| AnimationMaxSpeedRatio | Sandbox.Game.Weapons.MyDrillBase | |
| Close() | Sandbox.Game.Weapons.MyDrillBase | inlinevirtual |
| CreateParticles(Vector3D position, bool createDust, bool createSparks, bool createStones) | Sandbox.Game.Weapons.MyDrillBase | inlineprotected |
| CurrentLoopCueEnum | Sandbox.Game.Weapons.MyDrillBase | |
| CutOut | Sandbox.Game.Weapons.MyDrillBase | |
| DebugDraw() | Sandbox.Game.Weapons.MyDrillBase | inline |
| Drill(bool collectOre=true, bool performCutout=true, bool assignDamagedMaterial=false, float speedMultiplier=1f) | Sandbox.Game.Weapons.MyDrillBase | inline |
| DustParticles | Sandbox.Game.Weapons.MyDrillBase | |
| IgnoredEntities | Sandbox.Game.Weapons.MyDrillBase | |
| IsDrilling | Sandbox.Game.Weapons.MyDrillBase | |
| m_cutOut | Sandbox.Game.Weapons.MyDrillBase | protected |
| m_drilledMaterialBuffer | Sandbox.Game.Weapons.MyDrillBase | protected |
| m_drillEntity | Sandbox.Game.Weapons.MyDrillBase | protected |
| m_drillMaterial | Sandbox.Game.Weapons.MyDrillBase | |
| m_floatingObjectSpawnOffset | Sandbox.Game.Weapons.MyDrillBase | protected |
| m_floatingObjectSpawnRadius | Sandbox.Game.Weapons.MyDrillBase | protected |
| m_idleSoundLoop | Sandbox.Game.Weapons.MyDrillBase | |
| m_metalMaterial | Sandbox.Game.Weapons.MyDrillBase | protected |
| m_particleEffectsEnabled | Sandbox.Game.Weapons.MyDrillBase | protected |
| m_rockMaterial | Sandbox.Game.Weapons.MyDrillBase | protected |
| m_sensor | Sandbox.Game.Weapons.MyDrillBase | protected |
| MyDrillBase(MyEntity drillEntity, MyParticleEffectsIDEnum dustEffectId, MyParticleEffectsIDEnum dustEffectStonesId, MyParticleEffectsIDEnum sparksEffectId, MyDrillSensorBase sensor, MyDrillCutOut cutOut, float animationSlowdownTimeInSeconds, float floatingObjectSpawnOffset, float floatingObjectSpawnRadius, float inventoryCollectionRatio=0f) | Sandbox.Game.Weapons.MyDrillBase | inline |
| OnWorldPositionChanged(MatrixD worldMatrix) | Sandbox.Game.Weapons.MyDrillBase | inline |
| OutputInventory | Sandbox.Game.Weapons.MyDrillBase | |
| PerformCameraShake() | Sandbox.Game.Weapons.MyDrillBase | inline |
| Sensor | Sandbox.Game.Weapons.MyDrillBase | |
| SparkEffect | Sandbox.Game.Weapons.MyDrillBase | |
| StopDrill() | Sandbox.Game.Weapons.MyDrillBase | inline |
| StopLoopSound() | Sandbox.Game.Weapons.MyDrillBase | inline |
| StopSparkParticles() | Sandbox.Game.Weapons.MyDrillBase | inline |
| TryDrillBlocks(MyCubeGrid grid, Vector3 worldPoint, bool onlyCheck, out MyStringHash blockMaterial) | Sandbox.Game.Weapons.MyDrillBase | inlineprotectedvirtual |
| TryDrillVoxels(MyVoxelBase voxels, Vector3D hitPosition, bool collectOre, bool onlyCheck, bool applyDamagedMaterial) | Sandbox.Game.Weapons.MyDrillBase | inlineprotectedvirtual |
| UpdateAfterSimulation() | Sandbox.Game.Weapons.MyDrillBase | inline |
| UpdateSoundEmitter() | Sandbox.Game.Weapons.MyDrillBase | inline |
| VoxelHarvestRatio | Sandbox.Game.Weapons.MyDrillBase | |