AnimationMaxSpeedRatio | Sandbox.Game.Weapons.MyDrillBase | |
Close() | Sandbox.Game.Weapons.MyDrillBase | inlinevirtual |
CreateParticles(Vector3D position, bool createDust, bool createSparks, bool createStones) | Sandbox.Game.Weapons.MyDrillBase | inlineprotected |
CurrentLoopCueEnum | Sandbox.Game.Weapons.MyDrillBase | |
CutOut | Sandbox.Game.Weapons.MyDrillBase | |
DebugDraw() | Sandbox.Game.Weapons.MyDrillBase | inline |
Drill(bool collectOre=true, bool performCutout=true, bool assignDamagedMaterial=false, float speedMultiplier=1f) | Sandbox.Game.Weapons.MyDrillBase | inline |
DustParticles | Sandbox.Game.Weapons.MyDrillBase | |
IgnoredEntities | Sandbox.Game.Weapons.MyDrillBase | |
IsDrilling | Sandbox.Game.Weapons.MyDrillBase | |
m_cutOut | Sandbox.Game.Weapons.MyDrillBase | protected |
m_drilledMaterialBuffer | Sandbox.Game.Weapons.MyDrillBase | protected |
m_drillEntity | Sandbox.Game.Weapons.MyDrillBase | protected |
m_drillMaterial | Sandbox.Game.Weapons.MyDrillBase | |
m_floatingObjectSpawnOffset | Sandbox.Game.Weapons.MyDrillBase | protected |
m_floatingObjectSpawnRadius | Sandbox.Game.Weapons.MyDrillBase | protected |
m_idleSoundLoop | Sandbox.Game.Weapons.MyDrillBase | |
m_metalMaterial | Sandbox.Game.Weapons.MyDrillBase | protected |
m_particleEffectsEnabled | Sandbox.Game.Weapons.MyDrillBase | protected |
m_rockMaterial | Sandbox.Game.Weapons.MyDrillBase | protected |
m_sensor | Sandbox.Game.Weapons.MyDrillBase | protected |
MyDrillBase(MyEntity drillEntity, MyParticleEffectsIDEnum dustEffectId, MyParticleEffectsIDEnum dustEffectStonesId, MyParticleEffectsIDEnum sparksEffectId, MyDrillSensorBase sensor, MyDrillCutOut cutOut, float animationSlowdownTimeInSeconds, float floatingObjectSpawnOffset, float floatingObjectSpawnRadius, float inventoryCollectionRatio=0f) | Sandbox.Game.Weapons.MyDrillBase | inline |
OnWorldPositionChanged(MatrixD worldMatrix) | Sandbox.Game.Weapons.MyDrillBase | inline |
OutputInventory | Sandbox.Game.Weapons.MyDrillBase | |
PerformCameraShake() | Sandbox.Game.Weapons.MyDrillBase | inline |
Sensor | Sandbox.Game.Weapons.MyDrillBase | |
SparkEffect | Sandbox.Game.Weapons.MyDrillBase | |
StopDrill() | Sandbox.Game.Weapons.MyDrillBase | inline |
StopLoopSound() | Sandbox.Game.Weapons.MyDrillBase | inline |
StopSparkParticles() | Sandbox.Game.Weapons.MyDrillBase | inline |
TryDrillBlocks(MyCubeGrid grid, Vector3 worldPoint, bool onlyCheck, out MyStringHash blockMaterial) | Sandbox.Game.Weapons.MyDrillBase | inlineprotectedvirtual |
TryDrillVoxels(MyVoxelBase voxels, Vector3D hitPosition, bool collectOre, bool onlyCheck, bool applyDamagedMaterial) | Sandbox.Game.Weapons.MyDrillBase | inlineprotectedvirtual |
UpdateAfterSimulation() | Sandbox.Game.Weapons.MyDrillBase | inline |
UpdateSoundEmitter() | Sandbox.Game.Weapons.MyDrillBase | inline |
VoxelHarvestRatio | Sandbox.Game.Weapons.MyDrillBase | |