| AddFixedNetworkObject(uint id, IMyNetObject obj) | VRage.Network.MyReplicationLayer | inline |
| AddNetworkObjectClient(NetworkId networkId, IMyNetObject obj) | VRage.Network.MyReplicationLayer | inlineprotected |
| AddNetworkObjectServer(IMyNetObject obj) | VRage.Network.MyReplicationLayer | inlineprotected |
| ApplyCorrectionsDebug | VRage.Network.MyReplicationClient | static |
| DispatchEvent< T1, T2, T3, T4, T5, T6, T7, T8 >(CallSite callSite, EndpointId recipient, float unreliablePriority, ref T1 arg1, ref T2 arg2, ref T3 arg3, ref T4 arg4, ref T5 arg5, ref T6 arg6, ref T7 arg7, ref T8 arg8) | VRage.Network.MyReplicationLayer | inlineprotectedvirtual |
| Dispose() | VRage.Network.MyReplicationClient | inlinevirtual |
| FixedObjects | VRage.Network.MyReplicationLayer | protected |
| GetClientData(EndpointId endpointId) | VRage.Network.MyReplicationLayer | inlineprotectedvirtual |
| GetMultiplayerStat() | VRage.Network.MyReplicationClient | inlinevirtual |
| GetNetworkIdByObject(IMyNetObject obj) | VRage.Network.MyReplicationLayer | inline |
| GetObjectByNetworkId(NetworkId id) | VRage.Network.MyReplicationLayer | inline |
| GetProxyTarget(IMyEventProxy proxy) | VRage.Network.MyReplicationLayer | inline |
| GetType(TypeId id) | VRage.Network.MyReplicationLayerBase | inline |
| GetTypeByTypeId(TypeId typeId) | VRage.Network.MyReplicationLayer | inlineprotected |
| GetTypeId(Type id) | VRage.Network.MyReplicationLayerBase | inline |
| GetTypeIdByType(Type type) | VRage.Network.MyReplicationLayer | inlineprotected |
| Invoke(CallSite callSite, BitStream stream, object obj, EndpointId source, MyClientStateBase clientState, bool validate) | VRage.Network.MyReplicationLayer | inline |
| IsTypeReplicated(Type type) | VRage.Network.MyReplicationLayer | inline |
| LastMessageFromServer | VRage.Network.MyReplicationLayerBase | |
| m_typeTable | VRage.Network.MyReplicationLayerBase | protected |
| MyReplicationClient(IReplicationClientCallback callback, MyClientStateBase clientState, float simulationTimeStep) | VRage.Network.MyReplicationClient | inline |
| MyReplicationLayer(bool isNetworkAuthority) | VRage.Network.MyReplicationLayer | inlineprotected |
| NetworkObjects | VRage.Network.MyReplicationLayer | |
| OnChatMessage(MyPacket packet) | VRage.Network.MyReplicationClient | inline |
| OnClientConnected(MyPacket packet) | VRage.Network.MyReplicationClient | inline |
| OnJoinResult(MyPacket packet) | VRage.Network.MyReplicationClient | inline |
| OnLocalClientReady() | VRage.Network.MyReplicationClient | inline |
| OnWorldData(MyPacket packet) | VRage.Network.MyReplicationClient | inline |
| Ping | VRage.Network.MyReplicationClient | |
| PingSmoothFactor | VRage.Network.MyReplicationLayer | |
| ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, uint eventId, EndpointId sender) | VRage.Network.MyReplicationClient | inlineprotectedvirtual |
| VRage::Network::MyReplicationLayer.ProcessEvent(MyPacket packet) | VRage.Network.MyReplicationLayer | inline |
| ProcessReplicationCreate(MyPacket packet) | VRage.Network.MyReplicationClient | inline |
| ProcessReplicationCreateBegin(MyPacket packet) | VRage.Network.MyReplicationClient | inline |
| ProcessReplicationDestroy(MyPacket packet) | VRage.Network.MyReplicationClient | inline |
| ProcessServerData(MyPacket packet) | VRage.Network.MyReplicationClient | inline |
| ProcessStateSync(MyPacket packet) | VRage.Network.MyReplicationClient | inline |
| RaiseEvent< T1, T2 >(T1 arg1, T2 arg2, Func< T1, Action > action, EndpointId endpointId=default(EndpointId), float unreliablePriority=1) | VRage.Network.MyReplicationLayerBase | inline |
