Space Engineers
VRage.Network.MyReplicationServer Member List

This is the complete list of members for VRage.Network.MyReplicationServer, including all inherited members.

AddFixedNetworkObject(uint id, IMyNetObject obj)VRage.Network.MyReplicationLayerinline
AddNetworkObjectClient(NetworkId networkId, IMyNetObject obj)VRage.Network.MyReplicationLayerinlineprotected
AddNetworkObjectServer(IMyNetObject obj)VRage.Network.MyReplicationLayerinlineprotected
AddToDirtyGroups(IMyStateGroup group)VRage.Network.MyReplicationServerinline
Destroy(IMyReplicable obj)VRage.Network.MyReplicationServerinline
DispatchEvent< T1, T2, T3, T4, T5, T6, T7, T8 >(CallSite callSite, EndpointId recipient, float unreliablePriority, ref T1 arg1, ref T2 arg2, ref T3 arg3, ref T4 arg4, ref T5 arg5, ref T6 arg6, ref T7 arg7, ref T8 arg8)VRage.Network.MyReplicationLayerinlineprotectedvirtual
Dispose()VRage.Network.MyReplicationServerinlinevirtual
FixedObjectsVRage.Network.MyReplicationLayerprotected
ForceBothOrNone(IMyReplicable replicableA, IMyReplicable replicableB)VRage.Network.MyReplicationServerinline
ForceBothOrNone(IMyEventProxy objA, IMyEventProxy objB)VRage.Network.MyReplicationServerinline
ForceClientRefresh(IMyEventProxy objA)VRage.Network.MyReplicationServerinline
ForceEverything(EndpointId clientEndpoint)VRage.Network.MyReplicationServerinline
ForceReplicable(IMyReplicable obj, IMyReplicable parent=null)VRage.Network.MyReplicationServerinline
ForceReplicable(IMyEventProxy proxy, IMyEventProxy dependency)VRage.Network.MyReplicationServerinline
ForceReplicable(IMyReplicable obj, EndpointId clientEndpoint)VRage.Network.MyReplicationServerinline
ForceReplicable(IMyEventProxy proxy, EndpointId clientEndpoint)VRage.Network.MyReplicationServerinline
GetClientData(EndpointId endpointId)VRage.Network.MyReplicationServerinlineprotectedvirtual
GetGroupLimit(StateGroupEnum group)VRage.Network.MyReplicationServerinline
GetMultiplayerStat()VRage.Network.MyReplicationServerinlinevirtual
GetNetworkIdByObject(IMyNetObject obj)VRage.Network.MyReplicationLayerinline
GetObjectByNetworkId(NetworkId id)VRage.Network.MyReplicationLayerinline
GetProxyTarget(IMyEventProxy proxy)VRage.Network.MyReplicationLayerinline
GetType(TypeId id)VRage.Network.MyReplicationLayerBaseinline
GetTypeByTypeId(TypeId typeId)VRage.Network.MyReplicationLayerinlineprotected
GetTypeId(Type id)VRage.Network.MyReplicationLayerBaseinline
GetTypeIdByType(Type type)VRage.Network.MyReplicationLayerinlineprotected
Invoke(CallSite callSite, BitStream stream, object obj, EndpointId source, MyClientStateBase clientState, bool validate)VRage.Network.MyReplicationLayerinline
IsTypeReplicated(Type type)VRage.Network.MyReplicationLayerinline
LastMessageFromServerVRage.Network.MyReplicationLayerBase
m_typeTableVRage.Network.MyReplicationLayerBaseprotected
MaxSleepTimeVRage.Network.MyReplicationServer
MyReplicationLayer(bool isNetworkAuthority)VRage.Network.MyReplicationLayerinlineprotected
MyReplicationServer(IReplicationServerCallback callback, EndpointId?localClientEndpoint, bool usePlayoutDelayBuffer)VRage.Network.MyReplicationServerinline
NetworkObjectsVRage.Network.MyReplicationLayer
OnClientAcks(MyPacket packet)VRage.Network.MyReplicationServerinline
OnClientConnected(EndpointId endpointId, MyClientStateBase clientState)VRage.Network.MyReplicationServerinline
OnClientConnected(MyPacket packet)VRage.Network.MyReplicationServerinline
OnClientJoined(EndpointId endpointId, MyClientStateBase clientState)VRage.Network.MyReplicationServerinline
OnClientLeft(EndpointId endpointId)VRage.Network.MyReplicationServerinline
OnClientReady(EndpointId endpointId)VRage.Network.MyReplicationServerinline
OnClientUpdate(MyPacket packet)VRage.Network.MyReplicationServerinline
PauseReplication()VRage.Network.MyReplicationServerinline
PingSmoothFactorVRage.Network.MyReplicationLayer
VRage::Network::MyReplicationLayer.ProcessEvent(MyPacket packet)VRage.Network.MyReplicationLayerinline
VRage::Network::MyReplicationLayer.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, uint eventId, EndpointId sender)VRage.Network.MyReplicationLayerinlineprotectedvirtual
