Space Engineers
VRage.Game.Components.MyResourceSinkComponentBase Member List

This is the complete list of members for VRage.Game.Components.MyResourceSinkComponentBase, including all inherited members.

AcceptedResourcesVRage.Game.Components.MyResourceSinkComponentBase
BeforeRemovedFromContainerVRage.Game.Components.MyEntityComponentBase
ComponentTypeDebugStringVRage.Game.Components.MyEntityComponentBase
ContainerVRage.Game.Components.MyEntityComponentBase
ContainerBaseVRage.Game.Components.MyComponentBase
CurrentInputByType(MyDefinitionId resourceTypeId)VRage.Game.Components.MyResourceSinkComponentBasepure virtual
Deserialize(MyObjectBuilder_ComponentBase builder)VRage.Game.Components.MyComponentBaseinlinevirtual
EntityVRage.Game.Components.MyEntityComponentBase
GetAs< T >()VRage.Game.Components.MyComponentBaseinlinevirtual
Init(MyComponentDefinitionBase definition)VRage.Game.Components.MyComponentBaseinlinevirtual
IsPowerAvailable(MyDefinitionId resourceTypeId, float power)VRage.Game.Components.MyResourceSinkComponentBasepure virtual
IsPoweredByType(MyDefinitionId resourceTypeId)VRage.Game.Components.MyResourceSinkComponentBasepure virtual
IsSerialized()VRage.Game.Components.MyComponentBaseinlinevirtual
MaxRequiredInputByType(MyDefinitionId resourceTypeId)VRage.Game.Components.MyResourceSinkComponentBasepure virtual
OnAddedToContainer()VRage.Game.Components.MyEntityComponentBaseinlinevirtual
OnAddedToScene()VRage.Game.Components.MyComponentBaseinlinevirtual
OnAfterAddedToContainerVRage.Game.Components.MyEntityComponentBasestatic
OnBeforeRemovedFromContainer()VRage.Game.Components.MyEntityComponentBaseinlinevirtual
OnRemovedFromScene()VRage.Game.Components.MyComponentBaseinlinevirtual
RequiredInputByType(MyDefinitionId resourceTypeId)VRage.Game.Components.MyResourceSinkComponentBasepure virtual
Serialize(bool copy=false)VRage.Game.Components.MyComponentBaseinlinevirtual
SetContainer(MyComponentContainer container)VRage.Game.Components.MyComponentBaseinlinevirtual
SetInputFromDistributor(MyDefinitionId resourceTypeId, float newResourceInput, bool isAdaptible, bool fireEvents=true)VRage.Game.Components.MyResourceSinkComponentBasepure virtual
SetMaxRequiredInputByType(MyDefinitionId resourceTypeId, float newMaxRequiredInput)VRage.Game.Components.MyResourceSinkComponentBasepure virtual
SetRequiredInputByType(MyDefinitionId resourceTypeId, float newRequiredInput)VRage.Game.Components.MyResourceSinkComponentBasepure virtual
SetRequiredInputFuncByType(MyDefinitionId resourceTypeId, Func< float > newRequiredInputFunc)VRage.Game.Components.MyResourceSinkComponentBasepure virtual
SuppliedRatioByType(MyDefinitionId resourceTypeId)VRage.Game.Components.MyResourceSinkComponentBasepure virtual
TemporaryConnectedEntityVRage.Game.Components.MyResourceSinkComponentBase