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static string[] | UpdateCompatibility (string[] files) |
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static string | UpdateCompatibility (string filename) |
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static bool | CompileFileModAPI (string assemblyName, string[] files, out Assembly assembly, List< string > errors) |
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static bool | CompileStringIngame (string assemblyName, string[] source, out Assembly assembly, List< string > errors) |
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static bool | Compile (string assemblyName, string[] fileContents, out Assembly assembly, List< string > errors, bool isIngameScript) |
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static bool | Compile (string[] instructions, out Assembly assembly, bool isIngameScript, bool wrap=true) |
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static System.CodeDom.Compiler.CompilerParameters | Options |
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static string | CompatibilityUsings |
| Usings that will be added to scripts before compilation. Those usings will replace default ones. More...
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static StringBuilder | Buffer = new StringBuilder() |
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Definition at line 62 of file IlCompiler.cs.
static bool VRage.Compiler.IlCompiler.Compile |
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string |
assemblyName, |
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string[] |
fileContents, |
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out Assembly |
assembly, |
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List< string > |
errors, |
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bool |
isIngameScript |
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) |
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inlinestatic |
static bool VRage.Compiler.IlCompiler.Compile |
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string[] |
instructions, |
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out Assembly |
assembly, |
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bool |
isIngameScript, |
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bool |
wrap = true |
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) |
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inlinestatic |
static bool VRage.Compiler.IlCompiler.CompileFileModAPI |
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string |
assemblyName, |
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string[] |
files, |
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out Assembly |
assembly, |
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List< string > |
errors |
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) |
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inlinestatic |
static bool VRage.Compiler.IlCompiler.CompileStringIngame |
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string |
assemblyName, |
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string[] |
source, |
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out Assembly |
assembly, |
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List< string > |
errors |
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) |
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inlinestatic |
static string [] VRage.Compiler.IlCompiler.UpdateCompatibility |
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string[] |
files | ) |
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inlinestatic |
static string VRage.Compiler.IlCompiler.UpdateCompatibility |
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string |
filename | ) |
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inlinestatic |
StringBuilder VRage.Compiler.IlCompiler.Buffer = new StringBuilder() |
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static |
string VRage.Compiler.IlCompiler.CompatibilityUsings |
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static |
Initial value:= "using VRage;\r\n"
+ "using VRage.Game.Components;\r\n"
+ "using VRage.ObjectBuilders;\r\n"
+ "using VRage.ModAPI;\r\n"
+ "using VRage.Game.ModAPI;\r\n"
+ "using Sandbox.Common.ObjectBuilders;\r\n"
+ "using VRage.Game;\r\n"
+ "using Sandbox.ModAPI;\r\n"
+ "using VRage.Game.ModAPI.Interfaces;\r\n"
+ "using SpaceEngineers.Game.ModAPI;\r\n"
Usings that will be added to scripts before compilation. Those usings will replace default ones.
Definition at line 71 of file IlCompiler.cs.
System.CodeDom.Compiler.CompilerParameters VRage.Compiler.IlCompiler.Options |
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static |
The documentation for this class was generated from the following file: