Space Engineers
Sandbox.Game.Weapons.MyDrillBase Member List

This is the complete list of members for Sandbox.Game.Weapons.MyDrillBase, including all inherited members.

AnimationMaxSpeedRatioSandbox.Game.Weapons.MyDrillBase
Close()Sandbox.Game.Weapons.MyDrillBaseinlinevirtual
CreateParticles(Vector3D position, bool createDust, bool createSparks, bool createStones)Sandbox.Game.Weapons.MyDrillBaseinlineprotected
CurrentLoopCueEnumSandbox.Game.Weapons.MyDrillBase
CutOutSandbox.Game.Weapons.MyDrillBase
DebugDraw()Sandbox.Game.Weapons.MyDrillBaseinline
Drill(bool collectOre=true, bool performCutout=true, bool assignDamagedMaterial=false, float speedMultiplier=1f)Sandbox.Game.Weapons.MyDrillBaseinline
DustParticlesSandbox.Game.Weapons.MyDrillBase
IgnoredEntitiesSandbox.Game.Weapons.MyDrillBase
IsDrillingSandbox.Game.Weapons.MyDrillBase
m_cutOutSandbox.Game.Weapons.MyDrillBaseprotected
m_drilledMaterialBufferSandbox.Game.Weapons.MyDrillBaseprotected
m_drillEntitySandbox.Game.Weapons.MyDrillBaseprotected
m_drillMaterialSandbox.Game.Weapons.MyDrillBase
m_floatingObjectSpawnOffsetSandbox.Game.Weapons.MyDrillBaseprotected
m_floatingObjectSpawnRadiusSandbox.Game.Weapons.MyDrillBaseprotected
m_idleSoundLoopSandbox.Game.Weapons.MyDrillBase
m_metalMaterialSandbox.Game.Weapons.MyDrillBaseprotected
m_particleEffectsEnabledSandbox.Game.Weapons.MyDrillBaseprotected
m_rockMaterialSandbox.Game.Weapons.MyDrillBaseprotected
m_sensorSandbox.Game.Weapons.MyDrillBaseprotected
MyDrillBase(MyEntity drillEntity, MyParticleEffectsIDEnum dustEffectId, MyParticleEffectsIDEnum dustEffectStonesId, MyParticleEffectsIDEnum sparksEffectId, MyDrillSensorBase sensor, MyDrillCutOut cutOut, float animationSlowdownTimeInSeconds, float floatingObjectSpawnOffset, float floatingObjectSpawnRadius, float inventoryCollectionRatio=0f)Sandbox.Game.Weapons.MyDrillBaseinline
OnWorldPositionChanged(MatrixD worldMatrix)Sandbox.Game.Weapons.MyDrillBaseinline
OutputInventorySandbox.Game.Weapons.MyDrillBase
PerformCameraShake()Sandbox.Game.Weapons.MyDrillBaseinline
SensorSandbox.Game.Weapons.MyDrillBase
SparkEffectSandbox.Game.Weapons.MyDrillBase
StopDrill()Sandbox.Game.Weapons.MyDrillBaseinline
StopLoopSound()Sandbox.Game.Weapons.MyDrillBaseinline
StopSparkParticles()Sandbox.Game.Weapons.MyDrillBaseinline
TryDrillBlocks(MyCubeGrid grid, Vector3 worldPoint, bool onlyCheck, out MyStringHash blockMaterial)Sandbox.Game.Weapons.MyDrillBaseinlineprotectedvirtual
TryDrillVoxels(MyVoxelBase voxels, Vector3D hitPosition, bool collectOre, bool onlyCheck, bool applyDamagedMaterial)Sandbox.Game.Weapons.MyDrillBaseinlineprotectedvirtual
UpdateAfterSimulation()Sandbox.Game.Weapons.MyDrillBaseinline
UpdateSoundEmitter()Sandbox.Game.Weapons.MyDrillBaseinline
VoxelHarvestRatioSandbox.Game.Weapons.MyDrillBase