| AddDebugRenderComponent(MyDebugRenderComponentBase render) | VRage.Game.Entity.MyEntity | inline |
| AddToGamePruningStructure() | VRage.Game.Entity.MyEntity | inline |
| AddToGamePruningStructureExtCallBack | VRage.Game.Entity.MyEntity | static |
| AfterPaste() | VRage.Game.Entity.MyEntity | inlinevirtual |
| ApplyLastControls() | VRage.Game.Entity.MyEntity | inlinevirtual |
| BeforeDelete() | VRage.Game.Entity.MyEntity | inlineprotectedvirtual |
| BeforePaste() | VRage.Game.Entity.MyEntity | inlinevirtual |
| BeforeSave() | VRage.Game.Entity.MyEntity | inlinevirtual |
| CanBeAddedToRender() | VRage.Game.Entity.MyEntity | inlineprotectedvirtual |
| ClampToWorld() | VRage.Game.Entity.MyEntity | inlineprotectedvirtual |
| ClearDebugRenderComponents() | VRage.Game.Entity.MyEntity | inline |
| Close() | VRage.Game.Entity.MyEntity | inline |
| Closed | VRage.Game.Entity.MyEntity | |
| Closing() | VRage.Game.Entity.MyEntity | inlineprotectedvirtual |
| Components | VRage.Game.Entity.MyEntity | |
| CreateDefaultSyncEntityDelegate(MyEntity thisEntity) | VRage.Game.Entity.MyEntity | |
| CreateDefaultSyncEntityExtCallback | VRage.Game.Entity.MyEntity | static |
| CreateStandardRenderComponentsExtCallback | VRage.Game.Entity.MyEntity | static |
| CreateSync() | VRage.Game.Entity.MyEntity | inline |
| DebugAsyncLoading | VRage.Game.Entity.MyEntity | |
| DebugCreatedBy | VRage.Game.Entity.MyEntity | |
| DebugDraw() | VRage.Game.Entity.MyEntity | inline |
| DebugDrawInvalidTriangles() | VRage.Game.Entity.MyEntity | inline |
| DebugDrawPhysics() | VRage.Game.Entity.MyEntity | inlinevirtual |
| DebugName | VRage.Game.Entity.MyEntity | |
| DefinitionId | VRage.Game.Entity.MyEntity | |
| Delete() | VRage.Game.Entity.MyEntity | inline |
| DeserializeControls(BitStream stream, bool outOfOrder) | VRage.Game.Entity.MyEntity | inlinevirtual |
| DisplayName | VRage.Game.Entity.MyEntity | |
| DisplayNameText | VRage.Game.Entity.MyEntity | |
| DoOverlapSphereTest(float sphereRadius, Vector3D spherePos) | VRage.Game.Entity.MyEntity | inlinevirtual |
| EntityId | VRage.Game.Entity.MyEntity | |
| Flags | VRage.Game.Entity.MyEntity | |
| GameLogic | VRage.Game.Entity.MyEntity | |
| GamePruningProxyId | VRage.Game.Entity.MyEntity | |
| GetBaseEntity() | VRage.Game.Entity.MyEntity | inlinevirtual |
| GetDistanceBetweenCameraAndBoundingSphere() | VRage.Game.Entity.MyEntity | inline |
| GetDistanceBetweenCameraAndPosition() | VRage.Game.Entity.MyEntity | inline |
| GetDistanceBetweenPlayerPositionAndBoundingSphere() | VRage.Game.Entity.MyEntity | inline |
| GetFriendlyName() | VRage.Game.Entity.MyEntity | inlinevirtual |
| GetHudParams(bool allowBlink) | VRage.Game.Entity.MyEntity | inlinevirtual |
| GetIntersectionWithLine(ref LineD line, out Vector3D?v, bool useCollisionModel=true, IntersectionFlags flags=IntersectionFlags.ALL_TRIANGLES) | VRage.Game.Entity.MyEntity | inlinevirtual |
| GetIntersectionWithLine(ref LineD line, out VRage.Game.Models.MyIntersectionResultLineTriangleEx?t, IntersectionFlags flags=IntersectionFlags.ALL_TRIANGLES) | VRage.Game.Entity.MyEntity | inlinevirtual |
| VRage::ModAPI::IMyEntity.GetIntersectionWithLine(ref LineD line, out VRage.Game.Models.MyIntersectionResultLineTriangleEx?tri, IntersectionFlags flags) | VRage.ModAPI.IMyEntity | |
| GetIntersectionWithLineAndBoundingSphere(ref LineD line, float boundingSphereRadiusMultiplier) | VRage.Game.Entity.MyEntity | inlinevirtual |
| GetIntersectionWithSphere(ref BoundingSphereD sphere) | VRage.Game.Entity.MyEntity | inlinevirtual |
