Space Engineers
Sandbox.Game.World.Generator.MyProceduralPlanetCellGenerator Member List

This is the complete list of members for Sandbox.Game.World.Generator.MyProceduralPlanetCellGenerator, including all inherited members.

AddDensityFunctionFilled(IMyAsteroidFieldDensityFunction func)Sandbox.Game.World.Generator.MyProceduralWorldModuleinlineprotected
AddDensityFunctionRemoved(IMyAsteroidFieldDensityFunction func)Sandbox.Game.World.Generator.MyProceduralWorldModuleinline
BIG_PRIME1Sandbox.Game.World.Generator.MyProceduralWorldModuleprotected
BIG_PRIME2Sandbox.Game.World.Generator.MyProceduralWorldModuleprotected
BIG_PRIME3Sandbox.Game.World.Generator.MyProceduralWorldModuleprotected
CELL_SIZESandbox.Game.World.Generator.MyProceduralWorldModule
ChildrenAddDensityFunctionFilled(IMyAsteroidFieldDensityFunction func)Sandbox.Game.World.Generator.MyProceduralWorldModuleinlineprotected
ChildrenAddDensityFunctionRemoved(IMyAsteroidFieldDensityFunction func)Sandbox.Game.World.Generator.MyProceduralWorldModuleinlineprotected
ChildrenRemoveDensityFunctionFilled(IMyAsteroidFieldDensityFunction func)Sandbox.Game.World.Generator.MyProceduralWorldModuleinlineprotected
ChildrenRemoveDensityFunctionRemoved(IMyAsteroidFieldDensityFunction func)Sandbox.Game.World.Generator.MyProceduralWorldModuleinlineprotected
CloseObjectSeed(MyObjectSeed objectSeed)Sandbox.Game.World.Generator.MyProceduralPlanetCellGeneratorinlineprotectedvirtual
GenerateObjects(List< MyObjectSeed > objectsList, HashSet< MyObjectSeedParams > existingObjectsSeeds)Sandbox.Game.World.Generator.MyProceduralPlanetCellGeneratorinlinevirtual
GenerateObjectSeeds(ref BoundingSphereD sphere)Sandbox.Game.World.Generator.MyProceduralWorldModuleinlineprotected
GenerateProceduralCell(ref VRageMath.Vector3I cellId)Sandbox.Game.World.Generator.MyProceduralPlanetCellGeneratorinlineprotected
Sandbox::Game::World::Generator::MyProceduralWorldModule.GenerateProceduralCell(ref Vector3I cellId)Sandbox.Game.World.Generator.MyProceduralWorldModuleprotectedpure virtual
GetCellDensityFunctionFilled(BoundingBoxD bbox)Sandbox.Game.World.Generator.MyProceduralWorldModuleinlineprotected
GetCellDensityFunctionRemoved(BoundingBoxD bbox)Sandbox.Game.World.Generator.MyProceduralWorldModuleinlineprotected
GetCellSeed(ref Vector3I cell)Sandbox.Game.World.Generator.MyProceduralWorldModuleinlineprotected
GetCellsIterator(BoundingSphereD sphere)Sandbox.Game.World.Generator.MyProceduralWorldModuleinlineprotected
GetCellsIterator(BoundingBoxD bbox)Sandbox.Game.World.Generator.MyProceduralWorldModuleinlineprotected
GetObjectIdSeed(MyObjectSeed objectSeed)Sandbox.Game.World.Generator.MyProceduralWorldModuleinlineprotected
GetObjectSeeds(BoundingSphereD sphere, List< MyObjectSeed > list, bool scale=true)Sandbox.Game.World.Generator.MyProceduralWorldModuleinline
m_cellsSandbox.Game.World.Generator.MyProceduralWorldModuleprotected
m_cellsTreeSandbox.Game.World.Generator.MyProceduralWorldModuleprotected
m_childrenSandbox.Game.World.Generator.MyProceduralWorldModuleprotected
m_densityFunctionsFilledSandbox.Game.World.Generator.MyProceduralWorldModuleprotected
m_densityFunctionsRemovedSandbox.Game.World.Generator.MyProceduralWorldModuleprotected
m_dirtyCellsSandbox.Game.World.Generator.MyProceduralWorldModuleprotected
m_objectDensitySandbox.Game.World.Generator.MyProceduralWorldModuleprotected
m_parentSandbox.Game.World.Generator.MyProceduralWorldModuleprotected
m_seedSandbox.Game.World.Generator.MyProceduralWorldModuleprotected
m_tempObjectSeedListSandbox.Game.World.Generator.MyProceduralWorldModuleprotectedstatic
m_tempProceduralCellsListSandbox.Game.World.Generator.MyProceduralWorldModuleprotectedstatic
MarkCellsDirty(BoundingSphereD toMark, BoundingSphereD?toExclude=null, bool scale=true)Sandbox.Game.World.Generator.MyProceduralWorldModuleinline
MOON_SIZE_MAX_LIMITSandbox.Game.World.Generator.MyProceduralPlanetCellGenerator
MOON_SIZE_MIN_LIMITSandbox.Game.World.Generator.MyProceduralPlanetCellGenerator
MyProceduralPlanetCellGenerator(int seed, double density, float planetSizeMax, float planetSizeMin, float moonSizeMax, float moonSizeMin, MyProceduralWorldModule parent=null)Sandbox.Game.World.Generator.MyProceduralPlanetCellGeneratorinline
MyProceduralWorldModule(double cellSize, int radiusMultiplier, int seed, double density, MyProceduralWorldModule parent=null)Sandbox.Game.World.Generator.MyProceduralWorldModuleinlineprotected
OverlapAllBoundingBox(ref BoundingBoxD box, List< MyObjectSeed > list)Sandbox.Game.World.Generator.MyProceduralWorldModuleinlineprotected
OverlapAllBoundingSphere(ref BoundingSphereD sphere, List< MyObjectSeed > list)Sandbox.Game.World.Generator.MyProceduralWorldModuleinlineprotected
PLANET_SIZE_MAX_LIMITSandbox.Game.World.Generator.MyProceduralPlanetCellGenerator
PLANET_SIZE_MIN_LIMITSandbox.Game.World.Generator.MyProceduralPlanetCellGenerator
ProcessDirtyCells(Dictionary< MyEntity, MyEntityTracker > trackedEntities)Sandbox.Game.World.Generator.MyProceduralWorldModuleinline
RemoveDensityFunctionFilled(IMyAsteroidFieldDensityFunction func)Sandbox.Game.World.Generator.MyProceduralWorldModuleinlineprotected
RemoveDensityFunctionRemoved(IMyAsteroidFieldDensityFunction func)Sandbox.Game.World.Generator.MyProceduralWorldModuleinlineprotected
SCALESandbox.Game.World.Generator.MyProceduralWorldModule
TWIN_PRIME_MIDDLE1Sandbox.Game.World.Generator.MyProceduralWorldModuleprotected
TWIN_PRIME_MIDDLE2Sandbox.Game.World.Generator.MyProceduralWorldModuleprotected
TWIN_PRIME_MIDDLE3Sandbox.Game.World.Generator.MyProceduralWorldModuleprotected