Space Engineers
VRage.Game.Models.MyModel Member List

This is the complete list of members for VRage.Game.Models.MyModel, including all inherited members.

AnimationsVRage.Game.Models.MyModel
AssetNameVRage.Game.Models.MyModel
BoneMappingVRage.Game.Models.MyModel
BonesVRage.Game.Models.MyModel
BoundingBoxVRage.Game.Models.MyModel
BoundingBoxSizeVRage.Game.Models.MyModel
BoundingBoxSizeHalfVRage.Game.Models.MyModel
BoundingSphereVRage.Game.Models.MyModel
CheckLoadingErrors(MyModContext context, out bool errorFound)VRage.Game.Models.MyModelinline
DataVersionVRage.Game.Models.MyModel
Dispose()VRage.Game.Models.MyModelinline
DummiesVRage.Game.Models.MyModel
ExportedWrongVRage.Game.Models.MyModel
GetBoneIndicesWeights(int triangleIndex)VRage.Game.Models.MyModelinline
GetBVHSize()VRage.Game.Models.MyModelinline
GetById(int id)VRage.Game.Models.MyModelinlinestatic
GetDrawTechnique(int triangleIndex)VRage.Game.Models.MyModelinline
GetId(string assetName)VRage.Game.Models.MyModelinlinestatic
GetMeshList()VRage.Game.Models.MyModelinline
GetMeshSection(string name)VRage.Game.Models.MyModelinline
GetTriangle(int triangleIndex)VRage.Game.Models.MyModelinline
GetTriangleBoundingBox(int triangleIndex, ref BoundingBox boundingBox)VRage.Game.Models.MyModelinline
GetTrianglePruningStructure()VRage.Game.Models.MyModelinline
GetTrianglesCount()VRage.Game.Models.MyModelinline
GetVertex(int vertexIndex)VRage.Game.Models.MyModelinline
GetVertex(int vertexIndex1, int vertexIndex2, int vertexIndex3, out Vector3 v1, out Vector3 v2, out Vector3 v3)VRage.Game.Models.MyModelinline
GetVertexInt(int vertexIndex)VRage.Game.Models.MyModelinline
GetVertexNormal(int vertexIndex)VRage.Game.Models.MyModelinline
GetVertexTangent(int vertexIndex)VRage.Game.Models.MyModelinline
GetVerticesCount()VRage.Game.Models.MyModelinline
HasUVVRage.Game.Models.MyModel
HavokBreakableShapesVRage.Game.Models.MyModel
HavokCollisionShapesVRage.Game.Models.MyModel
HavokDataVRage.Game.Models.MyModel
HavokDestructionDataVRage.Game.Models.MyModel
IndicesVRage.Game.Models.MyModel
Indices16VRage.Game.Models.MyModel
KeepInMemoryVRage.Game.Models.MyModel
LoadAnimationData()VRage.Game.Models.MyModelinline
LoadData()VRage.Game.Models.MyModelinline
LoadedDataVRage.Game.Models.MyModel
LoadOnlyDummies()VRage.Game.Models.MyModelinline
LoadOnlyModelInfo()VRage.Game.Models.MyModelinline
LoadTexCoordData()VRage.Game.Models.MyModelinline
LoadUVVRage.Game.Models.MyModel
m_loadUVVRage.Game.Models.MyModel
ModelFracturesVRage.Game.Models.MyModel
ModelInfoVRage.Game.Models.MyModel
MyModel(string assetName)VRage.Game.Models.MyModelinline
MyModel(string assetName, bool keepInMemory)VRage.Game.Models.MyModelinline
PatternScaleVRage.Game.Models.MyModel
Rescale(float scaleFactor)VRage.Game.Models.MyModelinline
ScaleFactorVRage.Game.Models.MyModel
SetVertexPosition(int vertexIndex, ref Vector3 newPosition)VRage.Game.Models.MyModelinline
TexCoordsVRage.Game.Models.MyModel
TrianglesVRage.Game.Models.MyModel
TryGetMeshSection(string name, out MyMeshSection section)VRage.Game.Models.MyModelinline
UniqueIdVRage.Game.Models.MyModel
UnloadData()VRage.Game.Models.MyModelinline