Space Engineers
Sandbox.Game.Replication.StateGroups.MyPropertySyncStateGroup Member List

This is the complete list of members for Sandbox.Game.Replication.StateGroups.MyPropertySyncStateGroup, including all inherited members.

ClientUpdate(MyTimeSpan clientTimestamp)Sandbox.Game.Replication.StateGroups.MyPropertySyncStateGroupinline
CreateClientData(MyClientStateBase forClient)Sandbox.Game.Replication.StateGroups.MyPropertySyncStateGroupinline
Destroy()Sandbox.Game.Replication.StateGroups.MyPropertySyncStateGroupinline
DestroyClientData(MyClientStateBase forClient)Sandbox.Game.Replication.StateGroups.MyPropertySyncStateGroupinline
ForceSend(MyClientStateBase clientData)Sandbox.Game.Replication.StateGroups.MyPropertySyncStateGroupinline
GetGroupPriority(int frameCountWithoutSync, MyClientInfo client)Sandbox.Game.Replication.StateGroups.MyPropertySyncStateGroupinlinevirtual
GlobalValidateSandbox.Game.Replication.StateGroups.MyPropertySyncStateGroup
GroupTypeSandbox.Game.Replication.StateGroups.MyPropertySyncStateGroup
IsStillDirty(EndpointId forClient)Sandbox.Game.Replication.StateGroups.MyPropertySyncStateGroupinline
MarkDirty()Sandbox.Game.Replication.StateGroups.MyPropertySyncStateGroupinline
MyPropertySyncStateGroup(IMyReplicable ownerReplicable, SyncType syncType)Sandbox.Game.Replication.StateGroups.MyPropertySyncStateGroupinline
OnAck(MyClientStateBase forClient, byte packetId, bool delivered)Sandbox.Game.Replication.StateGroups.MyPropertySyncStateGroupinline
OwnerSandbox.Game.Replication.StateGroups.MyPropertySyncStateGroup
PriorityAdjustSandbox.Game.Replication.StateGroups.MyPropertySyncStateGroup
PriorityAdjustDelegate(int frameCountWithoutSync, MyClientStateBase clientState, float basePriority)Sandbox.Game.Replication.StateGroups.MyPropertySyncStateGroup
PropertyCountSandbox.Game.Replication.StateGroups.MyPropertySyncStateGroup
Serialize(BitStream stream, EndpointId forClient, MyTimeSpan timestamp, byte packetId, int maxBitPosition)Sandbox.Game.Replication.StateGroups.MyPropertySyncStateGroupinline
TimestampReset(MyTimeSpan timestamp)Sandbox.Game.Replication.StateGroups.MyPropertySyncStateGroupinline