| AddDebugRenderComponent(MyDebugRenderComponentBase render) | VRage.Game.Entity.MyEntity | inline |
| AddHudInfo() | Sandbox.Game.Weapons.MyWelder | inlineprotectedvirtual |
| AddToGamePruningStructure() | VRage.Game.Entity.MyEntity | inline |
| AddToGamePruningStructureExtCallBack | VRage.Game.Entity.MyEntity | static |
| AfterPaste() | VRage.Game.Entity.MyEntity | inlinevirtual |
| ApplyLastControls() | VRage.Game.Entity.MyEntity | inlinevirtual |
| BackkickForcePerSecond | Sandbox.Game.Weapons.MyEngineerToolBase | |
| BeforeDelete() | VRage.Game.Entity.MyEntity | inlineprotectedvirtual |
| BeforePaste() | VRage.Game.Entity.MyEntity | inlinevirtual |
| BeforeSave() | VRage.Game.Entity.MyEntity | inlinevirtual |
| BeginFailReaction(MyShootActionEnum action, MyGunStatusEnum status) | Sandbox.Game.Weapons.MyWelder | inlinevirtual |
| BeginFailReactionLocal(MyShootActionEnum action, MyGunStatusEnum status) | Sandbox.Game.Weapons.MyWelder | inlinevirtual |
| CalculateRequiredPower() | Sandbox.Game.Weapons.MyEngineerToolBase | inlineprotected |
| CanBeAddedToRender() | VRage.Game.Entity.MyEntity | inlineprotectedvirtual |
| CanBeDrawn() | Sandbox.Game.Weapons.MyEngineerToolBase | inline |
| CanShoot(MyShootActionEnum action, long shooter, out MyGunStatusEnum status) | Sandbox.Game.Weapons.MyWelder | inlinevirtual |
| CastShadows | VRage.ModAPI.IMyEntity | |
| CharacterInventory | Sandbox.Game.Weapons.MyEngineerToolBase | protected |
| ClampToWorld() | VRage.Game.Entity.MyEntity | inlineprotectedvirtual |
| ClearDebugRenderComponents() | VRage.Game.Entity.MyEntity | inline |
| Close() | VRage.Game.Entity.MyEntity | inline |
| Closed | VRage.Game.Entity.MyEntity | |
| Closing() | Sandbox.Game.Weapons.MyEngineerToolBase | inlineprotectedvirtual |
| Components | VRage.Game.Entity.MyEntity | |
| CreateDefaultSyncEntityDelegate(MyEntity thisEntity) | VRage.Game.Entity.MyEntity | |
| CreateDefaultSyncEntityExtCallback | VRage.Game.Entity.MyEntity | static |
| CreatePrimaryLight() | Sandbox.Game.Weapons.MyEngineerToolBase | inlineprotectedvirtual |
| CreateSecondaryLight() | Sandbox.Game.Weapons.MyEngineerToolBase | inlineprotectedvirtual |
| CreateStandardRenderComponentsExtCallback | VRage.Game.Entity.MyEntity | static |
| CreateSync() | VRage.Game.Entity.MyEntity | inline |
| CurrentAmmunition | Sandbox.Game.Weapons.MyEngineerToolBase | |
| CurrentEffect | Sandbox.Game.Weapons.MyEngineerToolBase | protected |
| CurrentMagazineAmmunition | Sandbox.Game.Weapons.MyEngineerToolBase | |
| DebugAsyncLoading | VRage.Game.Entity.MyEntity | |
| DebugCreatedBy | VRage.Game.Entity.MyEntity | |
| DebugDraw() | VRage.Game.Entity.MyEntity | inline |
| DebugDrawInvalidTriangles() | VRage.Game.Entity.MyEntity | inline |
| DebugDrawPhysics() | VRage.Game.Entity.MyEntity | inlinevirtual |
| DebugName | VRage.Game.Entity.MyEntity | |
| DEFAULT_REACH_DISTANCE | Sandbox.Game.Weapons.MyEngineerToolBase | protected |
| DefinitionId | Sandbox.Game.Weapons.MyEngineerToolBase | |
| Delete() | VRage.Game.Entity.MyEntity | inline |
| DeserializeControls(BitStream stream, bool outOfOrder) | VRage.Game.Entity.MyEntity | inlinevirtual |
| DirectionToTarget(Vector3D target) | Sandbox.Game.Weapons.MyEngineerToolBase | inline |
