|
Space Engineers
|
This is the complete list of members for VRage.MyRenderThread, including all inherited members.
| BeforeDraw | VRage.MyRenderThread | |
| CurrentAdapter | VRage.MyRenderThread | |
| CurrentSettings | VRage.MyRenderThread | |
| DebugAddWaitingForPresent(EventWaitHandle handle) | VRage.MyRenderThread | inline |
| Exit() | VRage.MyRenderThread | inline |
| Invoke(Action action) | VRage.MyRenderThread | inline |
| SetMouseCapture(bool capture) | VRage.MyRenderThread | inline |
| SizeChanged | VRage.MyRenderThread | |
| Start(MyGameTimer timer, InitHandler initHandler, MyRenderDeviceSettings?settingsToTry, MyRenderQualityEnum renderQuality, float maxFrameRate) | VRage.MyRenderThread | inlinestatic |
| StartSync(MyGameTimer timer, IMyRenderWindow renderWindow, MyRenderDeviceSettings?settingsToTry, MyRenderQualityEnum renderQuality, float maxFrameRate) | VRage.MyRenderThread | inlinestatic |
| SwitchQuality(MyRenderQualityEnum quality) | VRage.MyRenderThread | inline |
| SwitchSettings(MyRenderDeviceSettings settings) | VRage.MyRenderThread | inline |
| SystemThread | VRage.MyRenderThread | |
| TickSync() | VRage.MyRenderThread | inline |
| UpdateSize(MyWindowModeEnum?customMode=null) | VRage.MyRenderThread | inline |
1.8.8