| GetInventoryBase(int index) | VRage.Game.Entity.MyEntity | inlinevirtual |
| GetInventoryBase() | VRage.Game.Entity.MyEntity | inline |
| GetLargestDistanceBetweenCameraAndBoundingSphere() | VRage.Game.Entity.MyEntity | inline |
| GetObjectBuilder(bool copy=false) | VRage.Game.Entity.MyEntity | inlinevirtual |
| GetSmallestDistanceBetweenCameraAndBoundingSphere() | VRage.Game.Entity.MyEntity | inline |
| GetSubpart(string name) | VRage.Game.Entity.MyEntity | inline |
| GetTopMostParent(Type type=null) | VRage.Game.Entity.MyEntity | inline |
| GetTrianglesIntersectingSphere(ref BoundingSphereD sphere, Vector3?referenceNormalVector, float?maxAngle, List< MyTriangle_Vertex_Normals > retTriangles, int maxNeighbourTriangles) | VRage.Game.Entity.MyEntity | inline |
| VRage::ModAPI::IMyEntity.GetTrianglesIntersectingSphere(ref BoundingSphereD sphere, Vector3?referenceNormalVector, float?maxAngle, System.Collections.Generic.List< MyTriangle_Vertex_Normals > retTriangles, int maxNeighbourTriangles) | VRage.ModAPI.IMyEntity | |
| GetViewMatrix() | VRage.Game.Entity.MyEntity | inlinevirtual |
| HackyComponentInitByMiroPleaseDontUseEver(MyDefinitionId id) | VRage.Game.Entity.MyEntity | inline |
| HasInventory | VRage.Game.Entity.MyEntity | |
| Hierarchy | VRage.Game.Entity.MyEntity | |
| Init(MyObjectBuilder_EntityBase objectBuilder) | VRage.Game.Entity.MyEntity | inlinevirtual |
| Init(StringBuilder displayName, string model, MyEntity parentObject, float?scale, string modelCollision=null) | VRage.Game.Entity.MyEntity | inlinevirtual |
| InitComponentsExtCallback | VRage.Game.Entity.MyEntity | static |
| InScene | VRage.Game.Entity.MyEntity | |
| InvalidateOnMove | VRage.Game.Entity.MyEntity | |
| InventoryCount | VRage.Game.Entity.MyEntity | |
| IsCCDForProjectiles | VRage.Game.Entity.MyEntity | |
| IsPreview | VRage.Game.Entity.MyEntity | |
| IsReadyForReplication | VRage.Game.Entity.MyEntity | |
| IsVolumetric | VRage.Game.Entity.MyEntity | |
| LocationForHudMarker | VRage.Game.Entity.MyEntity | |
| m_hudParams | VRage.Game.Entity.MyEntity | protected |
| m_massChangeForCollisions | VRage.Game.Entity.MyEntity | |
| m_modelCollision | VRage.Game.Entity.MyEntity | protected |
| m_positionResetFromServer | VRage.Game.Entity.MyEntity | |
| m_serverAngularVelocity | VRage.Game.Entity.MyEntity | |
| m_serverLinearVelocity | VRage.Game.Entity.MyEntity | |
| m_serverOrientation | VRage.Game.Entity.MyEntity | |
| m_serverPosition | VRage.Game.Entity.MyEntity | |
| m_serverWorldMatrix | VRage.Game.Entity.MyEntity | |
| MarkedForClose | VRage.Game.Entity.MyEntity | |
| MaxGlassDistSq | VRage.Game.Entity.MyEntity | |
| Model | VRage.Game.Entity.MyEntity | |
| ModelCollision | VRage.Game.Entity.MyEntity | |
| MyEntitiesCreateFromObjectBuilderExtCallback | VRage.Game.Entity.MyEntity | static |
| MyEntity() | VRage.Game.Entity.MyEntity | inline |
| MyEntity(bool initComponents=true) | VRage.Game.Entity.MyEntity | inline |
| MyEntityFactoryCreateObjectBuilderDelegate(MyEntity entity) | VRage.Game.Entity.MyEntity | |
| MyEntityFactoryCreateObjectBuilderExtCallback | VRage.Game.Entity.MyEntity | static |
| MyProceduralWorldGeneratorTrackEntityExtCallback | VRage.Game.Entity.MyEntity | static |
| MyWeldingGroupsAddNodeExtCallback | VRage.Game.Entity.MyEntity | static |
| MyWeldingGroupsGetGroupNodesExtCallback | VRage.Game.Entity.MyEntity | static |
| MyWeldingGroupsGroupExistsDelegate(MyEntity entity) | VRage.Game.Entity.MyEntity | |
| MyWeldingGroupsGroupExistsExtCallback | VRage.Game.Entity.MyEntity | static |