| DisplayName | VRage.Game.Entity.MyEntity | |
| DisplayNameText | VRage.Game.Entity.MyEntity | |
| DoOverlapSphereTest(float sphereRadius, Vector3D spherePos) | VRage.Game.Entity.MyEntity | inlinevirtual |
| DrawHud() | Sandbox.Game.Weapons.MyWelder | inlineprotectedvirtual |
| Sandbox::Game::Weapons::MyEngineerToolBase.DrawHud(IMyCameraController camera, long playerId) | Sandbox.Game.Weapons.MyEngineerToolBase | inline |
| EffectId | Sandbox.Game.Weapons.MyEngineerToolBase | protected |
| EffectScale | Sandbox.Game.Weapons.MyEngineerToolBase | protected |
| EffectStopMs | Sandbox.Game.Weapons.MyEngineerToolBase | |
| EnableColorMaskForSubparts(bool enable) | VRage.ModAPI.IMyEntity | |
| EnabledInWorldRules | Sandbox.Game.Weapons.MyEngineerToolBase | |
| EndShoot(MyShootActionEnum action) | Sandbox.Game.Weapons.MyWelder | inlinevirtual |
| EntityId | VRage.Game.Entity.MyEntity | |
| FastCastShadowResolve | VRage.ModAPI.IMyEntity | |
| Flags | VRage.Game.Entity.MyEntity | |
| ForceAnimationInsteadOfIK | Sandbox.Game.Weapons.MyEngineerToolBase | |
| GameLogic | VRage.Game.Entity.MyEntity | |
| GamePruningProxyId | VRage.Game.Entity.MyEntity | |
| GetAmmunitionAmount() | Sandbox.Game.Weapons.MyEngineerToolBase | inline |
| GetBaseEntity() | VRage.Game.Entity.MyEntity | inlinevirtual |
| GetChildren(List< IMyEntity > children, Func< IMyEntity, bool > collect=null) | VRage.ModAPI.IMyEntity | |
| GetDiffuseColor() | VRage.ModAPI.IMyEntity | |
| GetDistanceBetweenCameraAndBoundingSphere() | VRage.Game.Entity.MyEntity | inline |
| GetDistanceBetweenCameraAndPosition() | VRage.Game.Entity.MyEntity | inline |
| GetDistanceBetweenPlayerPositionAndBoundingSphere() | VRage.Game.Entity.MyEntity | inline |
| GetEffectMatrix(float muzzleOffset) | Sandbox.Game.Weapons.MyEngineerToolBase | inlineprotectedvirtual |
| GetFriendlyName() | VRage.Game.Entity.MyEntity | inlinevirtual |
| GetHudParams(bool allowBlink) | VRage.Game.Entity.MyEntity | inlinevirtual |
| GetIntersectionWithLine(ref LineD line, out Vector3D?v, bool useCollisionModel=true, IntersectionFlags flags=IntersectionFlags.ALL_TRIANGLES) | VRage.Game.Entity.MyEntity | inlinevirtual |
| GetIntersectionWithLine(ref LineD line, out VRage.Game.Models.MyIntersectionResultLineTriangleEx?t, IntersectionFlags flags=IntersectionFlags.ALL_TRIANGLES) | VRage.Game.Entity.MyEntity | inlinevirtual |
| VRage::ModAPI::IMyEntity.GetIntersectionWithLine(ref LineD line, out VRage.Game.Models.MyIntersectionResultLineTriangleEx?tri, IntersectionFlags flags) | VRage.ModAPI.IMyEntity | |
| GetIntersectionWithLineAndBoundingSphere(ref LineD line, float boundingSphereRadiusMultiplier) | VRage.Game.Entity.MyEntity | inlinevirtual |
| GetIntersectionWithSphere(ref BoundingSphereD sphere) | VRage.Game.Entity.MyEntity | inlinevirtual |
| GetInventoryBase(int index) | VRage.Game.Entity.MyEntity | inlinevirtual |
| GetInventoryBase() | VRage.Game.Entity.MyEntity | inline |
| GetLargestDistanceBetweenCameraAndBoundingSphere() | VRage.Game.Entity.MyEntity | inline |
| GetObjectBuilder(bool copy=false) | Sandbox.Game.Weapons.MyEngineerToolBase | inlinevirtual |
| GetPosition() | VRage.Game.ModAPI.Ingame.IMyEntity | |
| GetSmallestDistanceBetweenCameraAndBoundingSphere() | VRage.Game.Entity.MyEntity | inline |
