Space Engineers
VRage.Network.MyReplicationClient Member List

This is the complete list of members for VRage.Network.MyReplicationClient, including all inherited members.

AddFixedNetworkObject(uint id, IMyNetObject obj)VRage.Network.MyReplicationLayerinline
AddNetworkObjectClient(NetworkId networkId, IMyNetObject obj)VRage.Network.MyReplicationLayerinlineprotected
AddNetworkObjectServer(IMyNetObject obj)VRage.Network.MyReplicationLayerinlineprotected
ApplyCorrectionsDebugVRage.Network.MyReplicationClientstatic
DispatchEvent< T1, T2, T3, T4, T5, T6, T7, T8 >(CallSite callSite, EndpointId recipient, float unreliablePriority, ref T1 arg1, ref T2 arg2, ref T3 arg3, ref T4 arg4, ref T5 arg5, ref T6 arg6, ref T7 arg7, ref T8 arg8)VRage.Network.MyReplicationLayerinlineprotectedvirtual
Dispose()VRage.Network.MyReplicationClientinlinevirtual
FixedObjectsVRage.Network.MyReplicationLayerprotected
GetClientData(EndpointId endpointId)VRage.Network.MyReplicationLayerinlineprotectedvirtual
GetMultiplayerStat()VRage.Network.MyReplicationClientinlinevirtual
GetNetworkIdByObject(IMyNetObject obj)VRage.Network.MyReplicationLayerinline
GetObjectByNetworkId(NetworkId id)VRage.Network.MyReplicationLayerinline
GetProxyTarget(IMyEventProxy proxy)VRage.Network.MyReplicationLayerinline
GetType(TypeId id)VRage.Network.MyReplicationLayerBaseinline
GetTypeByTypeId(TypeId typeId)VRage.Network.MyReplicationLayerinlineprotected
GetTypeId(Type id)VRage.Network.MyReplicationLayerBaseinline
GetTypeIdByType(Type type)VRage.Network.MyReplicationLayerinlineprotected
Invoke(CallSite callSite, BitStream stream, object obj, EndpointId source, MyClientStateBase clientState, bool validate)VRage.Network.MyReplicationLayerinline
IsTypeReplicated(Type type)VRage.Network.MyReplicationLayerinline
LastMessageFromServerVRage.Network.MyReplicationLayerBase
m_typeTableVRage.Network.MyReplicationLayerBaseprotected
MyReplicationClient(IReplicationClientCallback callback, MyClientStateBase clientState, float simulationTimeStep)VRage.Network.MyReplicationClientinline
MyReplicationLayer(bool isNetworkAuthority)VRage.Network.MyReplicationLayerinlineprotected
NetworkObjectsVRage.Network.MyReplicationLayer
OnChatMessage(MyPacket packet)VRage.Network.MyReplicationClientinline
OnClientConnected(MyPacket packet)VRage.Network.MyReplicationClientinline
OnJoinResult(MyPacket packet)VRage.Network.MyReplicationClientinline
OnLocalClientReady()VRage.Network.MyReplicationClientinline
OnWorldData(MyPacket packet)VRage.Network.MyReplicationClientinline
PingVRage.Network.MyReplicationClient
PingSmoothFactorVRage.Network.MyReplicationLayer
ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, uint eventId, EndpointId sender)VRage.Network.MyReplicationClientinlineprotectedvirtual
VRage::Network::MyReplicationLayer.ProcessEvent(MyPacket packet)VRage.Network.MyReplicationLayerinline
ProcessReplicationCreate(MyPacket packet)VRage.Network.MyReplicationClientinline
ProcessReplicationCreateBegin(MyPacket packet)VRage.Network.MyReplicationClientinline
ProcessReplicationDestroy(MyPacket packet)VRage.Network.MyReplicationClientinline
ProcessServerData(MyPacket packet)VRage.Network.MyReplicationClientinline
ProcessStateSync(MyPacket packet)VRage.Network.MyReplicationClientinline
RaiseEvent< T1, T2 >(T1 arg1, T2 arg2, Func< T1, Action > action, EndpointId endpointId=default(EndpointId), float unreliablePriority=1)VRage.Network.MyReplicationLayerBaseinline
