Space Engineers
Sandbox.Game.SessionComponents.MyHighlightSystem Member List

This is the complete list of members for Sandbox.Game.SessionComponents.MyHighlightSystem, including all inherited members.

AfterLoadData()VRage.Game.Components.MySessionComponentBaseinline
BeforeStart()VRage.Game.Components.MySessionComponentBaseinlinevirtual
ComponentTypeVRage.Game.Components.MySessionComponentBase
DebugNameVRage.Game.Components.MySessionComponentBase
DefinitionVRage.Game.Components.MySessionComponentBase
DependenciesVRage.Game.Components.MySessionComponentBase
Draw()VRage.Game.Components.MySessionComponentBaseinlinevirtual
ExclusiveHighlightAcceptedSandbox.Game.SessionComponents.MyHighlightSystem
ExclusiveHighlightRejectedSandbox.Game.SessionComponents.MyHighlightSystem
GetObjectBuilder()VRage.Game.Components.MySessionComponentBaseinlinevirtual
HandleInput()VRage.Game.Components.MySessionComponentBaseinlinevirtual
HighlightAcceptedSandbox.Game.SessionComponents.MyHighlightSystem
HighlightRejectedSandbox.Game.SessionComponents.MyHighlightSystem
Init(MyObjectBuilder_SessionComponent sessionComponent)VRage.Game.Components.MySessionComponentBaseinlinevirtual
InitFromDefinition(MySessionComponentDefinition definition)VRage.Game.Components.MySessionComponentBaseinlinevirtual
InitializedVRage.Game.Components.MySessionComponentBase
IsHighlighted(long entityId)Sandbox.Game.SessionComponents.MyHighlightSysteminline
IsRequiredByGameVRage.Game.Components.MySessionComponentBase
IsReserved(long entityId)Sandbox.Game.SessionComponents.MyHighlightSysteminline
LoadData()VRage.Game.Components.MySessionComponentBaseinlinevirtual
LoadedVRage.Game.Components.MySessionComponentBase
MyHighlightSystem()Sandbox.Game.SessionComponents.MyHighlightSysteminline
MySessionComponentBase()VRage.Game.Components.MySessionComponentBaseinline
ObjectBuilderTypeVRage.Game.Components.MySessionComponentBase
PriorityVRage.Game.Components.MySessionComponentBase
RequestHighlightChange(MyHighlightData data)Sandbox.Game.SessionComponents.MyHighlightSysteminline
RequestHighlightChangeExclusive(MyHighlightData data, int exclusiveKey=-1)Sandbox.Game.SessionComponents.MyHighlightSysteminline
SaveData()VRage.Game.Components.MySessionComponentBaseinlinevirtual
SessionVRage.Game.Components.MySessionComponentBase
SetUpdateOrder(MyUpdateOrder order)VRage.Game.Components.MySessionComponentBaseinline
Simulate()VRage.Game.Components.MySessionComponentBaseinlinevirtual
ToString()VRage.Game.Components.MySessionComponentBaseinline
UnloadData()VRage.Game.Components.MySessionComponentBaseinlineprotectedvirtual
UnloadDataConditional()VRage.Game.Components.MySessionComponentBaseinline
UpdateAfterSimulation()VRage.Game.Components.MySessionComponentBaseinlinevirtual
UpdateBeforeSimulation()VRage.Game.Components.MySessionComponentBaseinlinevirtual
UpdatedBeforeInit()VRage.Game.Components.MySessionComponentBaseinlinevirtual
UpdateOrderVRage.Game.Components.MySessionComponentBase
UpdatingStopped()VRage.Game.Components.MySessionComponentBaseinlinevirtual