| GetSubpart(string name) | VRage.Game.Entity.MyEntity | inline |
| GetTargetBlock() | Sandbox.Game.Weapons.MyEngineerToolBase | inlineprotected |
| GetTargetDestroyable() | Sandbox.Game.Weapons.MyEngineerToolBase | inlineprotected |
| GetTargetGrid() | Sandbox.Game.Weapons.MyEngineerToolBase | inline |
| GetTopMostParent(Type type=null) | VRage.Game.Entity.MyEntity | inline |
| GetTrianglesIntersectingSphere(ref BoundingSphereD sphere, Vector3?referenceNormalVector, float?maxAngle, List< MyTriangle_Vertex_Normals > retTriangles, int maxNeighbourTriangles) | VRage.Game.Entity.MyEntity | inline |
| VRage::ModAPI::IMyEntity.GetTrianglesIntersectingSphere(ref BoundingSphereD sphere, Vector3?referenceNormalVector, float?maxAngle, System.Collections.Generic.List< MyTriangle_Vertex_Normals > retTriangles, int maxNeighbourTriangles) | VRage.ModAPI.IMyEntity | |
| GetViewMatrix() | VRage.Game.Entity.MyEntity | inlinevirtual |
| GetWorldMatrixNormalizedInv() | VRage.ModAPI.IMyEntity | |
| GLARE_SIZE | Sandbox.Game.Weapons.MyEngineerToolBase | static |
| GunBase | Sandbox.Game.Weapons.MyEngineerToolBase | |
| HackyComponentInitByMiroPleaseDontUseEver(MyDefinitionId id) | VRage.Game.Entity.MyEntity | inline |
| HasCubeHighlight | Sandbox.Game.Weapons.MyEngineerToolBase | protected |
| HasHitBlock | Sandbox.Game.Weapons.MyEngineerToolBase | |
| HasInventory | VRage.Game.Entity.MyEntity | |
| HasPrimaryEffect | Sandbox.Game.Weapons.MyEngineerToolBase | protected |
| HasSecondaryEffect | Sandbox.Game.Weapons.MyEngineerToolBase | protected |
| Hierarchy | VRage.Game.Entity.MyEntity | |
| HighlightColor | Sandbox.Game.Weapons.MyEngineerToolBase | |
| HighlightMaterial | Sandbox.Game.Weapons.MyEngineerToolBase | |
| Init(MyObjectBuilder_EntityBase objectBuilder) | Sandbox.Game.Weapons.MyWelder | inlinevirtual |
| Sandbox::Game::Weapons::MyEngineerToolBase.Init(MyObjectBuilder_EntityBase builder, MyDefinitionId id) | Sandbox.Game.Weapons.MyEngineerToolBase | inline |
| Sandbox::Game::Weapons::MyEngineerToolBase.Init(MyObjectBuilder_EntityBase builder, MyHandItemDefinition definition) | Sandbox.Game.Weapons.MyEngineerToolBase | inline |
| VRage::Game::Entity::MyEntity.Init(StringBuilder displayName, string model, MyEntity parentObject, float?scale, string modelCollision=null) | VRage.Game.Entity.MyEntity | inlinevirtual |
| InitComponentsExtCallback | VRage.Game.Entity.MyEntity | static |
| InScene | VRage.Game.Entity.MyEntity | |
| InvalidateOnMove | VRage.Game.Entity.MyEntity | |
| InventoryCount | VRage.Game.Entity.MyEntity | |
| IsBlocking | Sandbox.Game.Weapons.MyEngineerToolBase | |
| IsCCDForProjectiles | VRage.Game.Entity.MyEntity | |
| IsDeconstructor | Sandbox.Game.Weapons.MyEngineerToolBase | |
| IsPreheated | Sandbox.Game.Weapons.MyEngineerToolBase | |
| IsPreview | VRage.Game.Entity.MyEntity | |
| IsReadyForReplication | VRage.Game.Entity.MyEntity | |
| IsShooting | Sandbox.Game.Weapons.MyEngineerToolBase | |
| IsVisible() | VRage.ModAPI.IMyEntity | |
| IsVolumetric | VRage.Game.Entity.MyEntity | |
| LocalAABB | VRage.ModAPI.IMyEntity | |
| LocalAABBHr | VRage.ModAPI.IMyEntity | |
| LocalMatrix | VRage.ModAPI.IMyEntity | |
| LocalVolume | VRage.ModAPI.IMyEntity | |
