Definition at line 12 of file MySourceVoicePool.cs.
VRage.Audio.MySourceVoicePool.MySourceVoicePool |
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XAudio2 |
audioEngine, |
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WaveFormat |
waveformat, |
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MyCueBank |
owner |
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) |
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inline |
void VRage.Audio.MySourceVoicePool.AddToFadeoutList |
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MySourceVoice |
voice | ) |
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inline |
void VRage.Audio.MySourceVoicePool.Dispose |
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| ) |
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inline |
void VRage.Audio.MySourceVoicePool.OnStopPlaying |
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MySourceVoice |
voice | ) |
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inline |
void VRage.Audio.MySourceVoicePool.SetAudioEngine |
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XAudio2 |
audioEngine | ) |
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inline |
void VRage.Audio.MySourceVoicePool.StopAll |
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| ) |
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inline |
void VRage.Audio.MySourceVoicePool.Update |
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inline |
void VRage.Audio.MySourceVoicePool.WritePausedDebugInfo |
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StringBuilder |
stringBuilder | ) |
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inline |
void VRage.Audio.MySourceVoicePool.WritePlayingDebugInfo |
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StringBuilder |
stringBuilder | ) |
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inline |
XAudio2 VRage.Audio.MySourceVoicePool.m_audioEngine |
bool VRage.Audio.MySourceVoicePool.UseSameSoundLimiter = false |
WaveFormat VRage.Audio.MySourceVoicePool.WaveFormat |
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get |
The documentation for this class was generated from the following file: