Animations | VRage.Game.Models.MyModel | |
AssetName | VRage.Game.Models.MyModel | |
BoneMapping | VRage.Game.Models.MyModel | |
Bones | VRage.Game.Models.MyModel | |
BoundingBox | VRage.Game.Models.MyModel | |
BoundingBoxSize | VRage.Game.Models.MyModel | |
BoundingBoxSizeHalf | VRage.Game.Models.MyModel | |
BoundingSphere | VRage.Game.Models.MyModel | |
CheckLoadingErrors(MyModContext context, out bool errorFound) | VRage.Game.Models.MyModel | inline |
DataVersion | VRage.Game.Models.MyModel | |
Dispose() | VRage.Game.Models.MyModel | inline |
Dummies | VRage.Game.Models.MyModel | |
ExportedWrong | VRage.Game.Models.MyModel | |
GetBoneIndicesWeights(int triangleIndex) | VRage.Game.Models.MyModel | inline |
GetBVHSize() | VRage.Game.Models.MyModel | inline |
GetById(int id) | VRage.Game.Models.MyModel | inlinestatic |
GetDrawTechnique(int triangleIndex) | VRage.Game.Models.MyModel | inline |
GetId(string assetName) | VRage.Game.Models.MyModel | inlinestatic |
GetMeshList() | VRage.Game.Models.MyModel | inline |
GetMeshSection(string name) | VRage.Game.Models.MyModel | inline |
GetTriangle(int triangleIndex) | VRage.Game.Models.MyModel | inline |
GetTriangleBoundingBox(int triangleIndex, ref BoundingBox boundingBox) | VRage.Game.Models.MyModel | inline |
GetTrianglePruningStructure() | VRage.Game.Models.MyModel | inline |
GetTrianglesCount() | VRage.Game.Models.MyModel | inline |
GetVertex(int vertexIndex) | VRage.Game.Models.MyModel | inline |
GetVertex(int vertexIndex1, int vertexIndex2, int vertexIndex3, out Vector3 v1, out Vector3 v2, out Vector3 v3) | VRage.Game.Models.MyModel | inline |
GetVertexInt(int vertexIndex) | VRage.Game.Models.MyModel | inline |
GetVertexNormal(int vertexIndex) | VRage.Game.Models.MyModel | inline |
GetVertexTangent(int vertexIndex) | VRage.Game.Models.MyModel | inline |
GetVerticesCount() | VRage.Game.Models.MyModel | inline |
HasUV | VRage.Game.Models.MyModel | |
HavokBreakableShapes | VRage.Game.Models.MyModel | |
HavokCollisionShapes | VRage.Game.Models.MyModel | |
HavokData | VRage.Game.Models.MyModel | |
HavokDestructionData | VRage.Game.Models.MyModel | |
Indices | VRage.Game.Models.MyModel | |
Indices16 | VRage.Game.Models.MyModel | |
KeepInMemory | VRage.Game.Models.MyModel | |
LoadAnimationData() | VRage.Game.Models.MyModel | inline |
LoadData() | VRage.Game.Models.MyModel | inline |
LoadedData | VRage.Game.Models.MyModel | |
LoadOnlyDummies() | VRage.Game.Models.MyModel | inline |
LoadOnlyModelInfo() | VRage.Game.Models.MyModel | inline |
LoadTexCoordData() | VRage.Game.Models.MyModel | inline |
LoadUV | VRage.Game.Models.MyModel | |
m_loadUV | VRage.Game.Models.MyModel | |
ModelFractures | VRage.Game.Models.MyModel | |
ModelInfo | VRage.Game.Models.MyModel | |
MyModel(string assetName) | VRage.Game.Models.MyModel | inline |
MyModel(string assetName, bool keepInMemory) | VRage.Game.Models.MyModel | inline |
PatternScale | VRage.Game.Models.MyModel | |
Rescale(float scaleFactor) | VRage.Game.Models.MyModel | inline |
ScaleFactor | VRage.Game.Models.MyModel | |
SetVertexPosition(int vertexIndex, ref Vector3 newPosition) | VRage.Game.Models.MyModel | inline |
TexCoords | VRage.Game.Models.MyModel | |
Triangles | VRage.Game.Models.MyModel | |
TryGetMeshSection(string name, out MyMeshSection section) | VRage.Game.Models.MyModel | inline |
UniqueId | VRage.Game.Models.MyModel | |
UnloadData() | VRage.Game.Models.MyModel | inline |