| LocalVolumeOffset | VRage.ModAPI.IMyEntity | |
| LocationForHudMarker | VRage.Game.Entity.MyEntity | |
| m_activated | Sandbox.Game.Weapons.MyEngineerToolBase | protected |
| m_distanceMultiplier | Sandbox.Game.Weapons.MyEngineerToolBase | protected |
| m_gunBase | Sandbox.Game.Weapons.MyEngineerToolBase | protected |
| m_handItemDef | Sandbox.Game.Weapons.MyEngineerToolBase | protected |
| m_hudParams | VRage.Game.Entity.MyEntity | protected |
| m_massChangeForCollisions | VRage.Game.Entity.MyEntity | |
| m_modelCollision | VRage.Game.Entity.MyEntity | protected |
| m_physItemDef | Sandbox.Game.Weapons.MyEngineerToolBase | protected |
| m_positionResetFromServer | VRage.Game.Entity.MyEntity | |
| m_raycastComponent | Sandbox.Game.Weapons.MyEngineerToolBase | protected |
| m_serverAngularVelocity | VRage.Game.Entity.MyEntity | |
| m_serverLinearVelocity | VRage.Game.Entity.MyEntity | |
| m_serverOrientation | VRage.Game.Entity.MyEntity | |
| m_serverPosition | VRage.Game.Entity.MyEntity | |
| m_serverWorldMatrix | VRage.Game.Entity.MyEntity | |
| m_soundEmitter | Sandbox.Game.Weapons.MyEngineerToolBase | protected |
| m_speedMultiplier | Sandbox.Game.Weapons.MyEngineerToolBase | protected |
| m_targetDestroyable | Sandbox.Game.Weapons.MyEngineerToolBase | |
| MarkedForClose | VRage.Game.Entity.MyEntity | |
| MarkMissingComponent(int componentIdx) | Sandbox.Game.Weapons.MyEngineerToolBase | inlineprotected |
| MaxGlassDistSq | VRage.Game.Entity.MyEntity | |
| Model | VRage.Game.Entity.MyEntity | |
| ModelCollision | VRage.Game.Entity.MyEntity | |
| MyEngineerToolBase(int cooldownMs) | Sandbox.Game.Weapons.MyEngineerToolBase | inline |
| MyEntitiesCreateFromObjectBuilderExtCallback | VRage.Game.Entity.MyEntity | static |
| MyEntity() | VRage.Game.Entity.MyEntity | inline |
| MyEntity(bool initComponents=true) | VRage.Game.Entity.MyEntity | inline |
| MyEntityFactoryCreateObjectBuilderDelegate(MyEntity entity) | VRage.Game.Entity.MyEntity | |
| MyEntityFactoryCreateObjectBuilderExtCallback | VRage.Game.Entity.MyEntity | static |
| MyProceduralWorldGeneratorTrackEntityExtCallback | VRage.Game.Entity.MyEntity | static |
| MyWelder() | Sandbox.Game.Weapons.MyWelder | inline |
| MyWeldingGroupsAddNodeExtCallback | VRage.Game.Entity.MyEntity | static |
| MyWeldingGroupsGetGroupNodesExtCallback | VRage.Game.Entity.MyEntity | static |
| MyWeldingGroupsGroupExistsDelegate(MyEntity entity) | VRage.Game.Entity.MyEntity | |
| MyWeldingGroupsGroupExistsExtCallback | VRage.Game.Entity.MyEntity | static |
| MyWeldingGroupsRemoveNodeExtCallback | VRage.Game.Entity.MyEntity | static |
| Name | VRage.Game.Entity.MyEntity | |
| NearFlag | VRage.ModAPI.IMyEntity | |
| NeedsDraw | VRage.ModAPI.IMyEntity | |
| NeedsDrawFromParent | VRage.ModAPI.IMyEntity | |
| NeedsResolveCastShadow | VRage.ModAPI.IMyEntity | |
| NeedsUpdate | VRage.Game.Entity.MyEntity | |
| OnAddedToScene(object source) | Sandbox.Game.Weapons.MyEngineerToolBase | inlinevirtual |
| OnClose | VRage.Game.Entity.MyEntity | |
| OnClosing | VRage.Game.Entity.MyEntity | |
| OnControlAcquired(MyCharacter owner) | Sandbox.Game.Weapons.MyEngineerToolBase | inlinevirtual |
| OnControlReleased() | Sandbox.Game.Weapons.MyEngineerToolBase | inlinevirtual |
