VRage::ModAPI::IMyEntities.EnableEntityBoundingBoxDraw(IMyEntity entity, bool enable, Vector4?color=null, float lineWidth=0.01f, Vector3?inflateAmount=null) | VRage.ModAPI.IMyEntities | |
VRage::ModAPI::IMyEntities.FindFreePlace(Vector3D basePos, float radius, int maxTestCount=20, int testsPerDistance=5, float stepSize=1) | VRage.ModAPI.IMyEntities | |
VRage::ModAPI::IMyEntities.GetElementsInBox(ref BoundingBoxD boundingBox) | VRage.ModAPI.IMyEntities | |
VRage::ModAPI::IMyEntities.GetEntitiesInAABB(ref BoundingBoxD boundingBox) | VRage.ModAPI.IMyEntities | |
VRage::ModAPI::IMyEntities.GetEntitiesInSphere(ref BoundingSphereD boundingSphere) | VRage.ModAPI.IMyEntities | |
VRage::ModAPI::IMyEntities.GetInflatedPlayerBoundingBox(ref BoundingBox playerBox, float inflation) | VRage.ModAPI.IMyEntities | |
VRage::ModAPI::IMyEntities.GetIntersectionWithSphere(ref BoundingSphereD sphere) | VRage.ModAPI.IMyEntities | |
VRage::ModAPI::IMyEntities.GetIntersectionWithSphere(ref BoundingSphereD sphere, IMyEntity ignoreEntity0, IMyEntity ignoreEntity1) | VRage.ModAPI.IMyEntities | |
VRage::ModAPI::IMyEntities.GetIntersectionWithSphere(ref BoundingSphereD sphere, IMyEntity ignoreEntity0, IMyEntity ignoreEntity1, bool ignoreVoxelMaps, bool volumetricTest, bool excludeEntitiesWithDisabledPhysics=false, bool ignoreFloatingObjects=true, bool ignoreHandWeapons=true) | VRage.ModAPI.IMyEntities | |
VRage::ModAPI::IMyEntities.GetIntersectionWithSphere(ref BoundingSphereD sphere, IMyEntity ignoreEntity0, IMyEntity ignoreEntity1, bool ignoreVoxelMaps, bool volumetricTest) | VRage.ModAPI.IMyEntities | |
VRage::ModAPI::IMyEntities.GetTopMostEntitiesInBox(ref BoundingBoxD boundingBox) | VRage.ModAPI.IMyEntities | |
VRage::ModAPI::IMyEntities.GetTopMostEntitiesInSphere(ref BoundingSphereD boundingSphere) | VRage.ModAPI.IMyEntities | |
VRage::ModAPI::IMyEntities.IsInsideVoxel(Vector3 pos, Vector3 hintPosition, out Vector3 lastOutsidePos) | VRage.ModAPI.IMyEntities | |
VRage::ModAPI::IMyEntities.IsInsideWorld(Vector3D pos) | VRage.ModAPI.IMyEntities | |
VRage::ModAPI::IMyEntities.IsRaycastBlocked(Vector3D pos, Vector3D target) | VRage.ModAPI.IMyEntities | |
VRage::ModAPI::IMyEntities.IsSpherePenetrating(ref BoundingSphereD bs) | VRage.ModAPI.IMyEntities | |