Add(MySnapshot snapshot, MyTimeSpan timestamp) | Sandbox.Game.Replication.History.MySnapshotHistory | inline |
ApplyDelta(MyTimeSpan timestamp, MySnapshot delta) | Sandbox.Game.Replication.History.MySnapshotHistory | inline |
ApplyDeltaAngularVelocity(MyTimeSpan timestamp, Vector3 angularVelocityDelta) | Sandbox.Game.Replication.History.MySnapshotHistory | inline |
ApplyDeltaLinearVelocity(MyTimeSpan timestamp, Vector3 linearVelocityDelta) | Sandbox.Game.Replication.History.MySnapshotHistory | inline |
ApplyDeltaPosition(MyTimeSpan timestamp, Vector3D positionDelta) | Sandbox.Game.Replication.History.MySnapshotHistory | inline |
ApplyDeltaRotation(MyTimeSpan timestamp, Quaternion rotationDelta) | Sandbox.Game.Replication.History.MySnapshotHistory | inline |
DELAY | Sandbox.Game.Replication.History.MySnapshotHistory | static |
Empty() | Sandbox.Game.Replication.History.MySnapshotHistory | inline |
Get(MyTimeSpan clientTimestamp, MyTimeSpan delay) | Sandbox.Game.Replication.History.MySnapshotHistory | inline |
GetItem(MyTimeSpan clientTimestamp) | Sandbox.Game.Replication.History.MySnapshotHistory | inline |
GetLast() | Sandbox.Game.Replication.History.MySnapshotHistory | inline |
GetSimilar(MyTimeSpan clientTimestamp, Vector3 linearVelocity) | Sandbox.Game.Replication.History.MySnapshotHistory | inline |
OverwriteLinearVelocityUntil(MyTimeSpan timestamp, Vector3 linearVelocity, float maxLinVel) | Sandbox.Game.Replication.History.MySnapshotHistory | inline |
OverwriteRotation(MyTimeSpan timestamp, Quaternion rotation) | Sandbox.Game.Replication.History.MySnapshotHistory | inline |
Prune(MyTimeSpan clientTimestamp, MyTimeSpan delay, int leaveCount=2) | Sandbox.Game.Replication.History.MySnapshotHistory | inline |
PruneTooOld(MyTimeSpan clientTimestamp) | Sandbox.Game.Replication.History.MySnapshotHistory | inline |
Reset() | Sandbox.Game.Replication.History.MySnapshotHistory | inline |
SnapshotType enum name | Sandbox.Game.Replication.History.MySnapshotHistory | |
ToString() | Sandbox.Game.Replication.History.MySnapshotHistory | inline |
ToStringRotation() | Sandbox.Game.Replication.History.MySnapshotHistory | inline |
ToStringTimestamps() | Sandbox.Game.Replication.History.MySnapshotHistory | inline |