AddFixedNetworkObject(uint id, IMyNetObject obj) | VRage.Network.MyReplicationLayer | inline |
AddNetworkObjectClient(NetworkId networkId, IMyNetObject obj) | VRage.Network.MyReplicationLayer | inlineprotected |
AddNetworkObjectServer(IMyNetObject obj) | VRage.Network.MyReplicationLayer | inlineprotected |
ApplyCorrectionsDebug | VRage.Network.MyReplicationClient | static |
DispatchEvent< T1, T2, T3, T4, T5, T6, T7, T8 >(CallSite callSite, EndpointId recipient, float unreliablePriority, ref T1 arg1, ref T2 arg2, ref T3 arg3, ref T4 arg4, ref T5 arg5, ref T6 arg6, ref T7 arg7, ref T8 arg8) | VRage.Network.MyReplicationLayer | inlineprotectedvirtual |
Dispose() | VRage.Network.MyReplicationClient | inlinevirtual |
FixedObjects | VRage.Network.MyReplicationLayer | protected |
GetClientData(EndpointId endpointId) | VRage.Network.MyReplicationLayer | inlineprotectedvirtual |
GetMultiplayerStat() | VRage.Network.MyReplicationClient | inlinevirtual |
GetNetworkIdByObject(IMyNetObject obj) | VRage.Network.MyReplicationLayer | inline |
GetObjectByNetworkId(NetworkId id) | VRage.Network.MyReplicationLayer | inline |
GetProxyTarget(IMyEventProxy proxy) | VRage.Network.MyReplicationLayer | inline |
GetType(TypeId id) | VRage.Network.MyReplicationLayerBase | inline |
GetTypeByTypeId(TypeId typeId) | VRage.Network.MyReplicationLayer | inlineprotected |
GetTypeId(Type id) | VRage.Network.MyReplicationLayerBase | inline |
GetTypeIdByType(Type type) | VRage.Network.MyReplicationLayer | inlineprotected |
Invoke(CallSite callSite, BitStream stream, object obj, EndpointId source, MyClientStateBase clientState, bool validate) | VRage.Network.MyReplicationLayer | inline |
IsTypeReplicated(Type type) | VRage.Network.MyReplicationLayer | inline |
LastMessageFromServer | VRage.Network.MyReplicationLayerBase | |
m_typeTable | VRage.Network.MyReplicationLayerBase | protected |
MyReplicationClient(IReplicationClientCallback callback, MyClientStateBase clientState, float simulationTimeStep) | VRage.Network.MyReplicationClient | inline |
MyReplicationLayer(bool isNetworkAuthority) | VRage.Network.MyReplicationLayer | inlineprotected |
NetworkObjects | VRage.Network.MyReplicationLayer | |
OnChatMessage(MyPacket packet) | VRage.Network.MyReplicationClient | inline |
OnClientConnected(MyPacket packet) | VRage.Network.MyReplicationClient | inline |
OnJoinResult(MyPacket packet) | VRage.Network.MyReplicationClient | inline |
OnLocalClientReady() | VRage.Network.MyReplicationClient | inline |
OnWorldData(MyPacket packet) | VRage.Network.MyReplicationClient | inline |
Ping | VRage.Network.MyReplicationClient | |
PingSmoothFactor | VRage.Network.MyReplicationLayer | |
ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, uint eventId, EndpointId sender) | VRage.Network.MyReplicationClient | inlineprotectedvirtual |
VRage::Network::MyReplicationLayer.ProcessEvent(MyPacket packet) | VRage.Network.MyReplicationLayer | inline |
ProcessReplicationCreate(MyPacket packet) | VRage.Network.MyReplicationClient | inline |
ProcessReplicationCreateBegin(MyPacket packet) | VRage.Network.MyReplicationClient | inline |
ProcessReplicationDestroy(MyPacket packet) | VRage.Network.MyReplicationClient | inline |
ProcessServerData(MyPacket packet) | VRage.Network.MyReplicationClient | inline |
ProcessStateSync(MyPacket packet) | VRage.Network.MyReplicationClient | inline |
RaiseEvent< T1, T2 >(T1 arg1, T2 arg2, Func< T1, Action > action, EndpointId endpointId=default(EndpointId), float unreliablePriority=1) | VRage.Network.MyReplicationLayerBase | inline |
