Space Engineers
Sandbox.Game.World.MyAudioComponent Member List

This is the complete list of members for Sandbox.Game.World.MyAudioComponent, including all inherited members.

AfterLoadData()VRage.Game.Components.MySessionComponentBaseinline
BeforeStart()VRage.Game.Components.MySessionComponentBaseinlinevirtual
ComponentTypeVRage.Game.Components.MySessionComponentBase
ContactSoundsPoolSandbox.Game.World.MyAudioComponentstatic
CreateNewLibraryEmitter(string id, MyEntity entity=null)Sandbox.Game.World.MyAudioComponentinlinestatic
DebugNameVRage.Game.Components.MySessionComponentBase
DefinitionVRage.Game.Components.MySessionComponentBase
DependenciesVRage.Game.Components.MySessionComponentBase
Draw()VRage.Game.Components.MySessionComponentBaseinlinevirtual
GetLibraryEmitter(string id)Sandbox.Game.World.MyAudioComponentinlinestatic
GetObjectBuilder()VRage.Game.Components.MySessionComponentBaseinlinevirtual
HandleInput()VRage.Game.Components.MySessionComponentBaseinlinevirtual
Init(MyObjectBuilder_SessionComponent sessionComponent)VRage.Game.Components.MySessionComponentBaseinlinevirtual
InitFromDefinition(MySessionComponentDefinition definition)VRage.Game.Components.MySessionComponentBaseinlinevirtual
InitializedVRage.Game.Components.MySessionComponentBase
IsRequiredByGameVRage.Game.Components.MySessionComponentBase
LoadData()VRage.Game.Components.MySessionComponentBaseinlinevirtual
LoadedVRage.Game.Components.MySessionComponentBase
MySessionComponentBase()VRage.Game.Components.MySessionComponentBaseinline
ObjectBuilderTypeVRage.Game.Components.MySessionComponentBase
PlayContactSound(long entityId, MyStringId strID, Vector3D position, MyStringHash materialA, MyStringHash materialB, float volume=1, Func< bool > canHear=null, Func< bool > shouldPlay2D=null, MyEntity surfaceEntity=null, float separatingVelocity=0f)Sandbox.Game.World.MyAudioComponentinlinestatic
PlayDestructionSound(MyFracturedPiece fp)Sandbox.Game.World.MyAudioComponentinlinestatic
PlayDestructionSound(MySlimBlock b)Sandbox.Game.World.MyAudioComponentinlinestatic
PriorityVRage.Game.Components.MySessionComponentBase
RemoveLibraryEmitter(string id)Sandbox.Game.World.MyAudioComponentinlinestatic
SaveData()VRage.Game.Components.MySessionComponentBaseinlinevirtual
SessionVRage.Game.Components.MySessionComponentBase
SetUpdateOrder(MyUpdateOrder order)VRage.Game.Components.MySessionComponentBaseinline
Simulate()VRage.Game.Components.MySessionComponentBaseinlinevirtual
ToString()VRage.Game.Components.MySessionComponentBaseinline
TryGetSoundEmitter()Sandbox.Game.World.MyAudioComponentinlinestatic
UnloadData()Sandbox.Game.World.MyAudioComponentinlineprotectedvirtual
UnloadDataConditional()VRage.Game.Components.MySessionComponentBaseinline
UpdateAfterSimulation()VRage.Game.Components.MySessionComponentBaseinlinevirtual
UpdateBeforeSimulation()Sandbox.Game.World.MyAudioComponentinlinevirtual
UpdatedBeforeInit()VRage.Game.Components.MySessionComponentBaseinlinevirtual
UpdateOrderVRage.Game.Components.MySessionComponentBase
UpdatingStopped()VRage.Game.Components.MySessionComponentBaseinlinevirtual