| OnCreateSync() | VRage.Game.Entity.MyEntity | inlineprotectedvirtual |
| OnFailShoot(MyGunStatusEnum status) | Sandbox.Game.Weapons.MyEngineerToolBase | inlinevirtual |
| OnInventoryComponentAdded(MyInventoryBase inventory) | VRage.Game.Entity.MyEntity | inlineprotectedvirtual |
| OnInventoryComponentRemoved(MyInventoryBase inventory) | VRage.Game.Entity.MyEntity | inlineprotectedvirtual |
| OnMarkForClose | VRage.Game.Entity.MyEntity | |
| OnPhysicsChanged | VRage.Game.Entity.MyEntity | |
| OnRemovedFromScene(object source) | Sandbox.Game.Weapons.MyEngineerToolBase | inlinevirtual |
| Owner | Sandbox.Game.Weapons.MyEngineerToolBase | protected |
| Parent | VRage.Game.Entity.MyEntity | |
| PersistentFlags | VRage.ModAPI.IMyEntity | |
| PhysicalItemDefinition | Sandbox.Game.Weapons.MyEngineerToolBase | |
| PhysicalObject | Sandbox.Game.Weapons.MyEngineerToolBase | |
| Physics | VRage.Game.Entity.MyEntity | |
| PositionComp | VRage.Game.Entity.MyEntity | |
| PrepareForDraw() | VRage.Game.Entity.MyEntity | inlinevirtual |
| RaisePhysicsChanged() | VRage.Game.Entity.MyEntity | inline |
| ReachesCube() | Sandbox.Game.Weapons.MyEngineerToolBase | inlineprotected |
| ReadyForReplicationAction | VRage.Game.Entity.MyEntity | |
| RefreshModels(string model, string modelCollision) | VRage.Game.Entity.MyEntity | inlinevirtual |
| RemoveFromGamePruningStructure() | VRage.Game.Entity.MyEntity | inline |
| RemoveFromGamePruningStructureExtCallBack | VRage.Game.Entity.MyEntity | static |
| RemoveHudInfo() | Sandbox.Game.Weapons.MyWelder | inlineprotectedvirtual |
| Render | VRage.Game.Entity.MyEntity | |
| Save | VRage.Game.Entity.MyEntity | |
| SecondaryEffectId | Sandbox.Game.Weapons.MyEngineerToolBase | protected |
| SecondaryLightColor | Sandbox.Game.Weapons.MyEngineerToolBase | protected |
| SecondaryLightFalloff | Sandbox.Game.Weapons.MyEngineerToolBase | protected |
| SecondaryLightGlareSize | Sandbox.Game.Weapons.MyEngineerToolBase | protected |
| SecondaryLightIntensityLower | Sandbox.Game.Weapons.MyEngineerToolBase | protected |
| SecondaryLightIntensityUpper | Sandbox.Game.Weapons.MyEngineerToolBase | protected |
| SecondaryLightRadius | Sandbox.Game.Weapons.MyEngineerToolBase | protected |
| SensorDisplacement | Sandbox.Game.Weapons.MyEngineerToolBase | |
| SentFromServer | VRage.Game.Entity.MyEntity | |
| SerializeControls(BitStream stream) | VRage.Game.Entity.MyEntity | inlinevirtual |
| SetColorMaskForSubparts(VRageMath.Vector3 colorMaskHsv) | VRage.ModAPI.IMyEntity | |
| SetEmissiveParts(string emissiveName, Color emissivePartColor, float emissivity) | VRage.Game.Entity.MyEntity | inline |
| SetEmissivePartsForSubparts(string emissiveName, Color emissivePartColor, float emissivity) | VRage.Game.Entity.MyEntity | inline |
| SetLocalMatrix(VRageMath.Matrix localMatrix, object source=null) | VRage.ModAPI.IMyEntity | |
| SetPosition(VRageMath.Vector3D pos) | VRage.ModAPI.IMyEntity | |
| SetSpeedsAccordingToServerValues() | VRage.Game.Entity.MyEntity | inline |
| SetWorldMatrix(MatrixD worldMatrix, bool forceUpdate=false, bool updateChildren=true) | VRage.Game.Entity.MyEntity | inlinevirtual |
| Sandbox::ModAPI::Weapons::IMyEngineerToolBase.SetWorldMatrix(VRageMath.MatrixD worldMatrix, object source=null) | VRage.ModAPI.IMyEntity | |
