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Space Engineers
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This is the complete list of members for Sandbox.Game.MyInventory, including all inherited members.
| Add(IMyInventoryItem item, MyFixedPoint amount) | Sandbox.Game.MyInventory | inlinevirtual |
| AddBlockAndRemoveFromGrid(MySlimBlock block) | Sandbox.Game.MyInventory | inline |
| AddBlocks(MyCubeBlockDefinition blockDef, MyFixedPoint amount) | Sandbox.Game.MyInventory | inline |
| AddEntity(IMyEntity entity, bool blockManipulatedEntity=true) | Sandbox.Game.MyInventory | inline |
| AddGrid(MyCubeGrid grid) | Sandbox.Game.MyInventory | inline |
| AddItemClient(int position, MyPhysicalInventoryItem item) | Sandbox.Game.MyInventory | inline |
| AddItems(MyFixedPoint amount, MyObjectBuilder_Base objectBuilder) | Sandbox.Game.MyInventory | inlinevirtual |
| VRage::Game::ModAPI::IMyInventory.AddItems(VRage.MyFixedPoint amount, MyObjectBuilder_PhysicalObject objectBuilder, int index=-1) | VRage.Game.ModAPI.IMyInventory | |
| ApplyChanges(List< MyComponentChange > changes) | Sandbox.Game.MyInventory | inlinevirtual |
| BeforeContentsChanged | VRage.Game.Entity.MyInventoryBase | |
| BeforeRemovedFromContainer | VRage.Game.Components.MyEntityComponentBase | |
| CanItemsBeAdded(MyFixedPoint amount, MyDefinitionId contentId) | Sandbox.Game.MyInventory | inline |
| CanItemsBeAdded(MyFixedPoint amount, MyDefinitionId contentId, MyFixedPoint maxVolume, MyFixedPoint maxMass, MyFixedPoint currentVolume, MyFixedPoint currentMass) | Sandbox.Game.MyInventory | inlinestatic |
| VRage::Game::ModAPI::Ingame::IMyInventory.CanItemsBeAdded(VRage.MyFixedPoint amount, SerializableDefinitionId contentId) | VRage.Game.ModAPI.Ingame.IMyInventory | |
| CargoPercentage | Sandbox.Game.MyInventory | |
| CheckConstraint(MyDefinitionId contentId) | Sandbox.Game.MyInventory | inline |
| Clear(bool sync=true) | Sandbox.Game.MyInventory | inline |
| ClearItems() | Sandbox.Game.MyInventory | inline |
| ComponentTypeDebugString | VRage.Game.Entity.MyInventoryBase | |
| ComputeAmountThatFits(MyDefinitionId contentId, float volumeRemoved=0, float massRemoved=0) | Sandbox.Game.MyInventory | inlinevirtual |
| ComputeAmountThatFits(MyBlueprintDefinitionBase blueprint) | Sandbox.Game.MyInventory | inline |
| Constraint | Sandbox.Game.MyInventory | |
| ConsumeItem(MyDefinitionId itemId, MyFixedPoint amount, long consumerEntityId=0) | Sandbox.Game.MyInventory | inlinevirtual |
| Container | VRage.Game.Components.MyEntityComponentBase | |
| ContainerBase | VRage.Game.Components.MyComponentBase | |
| ContainItems(MyFixedPoint amount, MyObjectBuilder_PhysicalObject ob) | Sandbox.Game.MyInventory | inline |
| ContainItems(MyFixedPoint?amount, MyDefinitionId contentId, MyItemFlags flags=MyItemFlags.None) | Sandbox.Game.MyInventory | inline |
| VRage::Game::ModAPI::Ingame::IMyInventory.ContainItems(VRage.MyFixedPoint amount, MyObjectBuilder_PhysicalObject ob) | VRage.Game.ModAPI.Ingame.IMyInventory | |
| ContentsChanged | VRage.Game.Entity.MyInventoryBase | |
| CountItems(Dictionary< MyDefinitionId, MyFixedPoint > itemCounts) | Sandbox.Game.MyInventory | inlinevirtual |
| CurrentMass | Sandbox.Game.MyInventory | |
| CurrentVolume | Sandbox.Game.MyInventory | |
| DebugAddItems(MyFixedPoint amount, MyObjectBuilder_Base objectBuilder) | Sandbox.Game.MyInventory | inline |
| Deserialize(MyObjectBuilder_ComponentBase builder) | Sandbox.Game.MyInventory | inlinevirtual |
| DropItem(int itemIndex, MyFixedPoint amount) | Sandbox.Game.MyInventory | inline |
| DropItemById(uint itemId, MyFixedPoint amount) | Sandbox.Game.MyInventory | inline |
| Empty() | Sandbox.Game.MyInventory | inline |
| Entity | VRage.Game.Components.MyEntityComponentBase | |
| FilterItemsUsingConstraint() | Sandbox.Game.MyInventory | inline |
| FindFreeSlotSpace(MyDefinitionId contentId, IMyInventoryItemAdapter adapter) | Sandbox.Game.MyInventory | inline |
| FindItem(MyDefinitionId contentId) | Sandbox.Game.MyInventory | inline |
| FindItem(Func< MyPhysicalInventoryItem, bool > predicate) | Sandbox.Game.MyInventory | inline |
| FindUsableItem(MyDefinitionId contentId) | Sandbox.Game.MyInventory | inline |
| FixInventoryVolume(float newValue) | Sandbox.Game.MyInventory | inline |
| ForcedPriority | Sandbox.Game.MyInventory | |