| MyWeldingGroupsRemoveNodeExtCallback | VRage.Game.Entity.MyEntity | static |
| Name | VRage.Game.Entity.MyEntity | |
| NeedsUpdate | VRage.Game.Entity.MyEntity | |
| OnAddedToScene(object source) | VRage.Game.Entity.MyEntity | inlinevirtual |
| OnClose | VRage.Game.Entity.MyEntity | |
| OnClosing | VRage.Game.Entity.MyEntity | |
| OnCreateSync() | VRage.Game.Entity.MyEntity | inlineprotectedvirtual |
| OnInventoryComponentAdded(MyInventoryBase inventory) | VRage.Game.Entity.MyEntity | inlineprotectedvirtual |
| OnInventoryComponentRemoved(MyInventoryBase inventory) | VRage.Game.Entity.MyEntity | inlineprotectedvirtual |
| OnMarkForClose | VRage.Game.Entity.MyEntity | |
| OnPhysicsChanged | VRage.Game.Entity.MyEntity | |
| OnRemovedFromScene(object source) | VRage.Game.Entity.MyEntity | inlinevirtual |
| Parent | VRage.Game.Entity.MyEntity | |
| Physics | VRage.Game.Entity.MyEntity | |
| PositionComp | VRage.Game.Entity.MyEntity | |
| PrepareForDraw() | VRage.Game.Entity.MyEntity | inlinevirtual |
| RaisePhysicsChanged() | VRage.Game.Entity.MyEntity | inline |
| ReadyForReplicationAction | VRage.Game.Entity.MyEntity | |
| RefreshModels(string model, string modelCollision) | VRage.Game.Entity.MyEntity | inlinevirtual |
| RemoveFromGamePruningStructure() | VRage.Game.Entity.MyEntity | inline |
| RemoveFromGamePruningStructureExtCallBack | VRage.Game.Entity.MyEntity | static |
| Render | VRage.Game.Entity.MyEntity | |
| Save | VRage.Game.Entity.MyEntity | |
| SentFromServer | VRage.Game.Entity.MyEntity | |
| SerializeControls(BitStream stream) | VRage.Game.Entity.MyEntity | inlinevirtual |
| SetEmissiveParts(string emissiveName, Color emissivePartColor, float emissivity) | VRage.Game.Entity.MyEntity | inline |
| SetEmissivePartsForSubparts(string emissiveName, Color emissivePartColor, float emissivity) | VRage.Game.Entity.MyEntity | inline |
| SetSpeedsAccordingToServerValues() | VRage.Game.Entity.MyEntity | inline |
| SetWorldMatrix(MatrixD worldMatrix, bool forceUpdate=false, bool updateChildren=true) | VRage.Game.Entity.MyEntity | inlinevirtual |
| StaticForPruningStructure | VRage.Game.Entity.MyEntity | |
| Storage | VRage.Game.Entity.MyEntity | |
| Subparts | VRage.Game.Entity.MyEntity | |
| SyncFlag | VRage.Game.Entity.MyEntity | |
| SyncObject | VRage.Game.Entity.MyEntity | |
| TargetPruningProxyId | VRage.Game.Entity.MyEntity | |
| TopMostPruningProxyId | VRage.Game.Entity.MyEntity | |
| ToString() | VRage.Game.Entity.MyEntity | inline |
| TryGetSubpart(string name, out MyEntitySubpart subpart) | VRage.Game.Entity.MyEntity | inline |
| UpdateAfterSimulation() | VRage.Game.Entity.MyEntity | inlinevirtual |
| UpdateAfterSimulation10() | VRage.Game.Entity.MyEntity | inlinevirtual |
| UpdateAfterSimulation100() | VRage.Game.Entity.MyEntity | inlinevirtual |
| UpdateBeforeSimulation() | VRage.Game.Entity.MyEntity | inlinevirtual |
| UpdateBeforeSimulation10() | VRage.Game.Entity.MyEntity | inlinevirtual |
| UpdateBeforeSimulation100() | VRage.Game.Entity.MyEntity | inlinevirtual |
| UpdateGamePruningStructure() | VRage.Game.Entity.MyEntity | inline |
| UpdateGamePruningStructureExtCallBack | VRage.Game.Entity.MyEntity | static |
| UpdateNamedEmissiveParts(uint renderObjectId, string emissiveName, Color emissivePartColor, float emissivity) | VRage.Game.Entity.MyEntity | inlineprotectedstatic |
| UpdateOnceBeforeFrame() | VRage.Game.Entity.MyEntity | inlinevirtual |
| UpdatingStopped() | VRage.Game.Entity.MyEntity | inlinevirtual |
| WorldMatrix | VRage.Game.Entity.MyEntity | |