Space Engineers
VRage.Game.Entity.MyInventoryBase Member List

This is the complete list of members for VRage.Game.Entity.MyInventoryBase, including all inherited members.

Add(IMyInventoryItem item, MyFixedPoint amount)VRage.Game.Entity.MyInventoryBasepure virtual
AddItems(MyFixedPoint amount, MyObjectBuilder_Base objectBuilder)VRage.Game.Entity.MyInventoryBasepure virtual
ApplyChanges(List< MyComponentChange > changes)VRage.Game.Entity.MyInventoryBasepure virtual
BeforeContentsChangedVRage.Game.Entity.MyInventoryBase
BeforeRemovedFromContainerVRage.Game.Components.MyEntityComponentBase
ComponentTypeDebugStringVRage.Game.Entity.MyInventoryBase
ComputeAmountThatFits(MyDefinitionId contentId, float volumeRemoved=0, float massRemoved=0)VRage.Game.Entity.MyInventoryBasepure virtual
ConsumeItem(MyDefinitionId itemId, MyFixedPoint amount, long consumerEntityId=0)VRage.Game.Entity.MyInventoryBasepure virtual
ContainerVRage.Game.Components.MyEntityComponentBase
ContainerBaseVRage.Game.Components.MyComponentBase
ContentsChangedVRage.Game.Entity.MyInventoryBase
CountItems(Dictionary< MyDefinitionId, MyFixedPoint > itemCounts)VRage.Game.Entity.MyInventoryBasepure virtual
CurrentMassVRage.Game.Entity.MyInventoryBase
CurrentVolumeVRage.Game.Entity.MyInventoryBase
Deserialize(MyObjectBuilder_ComponentBase builder)VRage.Game.Entity.MyInventoryBaseinlinevirtual
EntityVRage.Game.Components.MyEntityComponentBase
ForcedPriorityVRage.Game.Entity.MyInventoryBase
GetAs< T >()VRage.Game.Components.MyComponentBaseinlinevirtual
GetInventoryCount()VRage.Game.Entity.MyInventoryBasepure virtual
GetItemAmount(MyDefinitionId contentId, MyItemFlags flags=MyItemFlags.None, bool substitute=false)VRage.Game.Entity.MyInventoryBasepure virtual
GetItems()VRage.Game.Entity.MyInventoryBasepure virtual
GetItemsCount()VRage.Game.Entity.MyInventoryBaseinlinevirtual
Init(MyComponentDefinitionBase definition)VRage.Game.Components.MyComponentBaseinlinevirtual
InventoryIdVRage.Game.Entity.MyInventoryBase
IsSerialized()VRage.Game.Entity.MyInventoryBaseinlinevirtual
ItemsCanBeAdded(MyFixedPoint amount, IMyInventoryItem item)VRage.Game.Entity.MyInventoryBasepure virtual
ItemsCanBeRemoved(MyFixedPoint amount, IMyInventoryItem item)VRage.Game.Entity.MyInventoryBasepure virtual
IterateInventory(int searchIndex, int currentIndex=0)VRage.Game.Entity.MyInventoryBasepure virtual
MaxItemCountVRage.Game.Entity.MyInventoryBase
MaxMassVRage.Game.Entity.MyInventoryBase
MaxVolumeVRage.Game.Entity.MyInventoryBase
MyInventoryBase(string inventoryId)VRage.Game.Entity.MyInventoryBaseinline
OnAddedToContainer()VRage.Game.Components.MyEntityComponentBaseinlinevirtual
OnAddedToScene()VRage.Game.Components.MyComponentBaseinlinevirtual
OnAfterAddedToContainerVRage.Game.Components.MyEntityComponentBasestatic
OnBeforeContentsChanged()VRage.Game.Entity.MyInventoryBasepure virtual
OnBeforeRemovedFromContainer()VRage.Game.Components.MyEntityComponentBaseinlinevirtual
OnContentsChanged()VRage.Game.Entity.MyInventoryBasepure virtual
OnOwnerChanged()VRage.Game.Entity.MyInventoryBaseinlineprotected
OnRemovedFromScene()VRage.Game.Components.MyComponentBaseinlinevirtual
OwnerChangedVRage.Game.Entity.MyInventoryBase
RaiseBeforeContentsChanged()VRage.Game.Entity.MyInventoryBaseinline
RaiseContentsChanged()VRage.Game.Entity.MyInventoryBaseinline
Remove(IMyInventoryItem item, MyFixedPoint amount)VRage.Game.Entity.MyInventoryBasepure virtual
RemoveEntityOnEmptyVRage.Game.Entity.MyInventoryBase
RemoveItemsOfType(MyFixedPoint amount, MyDefinitionId contentId, MyItemFlags flags=MyItemFlags.None, bool spawn=false)VRage.Game.Entity.MyInventoryBasepure virtual
Serialize(bool copy=false)VRage.Game.Entity.MyInventoryBaseinlinevirtual
SetContainer(MyComponentContainer container)VRage.Game.Components.MyComponentBaseinlinevirtual
ToString()VRage.Game.Entity.MyInventoryBaseinline
TransferItemsFrom(MyInventoryBase sourceInventory, IMyInventoryItem item, MyFixedPoint amount)VRage.Game.Entity.MyInventoryBasepure virtual