RaiseEvent< T1, T2 >(T1 arg1, T2 arg2, Func< T1, Action > action, EndpointId endpointId=default(EndpointId), float unreliablePriority=1)VRage.Network.MyReplicationLayerBaseinline
RaiseEvent< T1, T2, T3 >(T1 arg1, T3 arg3, Func< T1, Action< T2 >> action, T2 arg2, EndpointId endpointId=default(EndpointId), float unreliablePriority=1)VRage.Network.MyReplicationLayerBaseinline
RaiseEvent< T1, T2, T3, T4 >(T1 arg1, T4 arg4, Func< T1, Action< T2, T3 >> action, T2 arg2, T3 arg3, EndpointId endpointId=default(EndpointId), float unreliablePriority=1)VRage.Network.MyReplicationLayerBaseinline
RaiseEvent< T1, T2, T3, T4, T5 >(T1 arg1, T5 arg5, Func< T1, Action< T2, T3, T4 >> action, T2 arg2, T3 arg3, T4 arg4, EndpointId endpointId=default(EndpointId), float unreliablePriority=1)VRage.Network.MyReplicationLayerBaseinline
RaiseEvent< T1, T2, T3, T4, T5, T6 >(T1 arg1, T6 arg6, Func< T1, Action< T2, T3, T4, T5 >> action, T2 arg2, T3 arg3, T4 arg4, T5 arg5, EndpointId endpointId=default(EndpointId), float unreliablePriority=1)VRage.Network.MyReplicationLayerBaseinline
RaiseEvent< T1, T2, T3, T4, T5, T6, T7 >(T1 arg1, T7 arg7, Func< T1, Action< T2, T3, T4, T5, T6 >> action, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, EndpointId endpointId=default(EndpointId), float unreliablePriority=1)VRage.Network.MyReplicationLayerBaseinline
RaiseEvent< T1, T2, T3, T4, T5, T6, T7, T8 >(T1 arg1, T8 arg8, Func< T1, Action< T2, T3, T4, T5, T6, T7 >> action, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7, EndpointId endpointId=default(EndpointId), float unreliablePriority=1)VRage.Network.MyReplicationLayerBaseinline
ReceiveStreamVRage.Network.MyReplicationLayerprotected
RegisterFromAssembly(IEnumerable< Assembly > assemblies)VRage.Network.MyReplicationLayerBaseinline
RegisterFromAssembly(Assembly assembly)VRage.Network.MyReplicationLayerBaseinline
RemoveFixedObject(uint id, IMyNetObject obj)VRage.Network.MyReplicationLayerinline
RemoveForClientIfIncomplete(IMyEventProxy objA)VRage.Network.MyReplicationServerinline
RemoveNetworkedObject(NetworkId networkID)VRage.Network.MyReplicationLayerinlineprotected
RemoveNetworkedObject(IMyNetObject obj)VRage.Network.MyReplicationLayerinlineprotected
RemoveNetworkedObject(NetworkId networkID, IMyNetObject obj)VRage.Network.MyReplicationLayerinlineprotected
RemoveStateGroups(IMyReplicable replicable)VRage.Network.MyReplicationServerinline
ReplicableReady(MyPacket packet)VRage.Network.MyReplicationServerinline
Replicate(IMyReplicable obj)VRage.Network.MyReplicationServerinline
ReportReplicatedObjects()VRage.Network.MyReplicationLayerinline
ReserveFixedIds(uint maxFixedId)VRage.Network.MyReplicationLayerinline
ResetForClients(IMyReplicable obj)VRage.Network.MyReplicationServerinline
SendClientConnected(ref ConnectedClientDataMsg msg, ulong sendTo)VRage.Network.MyReplicationServerinline
SendJoinResult(ref JoinResultMsg msg, ulong sendTo)VRage.Network.MyReplicationServerinline
SendStreamVRage.Network.MyReplicationLayerprotected
SendUpdate()VRage.Network.MyReplicationServerinlinevirtual
SendWorldData(ref ServerDataMsg msg)VRage.Network.MyReplicationServerinline
SetGroupLimit(StateGroupEnum group, int bitSizePerFrame)VRage.Network.MyReplicationServerinline
SetPriorityMultiplier(EndpointId id, float priority)VRage.Network.MyReplicationServerinlinevirtual
ShouldServerInvokeLocally(CallSite site, EndpointId?localClientEndpoint, EndpointId recipient)VRage.Network.MyReplicationLayerBaseinlineprotectedstatic
SmoothCorrectionAmplitudeVRage.Network.MyReplicationLayer
Stats_ObjectsRefreshedVRage.Network.MyReplicationServer
Stats_ObjectsSentVRage.Network.MyReplicationServer
StressSleepVRage.Network.MyReplicationServerstatic
TimestampCorrectionMinimumVRage.Network.MyReplicationLayer
TryGetNetworkIdByObject(IMyNetObject obj, out NetworkId networkId)VRage.Network.MyReplicationLayerinline
UpdateAfter()VRage.Network.MyReplicationServerinlinevirtual
UpdateBefore()VRage.Network.MyReplicationServerinlinevirtual
UpdateClientStateGroups()VRage.Network.MyReplicationServerinlinevirtual
UseSmoothCorrectionVRage.Network.MyReplicationLayer
UseSmoothPingVRage.Network.MyReplicationLayer