AddDefaultGameControl(Dictionary< MyStringId, MyControl > self, MyGuiControlTypeEnum controlTypeEnum, MyStringId controlId, MyMouseButtonsEnum?mouse=null, MyKeys?key=null, MyKeys?key2=null) | Sandbox.MySandboxGame | inlineprotectedstatic |
AfterLogos() | Sandbox.MySandboxGame | inlinestatic |
AreClipmapsReady | Sandbox.MySandboxGame | static |
AssertUpdateThread() | Sandbox.MySandboxGame | inlinestatic |
BuildDateTime | Sandbox.MySandboxGame | static |
BuildVersion | Sandbox.MySandboxGame | static |
CheckGraphicsCard(MyRenderMessageVideoAdaptersResponse msgVideoAdapters) | Sandbox.MySandboxGame | inlineprotected |
ClearInvokeQueue() | Sandbox.MySandboxGame | inline |
Config | Sandbox.MySandboxGame | static |
ConfigDedicated | Sandbox.MySandboxGame | static |
ConnectToServer | Sandbox.Engine.Platform.Game | static |
DirectX11RendererKey | Sandbox.MySandboxGame | static |
Dispose() | Sandbox.MySandboxGame | inline |
DrawThread | Sandbox.Engine.Platform.Game | |
DrawTime | Sandbox.Engine.Platform.Game | |
EnableDamageEffects | Sandbox.MySandboxGame | |
EnableMaxSpeed | Sandbox.Engine.Platform.Game | |
EnableSimSpeedLocking | Sandbox.Engine.Platform.Game | static |
EndLoop() | Sandbox.MySandboxGame | inline |
ErrorConsumer | Sandbox.MySandboxGame | static |
Exit() | Sandbox.Engine.Platform.Game | inline |
ExitThreadSafe() | Sandbox.MySandboxGame | inlinestatic |
FatalErrorDuringInit | Sandbox.MySandboxGame | static |
ForceStaticCtor(Type[] types) | Sandbox.MySandboxGame | inlinestatic |
FrameTimeTicks | Sandbox.Engine.Platform.Game | |
Game() | Sandbox.Engine.Platform.Game | inline |
GameCustomInitialization | Sandbox.MySandboxGame | static |
GameRenderComponent | Sandbox.MySandboxGame | |
GameWindowHandle | Sandbox.MySandboxGame | static |
IgnoreLastSession | Sandbox.Engine.Platform.Game | static |
Initialize() | Sandbox.MySandboxGame | inlineprotectedvirtual |
InitializeRenderThread() | Sandbox.MySandboxGame | inlineprotectedvirtual |
InitInput() | Sandbox.MySandboxGame | inlineprotectedvirtual |
InitSteamWorkshop() | Sandbox.MySandboxGame | inlineprotectedvirtual |
Invoke(Action action) | Sandbox.MySandboxGame | inline |
IsActive | Sandbox.Engine.Platform.Game | |
IsConsoleVisible | Sandbox.MySandboxGame | static |
IsDedicated | Sandbox.Engine.Platform.Game | static |
IsDirectX11 | Sandbox.MySandboxGame | static |
IsFirstUpdateDone | Sandbox.Engine.Platform.Game | |
IsGameReady | Sandbox.MySandboxGame | static |
IsPaused | Sandbox.MySandboxGame | static |
IsPirated | Sandbox.Engine.Platform.Game | static |
IsPreloading | Sandbox.MySandboxGame | static |
IsReloading | Sandbox.MySandboxGame | static |
IsRunning | Sandbox.Engine.Platform.Game | |
IsUpdateReady | Sandbox.MySandboxGame | static |
LoadData_UpdateThread() | Sandbox.MySandboxGame | inlineprotectedvirtual |
LoadGui() | Sandbox.MySandboxGame | inlineprotectedvirtual |
Log | Sandbox.MySandboxGame | static |
m_bufferedInputSource | Sandbox.MySandboxGame | protected |
m_gameTimer | Sandbox.Engine.Platform.Game | protected |
m_setMouseVisible | Sandbox.MySandboxGame | protected |
m_windowCreatedEvent | Sandbox.MySandboxGame | protectedstatic |
MySandboxGame(VRageGameServices services, string[] commandlineArgs) | Sandbox.MySandboxGame | inline |
NumberOfCores | Sandbox.MySandboxGame | static |
OnGameExit | Sandbox.Engine.Platform.Game | |
OnGameLoaded | Sandbox.MySandboxGame | |
OnScreenshotTaken | Sandbox.MySandboxGame | |
PausePop() | Sandbox.MySandboxGame | inlinestatic |
PausePush() | Sandbox.MySandboxGame | inlinestatic |
PauseToggle() | Sandbox.MySandboxGame | inlinestatic |
PrepareForDraw() | Sandbox.MySandboxGame | inlineprotectedvirtual |
ProcessRenderOutput() | Sandbox.MySandboxGame | inlinestatic |
ReloadDedicatedServerSession() | Sandbox.MySandboxGame | inlinestatic |
RenderThread_BeforeDraw() | Sandbox.MySandboxGame | inlineprotected |
RenderThread_SizeChanged(int width, int height, MyViewport viewport) | Sandbox.MySandboxGame | inlineprotected |
Run(bool customRenderLoop=false, Action disposeSplashScreen=null) | Sandbox.MySandboxGame | inline |
RunLoop() | Sandbox.Engine.Platform.Game | inlineprotected |
RunSingleFrame() | Sandbox.Engine.Platform.Game | inline |
ScreenSize | Sandbox.MySandboxGame | static |
ScreenSizeHalf | Sandbox.MySandboxGame | static |
ScreenViewport | Sandbox.MySandboxGame | static |
SecondsSinceLastFrame | Sandbox.MySandboxGame | static |
Services | Sandbox.MySandboxGame | static |
SessionCompatHelper | Sandbox.MySandboxGame | |
SetMouseVisible(bool visible) | Sandbox.MySandboxGame | inline |
SetNextFrameDelayDelta(int delta) | Sandbox.Engine.Platform.Game | inline |
ShowGpuUnderMinimumNotification | Sandbox.MySandboxGame | static |
ShowIsBetterGCAvailableNotification | Sandbox.MySandboxGame | static |
SimulationRatio | Sandbox.Engine.Platform.Game | static |
SimulationTime | Sandbox.Engine.Platform.Game | |
StartPreload() | Sandbox.MySandboxGame | inlinestatic |
StartRenderComponent(MyRenderDeviceSettings?settingsToTry) | Sandbox.MySandboxGame | inlineprotectedvirtual |
Static | Sandbox.MySandboxGame | static |
SwitchSettings(MyRenderDeviceSettings settings) | Sandbox.MySandboxGame | inlinevirtual |
TimerMultiplier | Sandbox.Engine.Platform.Game | |
TotalGamePlayTimeInMilliseconds | Sandbox.MySandboxGame | static |
TotalTimeInMilliseconds | Sandbox.MySandboxGame | static |
UnloadData_UpdateThread() | Sandbox.MySandboxGame | inlineprotectedvirtual |
Update() | Sandbox.MySandboxGame | inlineprotectedvirtual |
UpdateScreenSize(int width, int height, MyViewport viewport) | Sandbox.MySandboxGame | inlinestatic |
UpdateThread | Sandbox.Engine.Platform.Game | |
UpdateTime | Sandbox.Engine.Platform.Game | |
WindowHandle | Sandbox.MySandboxGame | |