| Animations | VRage.Game.Models.MyModel | |
| AssetName | VRage.Game.Models.MyModel | |
| BoneMapping | VRage.Game.Models.MyModel | |
| Bones | VRage.Game.Models.MyModel | |
| BoundingBox | VRage.Game.Models.MyModel | |
| BoundingBoxSize | VRage.Game.Models.MyModel | |
| BoundingBoxSizeHalf | VRage.Game.Models.MyModel | |
| BoundingSphere | VRage.Game.Models.MyModel | |
| CheckLoadingErrors(MyModContext context, out bool errorFound) | VRage.Game.Models.MyModel | inline |
| DataVersion | VRage.Game.Models.MyModel | |
| Dispose() | VRage.Game.Models.MyModel | inline |
| Dummies | VRage.Game.Models.MyModel | |
| ExportedWrong | VRage.Game.Models.MyModel | |
| GetBoneIndicesWeights(int triangleIndex) | VRage.Game.Models.MyModel | inline |
| GetBVHSize() | VRage.Game.Models.MyModel | inline |
| GetById(int id) | VRage.Game.Models.MyModel | inlinestatic |
| GetDrawTechnique(int triangleIndex) | VRage.Game.Models.MyModel | inline |
| GetId(string assetName) | VRage.Game.Models.MyModel | inlinestatic |
| GetMeshList() | VRage.Game.Models.MyModel | inline |
| GetMeshSection(string name) | VRage.Game.Models.MyModel | inline |
| GetTriangle(int triangleIndex) | VRage.Game.Models.MyModel | inline |
| GetTriangleBoundingBox(int triangleIndex, ref BoundingBox boundingBox) | VRage.Game.Models.MyModel | inline |
| GetTrianglePruningStructure() | VRage.Game.Models.MyModel | inline |
| GetTrianglesCount() | VRage.Game.Models.MyModel | inline |
| GetVertex(int vertexIndex) | VRage.Game.Models.MyModel | inline |
| GetVertex(int vertexIndex1, int vertexIndex2, int vertexIndex3, out Vector3 v1, out Vector3 v2, out Vector3 v3) | VRage.Game.Models.MyModel | inline |
| GetVertexInt(int vertexIndex) | VRage.Game.Models.MyModel | inline |
| GetVertexNormal(int vertexIndex) | VRage.Game.Models.MyModel | inline |
| GetVertexTangent(int vertexIndex) | VRage.Game.Models.MyModel | inline |
| GetVerticesCount() | VRage.Game.Models.MyModel | inline |
| HasUV | VRage.Game.Models.MyModel | |
| HavokBreakableShapes | VRage.Game.Models.MyModel | |
| HavokCollisionShapes | VRage.Game.Models.MyModel | |
| HavokData | VRage.Game.Models.MyModel | |
| HavokDestructionData | VRage.Game.Models.MyModel | |
| Indices | VRage.Game.Models.MyModel | |
| Indices16 | VRage.Game.Models.MyModel | |
| KeepInMemory | VRage.Game.Models.MyModel | |
| LoadAnimationData() | VRage.Game.Models.MyModel | inline |
| LoadData() | VRage.Game.Models.MyModel | inline |
| LoadedData | VRage.Game.Models.MyModel | |
| LoadOnlyDummies() | VRage.Game.Models.MyModel | inline |
| LoadOnlyModelInfo() | VRage.Game.Models.MyModel | inline |
| LoadTexCoordData() | VRage.Game.Models.MyModel | inline |
| LoadUV | VRage.Game.Models.MyModel | |
| m_loadUV | VRage.Game.Models.MyModel | |
| ModelFractures | VRage.Game.Models.MyModel | |
| ModelInfo | VRage.Game.Models.MyModel | |
| MyModel(string assetName) | VRage.Game.Models.MyModel | inline |
| MyModel(string assetName, bool keepInMemory) | VRage.Game.Models.MyModel | inline |
| PatternScale | VRage.Game.Models.MyModel | |
| Rescale(float scaleFactor) | VRage.Game.Models.MyModel | inline |
| ScaleFactor | VRage.Game.Models.MyModel | |
| SetVertexPosition(int vertexIndex, ref Vector3 newPosition) | VRage.Game.Models.MyModel | inline |
| TexCoords | VRage.Game.Models.MyModel | |
| Triangles | VRage.Game.Models.MyModel | |
| TryGetMeshSection(string name, out MyMeshSection section) | VRage.Game.Models.MyModel | inline |
| UniqueId | VRage.Game.Models.MyModel | |
| UnloadData() | VRage.Game.Models.MyModel | inline |