AfterLoadData() | VRage.Game.Components.MySessionComponentBase | inline |
BeforeStart() | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
ComponentType | VRage.Game.Components.MySessionComponentBase | |
ContactSoundsPool | Sandbox.Game.World.MyAudioComponent | static |
CreateNewLibraryEmitter(string id, MyEntity entity=null) | Sandbox.Game.World.MyAudioComponent | inlinestatic |
DebugName | VRage.Game.Components.MySessionComponentBase | |
Definition | VRage.Game.Components.MySessionComponentBase | |
Dependencies | VRage.Game.Components.MySessionComponentBase | |
Draw() | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
GetLibraryEmitter(string id) | Sandbox.Game.World.MyAudioComponent | inlinestatic |
GetObjectBuilder() | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
HandleInput() | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
Init(MyObjectBuilder_SessionComponent sessionComponent) | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
InitFromDefinition(MySessionComponentDefinition definition) | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
Initialized | VRage.Game.Components.MySessionComponentBase | |
IsRequiredByGame | VRage.Game.Components.MySessionComponentBase | |
LoadData() | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
Loaded | VRage.Game.Components.MySessionComponentBase | |
MySessionComponentBase() | VRage.Game.Components.MySessionComponentBase | inline |
ObjectBuilderType | VRage.Game.Components.MySessionComponentBase | |
PlayContactSound(long entityId, MyStringId strID, Vector3D position, MyStringHash materialA, MyStringHash materialB, float volume=1, Func< bool > canHear=null, Func< bool > shouldPlay2D=null, MyEntity surfaceEntity=null, float separatingVelocity=0f) | Sandbox.Game.World.MyAudioComponent | inlinestatic |
PlayDestructionSound(MyFracturedPiece fp) | Sandbox.Game.World.MyAudioComponent | inlinestatic |
PlayDestructionSound(MySlimBlock b) | Sandbox.Game.World.MyAudioComponent | inlinestatic |
Priority | VRage.Game.Components.MySessionComponentBase | |
RemoveLibraryEmitter(string id) | Sandbox.Game.World.MyAudioComponent | inlinestatic |
SaveData() | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
Session | VRage.Game.Components.MySessionComponentBase | |
SetUpdateOrder(MyUpdateOrder order) | VRage.Game.Components.MySessionComponentBase | inline |
Simulate() | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
ToString() | VRage.Game.Components.MySessionComponentBase | inline |
TryGetSoundEmitter() | Sandbox.Game.World.MyAudioComponent | inlinestatic |
UnloadData() | Sandbox.Game.World.MyAudioComponent | inlineprotectedvirtual |
UnloadDataConditional() | VRage.Game.Components.MySessionComponentBase | inline |
UpdateAfterSimulation() | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
UpdateBeforeSimulation() | Sandbox.Game.World.MyAudioComponent | inlinevirtual |
UpdatedBeforeInit() | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
UpdateOrder | VRage.Game.Components.MySessionComponentBase | |
UpdatingStopped() | VRage.Game.Components.MySessionComponentBase | inlinevirtual |