RaiseEvent< T1, T2, T3 >(T1 arg1, T3 arg3, Func< T1, Action< T2 >> action, T2 arg2, EndpointId endpointId=default(EndpointId), float unreliablePriority=1)VRage.Network.MyReplicationLayerBaseinline
RaiseEvent< T1, T2, T3, T4 >(T1 arg1, T4 arg4, Func< T1, Action< T2, T3 >> action, T2 arg2, T3 arg3, EndpointId endpointId=default(EndpointId), float unreliablePriority=1)VRage.Network.MyReplicationLayerBaseinline
RaiseEvent< T1, T2, T3, T4, T5 >(T1 arg1, T5 arg5, Func< T1, Action< T2, T3, T4 >> action, T2 arg2, T3 arg3, T4 arg4, EndpointId endpointId=default(EndpointId), float unreliablePriority=1)VRage.Network.MyReplicationLayerBaseinline
RaiseEvent< T1, T2, T3, T4, T5, T6 >(T1 arg1, T6 arg6, Func< T1, Action< T2, T3, T4, T5 >> action, T2 arg2, T3 arg3, T4 arg4, T5 arg5, EndpointId endpointId=default(EndpointId), float unreliablePriority=1)VRage.Network.MyReplicationLayerBaseinline
RaiseEvent< T1, T2, T3, T4, T5, T6, T7 >(T1 arg1, T7 arg7, Func< T1, Action< T2, T3, T4, T5, T6 >> action, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, EndpointId endpointId=default(EndpointId), float unreliablePriority=1)VRage.Network.MyReplicationLayerBaseinline
RaiseEvent< T1, T2, T3, T4, T5, T6, T7, T8 >(T1 arg1, T8 arg8, Func< T1, Action< T2, T3, T4, T5, T6, T7 >> action, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7, EndpointId endpointId=default(EndpointId), float unreliablePriority=1)VRage.Network.MyReplicationLayerBaseinline
ReceiveStreamVRage.Network.MyReplicationLayerprotected
RegisterFromAssembly(IEnumerable< Assembly > assemblies)VRage.Network.MyReplicationLayerBaseinline
RegisterFromAssembly(Assembly assembly)VRage.Network.MyReplicationLayerBaseinline
RemoveFixedObject(uint id, IMyNetObject obj)VRage.Network.MyReplicationLayerinline
RemoveNetworkedObject(NetworkId networkID)VRage.Network.MyReplicationLayerinlineprotected
RemoveNetworkedObject(IMyNetObject obj)VRage.Network.MyReplicationLayerinlineprotected
RemoveNetworkedObject(NetworkId networkID, IMyNetObject obj)VRage.Network.MyReplicationLayerinlineprotected
ReportReplicatedObjects()VRage.Network.MyReplicationLayerinline
ReserveFixedIds(uint maxFixedId)VRage.Network.MyReplicationLayerinline
ResetClientTimes()VRage.Network.MyReplicationClientinline
SendClientConnected(ref ConnectedClientDataMsg msg)VRage.Network.MyReplicationClientinline
SendStreamVRage.Network.MyReplicationLayerprotected
SendUpdate()VRage.Network.MyReplicationClientinlinevirtual
SetPriorityMultiplier(EndpointId id, float priority)VRage.Network.MyReplicationLayerinlinevirtual
ShouldServerInvokeLocally(CallSite site, EndpointId?localClientEndpoint, EndpointId recipient)VRage.Network.MyReplicationLayerBaseinlineprotectedstatic
SmoothCorrectionAmplitudeVRage.Network.MyReplicationLayer
StressSleepVRage.Network.MyReplicationClientstatic
TimestampCorrectionMinimumVRage.Network.MyReplicationLayer
TryGetNetworkIdByObject(IMyNetObject obj, out NetworkId networkId)VRage.Network.MyReplicationLayerinline
UpdateAfter()VRage.Network.MyReplicationClientinlinevirtual
UpdateBefore()VRage.Network.MyReplicationClientinlinevirtual
UpdateClientStateGroups()VRage.Network.MyReplicationClientinlinevirtual
UseSmoothCorrectionVRage.Network.MyReplicationLayer
UseSmoothPingVRage.Network.MyReplicationLayer