Space Engineers
VRage.Game.Components.MyUseObjectsComponentBase Member List

This is the complete list of members for VRage.Game.Components.MyUseObjectsComponentBase, including all inherited members.

AddDetector(string name, Matrix matrix)VRage.Game.Components.MyUseObjectsComponentBasepure virtual
BeforeRemovedFromContainerVRage.Game.Components.MyEntityComponentBase
ClearPhysics()VRage.Game.Components.MyUseObjectsComponentBaseinlinevirtual
ComponentTypeDebugStringVRage.Game.Components.MyUseObjectsComponentBase
ContainerVRage.Game.Components.MyEntityComponentBase
ContainerBaseVRage.Game.Components.MyComponentBase
Deserialize(MyObjectBuilder_ComponentBase builder)VRage.Game.Components.MyComponentBaseinlinevirtual
DetectorPhysicsVRage.Game.Components.MyUseObjectsComponentBase
EntityVRage.Game.Components.MyEntityComponentBase
GetAs< T >()VRage.Game.Components.MyComponentBaseinlinevirtual
GetDetectors(string detectorName)VRage.Game.Components.MyUseObjectsComponentBaseinline
GetInteractiveObject(uint shapeKey)VRage.Game.Components.MyUseObjectsComponentBasepure virtual
GetInteractiveObject(string detectorName)VRage.Game.Components.MyUseObjectsComponentBasepure virtual
GetInteractiveObjects< T >(List< T > objects)VRage.Game.Components.MyUseObjectsComponentBasepure virtual
Init(MyComponentDefinitionBase definition)VRage.Game.Components.MyComponentBaseinlinevirtual
IsSerialized()VRage.Game.Components.MyComponentBaseinlinevirtual
LoadDetectorsFromModel()VRage.Game.Components.MyUseObjectsComponentBasepure virtual
m_detectorsVRage.Game.Components.MyUseObjectsComponentBaseprotected
OnAddedToContainer()VRage.Game.Components.MyEntityComponentBaseinlinevirtual
OnAddedToScene()VRage.Game.Components.MyUseObjectsComponentBaseinlinevirtual
OnAfterAddedToContainerVRage.Game.Components.MyEntityComponentBasestatic
OnBeforeRemovedFromContainer()VRage.Game.Components.MyUseObjectsComponentBaseinlinevirtual
OnRemovedFromScene()VRage.Game.Components.MyUseObjectsComponentBaseinlinevirtual
PositionChanged(MyPositionComponentBase obj)VRage.Game.Components.MyUseObjectsComponentBasepure virtual
RaycastDetectors(Vector3 worldFrom, Vector3 worldTo)VRage.Game.Components.MyUseObjectsComponentBaseinline
RaycastDetectors(Vector3D worldFrom, Vector3D worldTo, out float parameter)VRage.Game.Components.MyUseObjectsComponentBasepure virtual
RecreatePhysics()VRage.Game.Components.MyUseObjectsComponentBasepure virtual
RemoveDetector(uint id)VRage.Game.Components.MyUseObjectsComponentBasepure virtual
Serialize(bool copy=false)VRage.Game.Components.MyComponentBaseinlinevirtual
SetContainer(MyComponentContainer container)VRage.Game.Components.MyComponentBaseinlinevirtual