Space Engineers
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Public Member Functions | |
override void | Init (MyObjectBuilder_WorldGeneratorPlayerStartingState builder) |
override MyObjectBuilder_WorldGeneratorPlayerStartingState | GetObjectBuilder () |
override void | SetupCharacter (MyWorldGenerator.Args generatorArgs) |
override Vector3D | GetStartingLocation () |
Additional Inherited Members | |
Public Attributes inherited from Sandbox.Game.World.MyWorldGeneratorStartingStateBase | |
string | FactionTag |
Protected Member Functions inherited from Sandbox.Game.World.MyWorldGeneratorStartingStateBase | |
Vector3D | FixPositionToVoxel (Vector3D position) |
virtual void | CreateAndSetPlayerFaction () |
Setups player faction accoring to Factions.sbc and Scenario.sbx settings. If faction is not created yet. It will be created for the player with Faction.sbc settings. Faction have to accept humans. More... | |
Definition at line 10 of file MyShipStartingState.cs.
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inlinevirtual |
Reimplemented from Sandbox.Game.World.MyWorldGeneratorStartingStateBase.
Definition at line 22 of file MyShipStartingState.cs.
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inlinevirtual |
Implements Sandbox.Game.World.MyWorldGeneratorStartingStateBase.
Definition at line 45 of file MyShipStartingState.cs.
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inlinevirtual |
Reimplemented from Sandbox.Game.World.MyWorldGeneratorStartingStateBase.
Definition at line 14 of file MyShipStartingState.cs.
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inlinevirtual |
Implements Sandbox.Game.World.MyWorldGeneratorStartingStateBase.
Definition at line 31 of file MyShipStartingState.cs.