameTiming(ref Compositor_FrameTiming pTiming, uint unFramesAgo) | VRage.OpenVRWrapper.MyOpenVR | inlinestatic |
GetStencilMask() | VRage.OpenVRWrapper.MyOpenVR | inlinestatic |
HeadsetMatrixD | VRage.OpenVRWrapper.MyOpenVR | static |
Ipd_2 | VRage.OpenVRWrapper.MyOpenVR | static |
IsActive | VRage.OpenVRWrapper.MyOpenVR | static |
LMUAdd(MatrixD?leftMult, MatrixD origin, ControllerRole role, int reference) | VRage.OpenVRWrapper.MyOpenVR | inlinestatic |
LmuDebugOnOff | VRage.OpenVRWrapper.MyOpenVR | static |
LMUMatrixGetOrigin(ref MatrixD origin, int reference) | VRage.OpenVRWrapper.MyOpenVR | inlinestatic |
LMUMatrixUpdate(ref MatrixD matrix, int reference) | VRage.OpenVRWrapper.MyOpenVR | inlinestatic |
MissedFramesCount | VRage.OpenVRWrapper.MyOpenVR | static |
MyOpenVR() | VRage.OpenVRWrapper.MyOpenVR | inline |
PollEvents() | VRage.OpenVRWrapper.MyOpenVR | inlinestatic |
SetIPD(float ipd) | VRage.OpenVRWrapper.MyOpenVR | inlineprotectedstatic |
SetOverlayTexture(ulong handle, IntPtr texture) | VRage.OpenVRWrapper.MyOpenVR | inlinestatic |
SetOverlayTransform(string key, ref Matrix posMatrix, uint?controllerId, float width) | VRage.OpenVRWrapper.MyOpenVR | inlinestatic |
ShowOverlay(string key, bool show) | VRage.OpenVRWrapper.MyOpenVR | inlinestatic |
Static | VRage.OpenVRWrapper.MyOpenVR | static |
SyncWait | VRage.OpenVRWrapper.MyOpenVR | static |
TimeSinceVsync(ref float m_timeSinceLastVsync, ref ulong m_currFrame) | VRage.OpenVRWrapper.MyOpenVR | inlinestatic |
UnFade(float sec) | VRage.OpenVRWrapper.MyOpenVR | inlinestatic |
ViewHMD | VRage.OpenVRWrapper.MyOpenVR | static |
WaitForNextStart() | VRage.OpenVRWrapper.MyOpenVR | inlinestatic |
WaitTimeMs | VRage.OpenVRWrapper.MyOpenVR | static |