| RaiseEvent< T1, T2, T3 >(T1 arg1, T3 arg3, Func< T1, Action< T2 >> action, T2 arg2, EndpointId endpointId=default(EndpointId), float unreliablePriority=1) | VRage.Network.MyReplicationLayerBase | inline |
| RaiseEvent< T1, T2, T3, T4 >(T1 arg1, T4 arg4, Func< T1, Action< T2, T3 >> action, T2 arg2, T3 arg3, EndpointId endpointId=default(EndpointId), float unreliablePriority=1) | VRage.Network.MyReplicationLayerBase | inline |
| RaiseEvent< T1, T2, T3, T4, T5 >(T1 arg1, T5 arg5, Func< T1, Action< T2, T3, T4 >> action, T2 arg2, T3 arg3, T4 arg4, EndpointId endpointId=default(EndpointId), float unreliablePriority=1) | VRage.Network.MyReplicationLayerBase | inline |
| RaiseEvent< T1, T2, T3, T4, T5, T6 >(T1 arg1, T6 arg6, Func< T1, Action< T2, T3, T4, T5 >> action, T2 arg2, T3 arg3, T4 arg4, T5 arg5, EndpointId endpointId=default(EndpointId), float unreliablePriority=1) | VRage.Network.MyReplicationLayerBase | inline |
| RaiseEvent< T1, T2, T3, T4, T5, T6, T7 >(T1 arg1, T7 arg7, Func< T1, Action< T2, T3, T4, T5, T6 >> action, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, EndpointId endpointId=default(EndpointId), float unreliablePriority=1) | VRage.Network.MyReplicationLayerBase | inline |
| RaiseEvent< T1, T2, T3, T4, T5, T6, T7, T8 >(T1 arg1, T8 arg8, Func< T1, Action< T2, T3, T4, T5, T6, T7 >> action, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7, EndpointId endpointId=default(EndpointId), float unreliablePriority=1) | VRage.Network.MyReplicationLayerBase | inline |
| ReceiveStream | VRage.Network.MyReplicationLayer | protected |
| RegisterFromAssembly(IEnumerable< Assembly > assemblies) | VRage.Network.MyReplicationLayerBase | inline |
| RegisterFromAssembly(Assembly assembly) | VRage.Network.MyReplicationLayerBase | inline |
| RemoveFixedObject(uint id, IMyNetObject obj) | VRage.Network.MyReplicationLayer | inline |
| RemoveNetworkedObject(NetworkId networkID) | VRage.Network.MyReplicationLayer | inlineprotected |
| RemoveNetworkedObject(IMyNetObject obj) | VRage.Network.MyReplicationLayer | inlineprotected |
| RemoveNetworkedObject(NetworkId networkID, IMyNetObject obj) | VRage.Network.MyReplicationLayer | inlineprotected |
| ReportReplicatedObjects() | VRage.Network.MyReplicationLayer | inline |
| ReserveFixedIds(uint maxFixedId) | VRage.Network.MyReplicationLayer | inline |
| ResetClientTimes() | VRage.Network.MyReplicationClient | inline |
| SendClientConnected(ref ConnectedClientDataMsg msg) | VRage.Network.MyReplicationClient | inline |
| SendStream | VRage.Network.MyReplicationLayer | protected |
| SendUpdate() | VRage.Network.MyReplicationClient | inlinevirtual |
| SetPriorityMultiplier(EndpointId id, float priority) | VRage.Network.MyReplicationLayer | inlinevirtual |
| ShouldServerInvokeLocally(CallSite site, EndpointId?localClientEndpoint, EndpointId recipient) | VRage.Network.MyReplicationLayerBase | inlineprotectedstatic |
| SmoothCorrectionAmplitude | VRage.Network.MyReplicationLayer | |
| StressSleep | VRage.Network.MyReplicationClient | static |
| TimestampCorrectionMinimum | VRage.Network.MyReplicationLayer | |
| TryGetNetworkIdByObject(IMyNetObject obj, out NetworkId networkId) | VRage.Network.MyReplicationLayer | inline |
| UpdateAfter() | VRage.Network.MyReplicationClient | inlinevirtual |
| UpdateBefore() | VRage.Network.MyReplicationClient | inlinevirtual |
| UpdateClientStateGroups() | VRage.Network.MyReplicationClient | inlinevirtual |
| UseSmoothCorrection | VRage.Network.MyReplicationLayer | |
| UseSmoothPing | VRage.Network.MyReplicationLayer | |