Space Engineers
Sandbox.Game.SessionComponents.Clipboard.MyClipboardComponent Member List

This is the complete list of members for Sandbox.Game.SessionComponents.Clipboard.MyClipboardComponent, including all inherited members.

ActivateFloatingObjectClipboard(MyObjectBuilder_FloatingObject floatingObject, Vector3 centerDeltaDirection, float dragVectorLength)Sandbox.Game.SessionComponents.Clipboard.MyClipboardComponentinline
ActivateVoxelClipboard(MyObjectBuilder_EntityBase voxelMap, IMyStorage storage, Vector3 centerDeltaDirection, float dragVectorLength)Sandbox.Game.SessionComponents.Clipboard.MyClipboardComponentinline
AfterLoadData()VRage.Game.Components.MySessionComponentBaseinline
BeforeStart()VRage.Game.Components.MySessionComponentBaseinlinevirtual
ClipboardSandbox.Game.SessionComponents.Clipboard.MyClipboardComponent
ClipboardDefinitionSandbox.Game.SessionComponents.Clipboard.MyClipboardComponentstatic
ComponentTypeVRage.Game.Components.MySessionComponentBase
DeactivateCopyPaste(bool clear=false)Sandbox.Game.SessionComponents.Clipboard.MyClipboardComponentinline
DeactivateCopyPasteFloatingObject(bool clear=false)Sandbox.Game.SessionComponents.Clipboard.MyClipboardComponentinline
DeactivateCopyPasteVoxel(bool clear=false)Sandbox.Game.SessionComponents.Clipboard.MyClipboardComponentinline
DebugNameVRage.Game.Components.MySessionComponentBase
DefinitionVRage.Game.Components.MySessionComponentBase
DependenciesVRage.Game.Components.MySessionComponentBase
Draw()VRage.Game.Components.MySessionComponentBaseinlinevirtual
FreePlacementTargetSandbox.Game.SessionComponents.Clipboard.MyClipboardComponent
GetObjectBuilder()VRage.Game.Components.MySessionComponentBaseinlinevirtual
HandleGameInput()Sandbox.Game.SessionComponents.Clipboard.MyClipboardComponentinline
HandleInput()VRage.Game.Components.MySessionComponentBaseinlinevirtual
Init(MyObjectBuilder_SessionComponent sessionComponent)Sandbox.Game.SessionComponents.Clipboard.MyClipboardComponentinlinevirtual
InitFromDefinition(MySessionComponentDefinition definition)Sandbox.Game.SessionComponents.Clipboard.MyClipboardComponentinlinevirtual
InitializedVRage.Game.Components.MySessionComponentBase
IsRequiredByGameVRage.Game.Components.MySessionComponentBase
LoadData()Sandbox.Game.SessionComponents.Clipboard.MyClipboardComponentinlinevirtual
LoadedVRage.Game.Components.MySessionComponentBase
m_rotationControlsSandbox.Game.SessionComponents.Clipboard.MyClipboardComponentprotectedstatic
m_rotationDirectionsSandbox.Game.SessionComponents.Clipboard.MyClipboardComponentprotectedstatic
m_rotationHintRotatingSandbox.Game.SessionComponents.Clipboard.MyClipboardComponentprotected
m_rotationHintsSandbox.Game.SessionComponents.Clipboard.MyClipboardComponentprotected
MySessionComponentBase()VRage.Game.Components.MySessionComponentBaseinline
ObjectBuilderTypeVRage.Game.Components.MySessionComponentBase
OnLostFocus()Sandbox.Game.SessionComponents.Clipboard.MyClipboardComponentinline
PrepareCharacterCollisionPoints(List< Vector3D > outList)Sandbox.Game.SessionComponents.Clipboard.MyClipboardComponentinlinestatic
PriorityVRage.Game.Components.MySessionComponentBase
SaveData()VRage.Game.Components.MySessionComponentBaseinlinevirtual
SessionVRage.Game.Components.MySessionComponentBase
SetUpdateOrder(MyUpdateOrder order)VRage.Game.Components.MySessionComponentBaseinline
Simulate()VRage.Game.Components.MySessionComponentBaseinlinevirtual
SpectatorIsBuildingSandbox.Game.SessionComponents.Clipboard.MyClipboardComponentstatic
StaticSandbox.Game.SessionComponents.Clipboard.MyClipboardComponentstatic
ToString()VRage.Game.Components.MySessionComponentBaseinline
UnloadData()Sandbox.Game.SessionComponents.Clipboard.MyClipboardComponentinlineprotectedvirtual
UnloadDataConditional()VRage.Game.Components.MySessionComponentBaseinline
UpdateAfterSimulation()VRage.Game.Components.MySessionComponentBaseinlinevirtual
UpdateBeforeSimulation()Sandbox.Game.SessionComponents.Clipboard.MyClipboardComponentinlinevirtual
UpdatedBeforeInit()VRage.Game.Components.MySessionComponentBaseinlinevirtual
UpdateOrderVRage.Game.Components.MySessionComponentBase
UpdatingStopped()VRage.Game.Components.MySessionComponentBaseinlinevirtual