Space Engineers
VRage.Game.MyParticlesManager Member List

This is the complete list of members for VRage.Game.MyParticlesManager, including all inherited members.

AfterLoadData()VRage.Game.Components.MySessionComponentBaseinline
BeforeStart()VRage.Game.Components.MySessionComponentBaseinlinevirtual
CalculateGravityInPointVRage.Game.MyParticlesManagerstatic
ComponentTypeVRage.Game.Components.MySessionComponentBase
DebugNameVRage.Game.Components.MySessionComponentBase
DefinitionVRage.Game.Components.MySessionComponentBase
DependenciesVRage.Game.Components.MySessionComponentBase
Draw()VRage.Game.MyParticlesManagerinlinevirtual
DrawEnd()VRage.Game.MyParticlesManagerinlinestatic
DrawStart()VRage.Game.MyParticlesManagerinlinestatic
EffectsPoolVRage.Game.MyParticlesManagerstatic
EnableCPUGenerationsVRage.Game.MyParticlesManagerstatic
EnabledVRage.Game.MyParticlesManagerstatic
GenerationsPoolVRage.Game.MyParticlesManagerstatic
GetObjectBuilder()VRage.Game.Components.MySessionComponentBaseinlinevirtual
GPUEmittersVRage.Game.MyParticlesManagerstatic
GPUEmittersLightVRage.Game.MyParticlesManagerstatic
GPUEmitterTransformsVRage.Game.MyParticlesManagerstatic
GPUGenerationsPoolVRage.Game.MyParticlesManagerstatic
HandleInput()VRage.Game.Components.MySessionComponentBaseinlinevirtual
Init(MyObjectBuilder_SessionComponent sessionComponent)VRage.Game.Components.MySessionComponentBaseinlinevirtual
InitFromDefinition(MySessionComponentDefinition definition)VRage.Game.Components.MySessionComponentBaseinlinevirtual
InitializedVRage.Game.Components.MySessionComponentBase
IsRequiredByGameVRage.Game.Components.MySessionComponentBase
LightsPoolVRage.Game.MyParticlesManagerstatic
LoadData()VRage.Game.MyParticlesManagerinlinevirtual
LoadedVRage.Game.Components.MySessionComponentBase
LogEffects()VRage.Game.MyParticlesManagerinlinestatic
MySessionComponentBase()VRage.Game.Components.MySessionComponentBaseinline
ObjectBuilderTypeVRage.Game.Components.MySessionComponentBase
ParticleEffectsForUpdateVRage.Game.MyParticlesManagerstatic
PausedVRage.Game.MyParticlesManagerstatic
PrepareForDraw()VRage.Game.MyParticlesManagerinlinestatic
PriorityVRage.Game.Components.MySessionComponentBase
RemoveParticleEffect(MyParticleEffect effect, bool fromBackground=false)VRage.Game.MyParticlesManagerinlinestatic
SaveData()VRage.Game.Components.MySessionComponentBaseinlinevirtual
SessionVRage.Game.Components.MySessionComponentBase
SetUpdateOrder(MyUpdateOrder order)VRage.Game.Components.MySessionComponentBaseinline
Simulate()VRage.Game.Components.MySessionComponentBaseinlinevirtual
SoundsPoolVRage.Game.MyParticlesManagerstatic
ToString()VRage.Game.Components.MySessionComponentBaseinline
TryCreateParticleEffect(string effectName, out MyParticleEffect effect, bool userDraw=false)VRage.Game.MyParticlesManagerinlinestatic
TryCreateParticleEffect(int id, out MyParticleEffect effect, bool userDraw=false)VRage.Game.MyParticlesManagerinlinestatic
UnloadData()VRage.Game.MyParticlesManagerinlineprotectedvirtual
UnloadDataConditional()VRage.Game.Components.MySessionComponentBaseinline
UpdateAfterSimulation()VRage.Game.MyParticlesManagerinlinevirtual
UpdateBeforeSimulation()VRage.Game.Components.MySessionComponentBaseinlinevirtual
UpdatedBeforeInit()VRage.Game.Components.MySessionComponentBaseinlinevirtual
UpdateOrderVRage.Game.Components.MySessionComponentBase
UpdatingStopped()VRage.Game.Components.MySessionComponentBaseinlinevirtual