RaiseEvent< T1, T2, T3 >(T1 arg1, T3 arg3, Func< T1, Action< T2 >> action, T2 arg2, EndpointId endpointId=default(EndpointId), float unreliablePriority=1) | VRage.Network.MyReplicationLayerBase | inline |
RaiseEvent< T1, T2, T3, T4 >(T1 arg1, T4 arg4, Func< T1, Action< T2, T3 >> action, T2 arg2, T3 arg3, EndpointId endpointId=default(EndpointId), float unreliablePriority=1) | VRage.Network.MyReplicationLayerBase | inline |
RaiseEvent< T1, T2, T3, T4, T5 >(T1 arg1, T5 arg5, Func< T1, Action< T2, T3, T4 >> action, T2 arg2, T3 arg3, T4 arg4, EndpointId endpointId=default(EndpointId), float unreliablePriority=1) | VRage.Network.MyReplicationLayerBase | inline |
RaiseEvent< T1, T2, T3, T4, T5, T6 >(T1 arg1, T6 arg6, Func< T1, Action< T2, T3, T4, T5 >> action, T2 arg2, T3 arg3, T4 arg4, T5 arg5, EndpointId endpointId=default(EndpointId), float unreliablePriority=1) | VRage.Network.MyReplicationLayerBase | inline |
RaiseEvent< T1, T2, T3, T4, T5, T6, T7 >(T1 arg1, T7 arg7, Func< T1, Action< T2, T3, T4, T5, T6 >> action, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, EndpointId endpointId=default(EndpointId), float unreliablePriority=1) | VRage.Network.MyReplicationLayerBase | inline |
RaiseEvent< T1, T2, T3, T4, T5, T6, T7, T8 >(T1 arg1, T8 arg8, Func< T1, Action< T2, T3, T4, T5, T6, T7 >> action, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7, EndpointId endpointId=default(EndpointId), float unreliablePriority=1) | VRage.Network.MyReplicationLayerBase | inline |
ReceiveStream | VRage.Network.MyReplicationLayer | protected |
RegisterFromAssembly(IEnumerable< Assembly > assemblies) | VRage.Network.MyReplicationLayerBase | inline |
RegisterFromAssembly(Assembly assembly) | VRage.Network.MyReplicationLayerBase | inline |
RemoveFixedObject(uint id, IMyNetObject obj) | VRage.Network.MyReplicationLayer | inline |
RemoveNetworkedObject(NetworkId networkID) | VRage.Network.MyReplicationLayer | inlineprotected |
RemoveNetworkedObject(IMyNetObject obj) | VRage.Network.MyReplicationLayer | inlineprotected |
RemoveNetworkedObject(NetworkId networkID, IMyNetObject obj) | VRage.Network.MyReplicationLayer | inlineprotected |
ReportReplicatedObjects() | VRage.Network.MyReplicationLayer | inline |
ReserveFixedIds(uint maxFixedId) | VRage.Network.MyReplicationLayer | inline |
ResetClientTimes() | VRage.Network.MyReplicationClient | inline |
SendClientConnected(ref ConnectedClientDataMsg msg) | VRage.Network.MyReplicationClient | inline |
SendStream | VRage.Network.MyReplicationLayer | protected |
SendUpdate() | VRage.Network.MyReplicationClient | inlinevirtual |
SetPriorityMultiplier(EndpointId id, float priority) | VRage.Network.MyReplicationLayer | inlinevirtual |
ShouldServerInvokeLocally(CallSite site, EndpointId?localClientEndpoint, EndpointId recipient) | VRage.Network.MyReplicationLayerBase | inlineprotectedstatic |
SmoothCorrectionAmplitude | VRage.Network.MyReplicationLayer | |
StressSleep | VRage.Network.MyReplicationClient | static |
TimestampCorrectionMinimum | VRage.Network.MyReplicationLayer | |
TryGetNetworkIdByObject(IMyNetObject obj, out NetworkId networkId) | VRage.Network.MyReplicationLayer | inline |
UpdateAfter() | VRage.Network.MyReplicationClient | inlinevirtual |
UpdateBefore() | VRage.Network.MyReplicationClient | inlinevirtual |
UpdateClientStateGroups() | VRage.Network.MyReplicationClient | inlinevirtual |
UseSmoothCorrection | VRage.Network.MyReplicationLayer | |
UseSmoothPing | VRage.Network.MyReplicationLayer | |