| ShadowBoxLod | VRage.ModAPI.IMyEntity | |
| ShakeAmount | Sandbox.Game.Weapons.MyEngineerToolBase | |
| Shoot(MyShootActionEnum action, Vector3 direction, Vector3D?overrideWeaponPos, string gunAction) | Sandbox.Game.Weapons.MyWelder | inlinevirtual |
| ShootFailReactionLocal(MyShootActionEnum action, MyGunStatusEnum status) | Sandbox.Game.Weapons.MyEngineerToolBase | inlinevirtual |
| ShouldBePowered() | Sandbox.Game.Weapons.MyWelder | inlineprotectedvirtual |
| SinkComp | Sandbox.Game.Weapons.MyEngineerToolBase | |
| SkipIfTooSmall | VRage.ModAPI.IMyEntity | |
| StartLoopSound(bool effect) | Sandbox.Game.Weapons.MyWelder | inlineprotectedvirtual |
| StaticForPruningStructure | VRage.Game.Entity.MyEntity | |
| StopLoopSound() | Sandbox.Game.Weapons.MyWelder | inlineprotectedvirtual |
| StopSound() | Sandbox.Game.Weapons.MyWelder | inlineprotectedvirtual |
| Storage | VRage.Game.Entity.MyEntity | |
| Subparts | VRage.Game.Entity.MyEntity | |
| SyncFlag | VRage.Game.Entity.MyEntity | |
| SyncObject | VRage.Game.Entity.MyEntity | |
| TargetCube | Sandbox.Game.Weapons.MyEngineerToolBase | |
| TargetPruningProxyId | VRage.Game.Entity.MyEntity | |
| ToolCooldownMs | Sandbox.Game.Weapons.MyEngineerToolBase | |
| TopMostPruningProxyId | VRage.Game.Entity.MyEntity | |
| ToString() | VRage.Game.Entity.MyEntity | inline |
| Transparent | VRage.ModAPI.IMyEntity | |
| TryGetSubpart(string name, out MyEntitySubpart subpart) | VRage.Game.Entity.MyEntity | inline |
| UnmarkMissingComponent() | Sandbox.Game.Weapons.MyEngineerToolBase | inlineprotected |
| UpdateAfterSimulation() | Sandbox.Game.Weapons.MyWelder | inlinevirtual |
| UpdateAfterSimulation10() | VRage.Game.Entity.MyEntity | inlinevirtual |
| UpdateAfterSimulation100() | VRage.Game.Entity.MyEntity | inlinevirtual |
| UpdateBeforeSimulation() | VRage.Game.Entity.MyEntity | inlinevirtual |
| UpdateBeforeSimulation10() | VRage.Game.Entity.MyEntity | inlinevirtual |
| UpdateBeforeSimulation100() | VRage.Game.Entity.MyEntity | inlinevirtual |
| UpdateGamePruningStructure() | VRage.Game.Entity.MyEntity | inline |
| UpdateGamePruningStructureExtCallBack | VRage.Game.Entity.MyEntity | static |
| UpdateNamedEmissiveParts(uint renderObjectId, string emissiveName, Color emissivePartColor, float emissivity) | VRage.Game.Entity.MyEntity | inlineprotectedstatic |
| UpdateOnceBeforeFrame() | VRage.Game.Entity.MyEntity | inlinevirtual |
| UpdateSensorPosition() | Sandbox.Game.Weapons.MyEngineerToolBase | inline |
| UpdateSoundEmitter() | Sandbox.Game.Weapons.MyEngineerToolBase | inline |
| UpdatingStopped() | VRage.Game.Entity.MyEntity | inlinevirtual |
| Visible | VRage.ModAPI.IMyEntity | |
| WELDER_AMOUNT_PER_SECOND | Sandbox.Game.Weapons.MyWelder | static |
| WELDER_MAX_REPAIR_BONE_MOVEMENT_SPEED | Sandbox.Game.Weapons.MyWelder | static |
| WorldAABB | VRage.Game.ModAPI.Ingame.IMyEntity | |
| WorldAABBHr | VRage.Game.ModAPI.Ingame.IMyEntity | |
| WorldMatrix | VRage.Game.Entity.MyEntity | |
| WorldMatrixInvScaled | VRage.ModAPI.IMyEntity | |
| WorldMatrixNormalizedInv | VRage.ModAPI.IMyEntity | |
| WorldVolume | VRage.Game.ModAPI.Ingame.IMyEntity | |
| WorldVolumeHr | VRage.Game.ModAPI.Ingame.IMyEntity | |