Space Engineers
VRage.OpenVRWrapper.MyOpenVR Member List

This is the complete list of members for VRage.OpenVRWrapper.MyOpenVR, including all inherited members.

ClearButtonStates()VRage.OpenVRWrapper.MyOpenVRinlinestatic
Controller1MatrixVRage.OpenVRWrapper.MyOpenVRstatic
Controller1StateVRage.OpenVRWrapper.MyOpenVRstatic
Controller2MatrixVRage.OpenVRWrapper.MyOpenVRstatic
Controller2StateVRage.OpenVRWrapper.MyOpenVRstatic
CreateOverlay(string key)VRage.OpenVRWrapper.MyOpenVRinlinestatic
Debug2DImageVRage.OpenVRWrapper.MyOpenVRstatic
DisplayEye(IntPtr nativePointer)VRage.OpenVRWrapper.MyOpenVRinline
DisplayToOverlay(string key, IntPtr texture)VRage.OpenVRWrapper.MyOpenVRinlinestatic
FadeToColor(float sec, Color color)VRage.OpenVRWrapper.MyOpenVRinlinestatic
FloorOffsetVRage.OpenVRWrapper.MyOpenVRstatic
FrameCountVRage.OpenVRWrapper.MyOpenVRstatic
FrameDone()VRage.OpenVRWrapper.MyOpenVRinlinestatic
GetButtonName(int buttonId)VRage.OpenVRWrapper.MyOpenVRinlinestatic
GetControllerState(bool secondController)VRage.OpenVRWrapper.MyOpenVRinlinestatic
GetFrameTiming(ref Compositor_FrameTiming pTiming, uint unFramesAgo)VRage.OpenVRWrapper.MyOpenVRinlinestatic
GetStencilMask()VRage.OpenVRWrapper.MyOpenVRinlinestatic
HeadsetMatrixDVRage.OpenVRWrapper.MyOpenVRstatic
Ipd_2VRage.OpenVRWrapper.MyOpenVRstatic
IsActiveVRage.OpenVRWrapper.MyOpenVRstatic
LMUAdd(MatrixD?leftMult, MatrixD origin, ControllerRole role, int reference)VRage.OpenVRWrapper.MyOpenVRinlinestatic
LmuDebugOnOffVRage.OpenVRWrapper.MyOpenVRstatic
LMUMatrixGetOrigin(ref MatrixD origin, int reference)VRage.OpenVRWrapper.MyOpenVRinlinestatic
LMUMatrixUpdate(ref MatrixD matrix, int reference)VRage.OpenVRWrapper.MyOpenVRinlinestatic
MissedFramesCountVRage.OpenVRWrapper.MyOpenVRstatic
MyOpenVR()VRage.OpenVRWrapper.MyOpenVRinline
PollEvents()VRage.OpenVRWrapper.MyOpenVRinlinestatic
SetIPD(float ipd)VRage.OpenVRWrapper.MyOpenVRinlineprotectedstatic
SetOverlayTexture(ulong handle, IntPtr texture)VRage.OpenVRWrapper.MyOpenVRinlinestatic
SetOverlayTransform(string key, ref Matrix posMatrix, uint?controllerId, float width)VRage.OpenVRWrapper.MyOpenVRinlinestatic
ShowOverlay(string key, bool show)VRage.OpenVRWrapper.MyOpenVRinlinestatic
StaticVRage.OpenVRWrapper.MyOpenVRstatic
SyncWaitVRage.OpenVRWrapper.MyOpenVRstatic
TimeSinceVsync(ref float m_timeSinceLastVsync, ref ulong m_currFrame)VRage.OpenVRWrapper.MyOpenVRinlinestatic
UnFade(float sec)VRage.OpenVRWrapper.MyOpenVRinlinestatic
ViewHMDVRage.OpenVRWrapper.MyOpenVRstatic
WaitForNextStart()VRage.OpenVRWrapper.MyOpenVRinlinestatic
WaitTimeMsVRage.OpenVRWrapper.MyOpenVRstatic