Space Engineers
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This is the complete list of members for VRage.MyRenderThread, including all inherited members.
BeforeDraw | VRage.MyRenderThread | |
CurrentAdapter | VRage.MyRenderThread | |
CurrentSettings | VRage.MyRenderThread | |
DebugAddWaitingForPresent(EventWaitHandle handle) | VRage.MyRenderThread | inline |
Exit() | VRage.MyRenderThread | inline |
Invoke(Action action) | VRage.MyRenderThread | inline |
SetMouseCapture(bool capture) | VRage.MyRenderThread | inline |
SizeChanged | VRage.MyRenderThread | |
Start(MyGameTimer timer, InitHandler initHandler, MyRenderDeviceSettings?settingsToTry, MyRenderQualityEnum renderQuality, float maxFrameRate) | VRage.MyRenderThread | inlinestatic |
StartSync(MyGameTimer timer, IMyRenderWindow renderWindow, MyRenderDeviceSettings?settingsToTry, MyRenderQualityEnum renderQuality, float maxFrameRate) | VRage.MyRenderThread | inlinestatic |
SwitchQuality(MyRenderQualityEnum quality) | VRage.MyRenderThread | inline |
SwitchSettings(MyRenderDeviceSettings settings) | VRage.MyRenderThread | inline |
SystemThread | VRage.MyRenderThread | |
TickSync() | VRage.MyRenderThread | inline |
UpdateSize(MyWindowModeEnum?customMode=null) | VRage.MyRenderThread | inline |