AxisScale | VRage.Game.MyParticleEmitter | |
CalculateStartPosition(float elapsedTime, MatrixD worldMatrix, Vector3 userAxisScale, float userScale, out Vector3D startOffset, out Vector3D startPosition) | VRage.Game.MyParticleEmitter | inline |
Close() | VRage.Game.MyParticleEmitter | inline |
CreateInstance(MyParticleEmitter emitter) | VRage.Game.MyParticleEmitter | inline |
DebugDraw(float elapsedTime, Matrix worldMatrix) | VRage.Game.MyParticleEmitter | inline |
Deserialize(XmlReader reader) | VRage.Game.MyParticleEmitter | inline |
DeserializeFromObjectBuilder(ParticleEmitter emitter) | VRage.Game.MyParticleEmitter | inline |
DirToCamera | VRage.Game.MyParticleEmitter | |
Done() | VRage.Game.MyParticleEmitter | inline |
Duplicate(MyParticleEmitter targetEmitter) | VRage.Game.MyParticleEmitter | inline |
GetProperties() | VRage.Game.MyParticleEmitter | inline |
Init() | VRage.Game.MyParticleEmitter | inline |
LimitAngle | VRage.Game.MyParticleEmitter | |
MyParticleEmitter(MyParticleEmitterType type) | VRage.Game.MyParticleEmitter | inline |
Offset | VRage.Game.MyParticleEmitter | |
RadiusMax | VRage.Game.MyParticleEmitter | |
RadiusMin | VRage.Game.MyParticleEmitter | |
Rotation | VRage.Game.MyParticleEmitter | |
Serialize(XmlWriter writer) | VRage.Game.MyParticleEmitter | inline |
Size | VRage.Game.MyParticleEmitter | |
Start() | VRage.Game.MyParticleEmitter | inline |
Type | VRage.Game.MyParticleEmitter | |