| GenerateContent(MyContainerTypeDefinition containerDefinition) | Sandbox.Game.MyInventory | inline |
| GetAs< T >() | VRage.Game.Components.MyComponentBase | inlinevirtual |
| GetFlags() | Sandbox.Game.MyInventory | inline |
| GetInventoryCount() | Sandbox.Game.MyInventory | inlinevirtual |
| GetItemAmount(MyDefinitionId contentId, MyItemFlags flags=MyItemFlags.None, bool substitute=false) | Sandbox.Game.MyInventory | inlinevirtual |
| GetItemByID(uint id) | Sandbox.Game.MyInventory | inline |
| GetItemIndexById(uint id) | Sandbox.Game.MyInventory | inline |
| GetItems() | Sandbox.Game.MyInventory | inlinevirtual |
| GetItemsCount() | Sandbox.Game.MyInventory | inlinevirtual |
| GetItemVolumeAndMass(MyDefinitionId contentId, out float itemMass, out float itemVolume) | Sandbox.Game.MyInventory | inlinestatic |
| GetObjectBuilder() | Sandbox.Game.MyInventory | inline |
| Init(MyObjectBuilder_Inventory objectBuilder) | Sandbox.Game.MyInventory | inline |
| Init(MyComponentDefinitionBase definition) | Sandbox.Game.MyInventory | inlinevirtual |
| InventoryId | VRage.Game.Entity.MyInventoryBase | |
| InventoryIdx | Sandbox.Game.MyInventory | |
| IsFull | Sandbox.Game.MyInventory | |
| IsItemAt(int position) | Sandbox.Game.MyInventory | inline |
| IsSerialized() | VRage.Game.Entity.MyInventoryBase | inlinevirtual |
| IsUniqueId(uint idToTest) | Sandbox.Game.MyInventory | inline |
| ItemsCanBeAdded(MyFixedPoint amount, IMyInventoryItem item) | Sandbox.Game.MyInventory | inlinevirtual |
| ItemsCanBeRemoved(MyFixedPoint amount, IMyInventoryItem item) | Sandbox.Game.MyInventory | inlinevirtual |
| IterateInventory(int searchIndex, int currentIndex=0) | Sandbox.Game.MyInventory | inlinevirtual |
| MaxItemCount | Sandbox.Game.MyInventory | |
| MaxMass | Sandbox.Game.MyInventory | |
| MaxVolume | Sandbox.Game.MyInventory | |
| MyInventory() | Sandbox.Game.MyInventory | inline |
| MyInventory(float maxVolume, Vector3 size, MyInventoryFlags flags) | Sandbox.Game.MyInventory | inline |
| MyInventory(float maxVolume, float maxMass, Vector3 size, MyInventoryFlags flags) | Sandbox.Game.MyInventory | inline |
| MyInventory(MyFixedPoint maxVolume, MyFixedPoint maxMass, Vector3 size, MyInventoryFlags flags) | Sandbox.Game.MyInventory | inline |
| MyInventory(MyObjectBuilder_InventoryDefinition definition, MyInventoryFlags flags) | Sandbox.Game.MyInventory | inline |
| MyInventoryBase(string inventoryId) | VRage.Game.Entity.MyInventoryBase | inline |
| OnAddedToContainer() | VRage.Game.Components.MyEntityComponentBase | inlinevirtual |
| OnAddedToScene() | VRage.Game.Components.MyComponentBase | inlinevirtual |
| OnAfterAddedToContainer | VRage.Game.Components.MyEntityComponentBase | static |
| OnBeforeContentsChanged() | Sandbox.Game.MyInventory | inlinevirtual |
| OnBeforeRemovedFromContainer() | VRage.Game.Components.MyEntityComponentBase | inlinevirtual |
| OnContentsChanged() | Sandbox.Game.MyInventory | inlinevirtual |
| OnOwnerChanged() | VRage.Game.Entity.MyInventoryBase | inlineprotected |
| OnRemovedFromScene() | VRage.Game.Components.MyComponentBase | inlinevirtual |
| Owner | Sandbox.Game.MyInventory | |
| OwnerChanged | VRage.Game.Entity.MyInventoryBase | |
| PickupItem(MyFloatingObject obj, MyFixedPoint amount) | Sandbox.Game.MyInventory | inline |
| RaiseBeforeContentsChanged() | VRage.Game.Entity.MyInventoryBase | inline |
| RaiseContentsChanged() | VRage.Game.Entity.MyInventoryBase | inline |
| Refresh() | Sandbox.Game.MyInventory | inline |
| Remove(IMyInventoryItem item, MyFixedPoint amount) | Sandbox.Game.MyInventory | inlinevirtual |
| RemoveEntityOnEmpty | VRage.Game.Entity.MyInventoryBase | |
| RemoveItemClient(uint itemId) | Sandbox.Game.MyInventory | inline |
| RemoveItems(uint itemId, MyFixedPoint?amount=null, bool sendEvent=true, bool spawn=false, MatrixD?spawnPos=null) | Sandbox.Game.MyInventory | inline |
| VRage::Game::ModAPI::IMyInventory.RemoveItems(uint itemId, VRage.MyFixedPoint?amount=null, bool sendEvent=true, bool spawn=false) | VRage.Game.ModAPI.IMyInventory | |
| RemoveItemsAt(int itemIndex, MyFixedPoint?amount=null, bool sendEvent=true, bool spawn=false, MatrixD?spawnPos=null) | Sandbox.Game.MyInventory | inline |
| VRage::Game::ModAPI::IMyInventory.RemoveItemsAt(int itemIndex, VRage.MyFixedPoint?amount=null, bool sendEvent=true, bool spawn=false) | VRage.Game.ModAPI.IMyInventory | |
| RemoveItemsInternal(uint itemId, MyFixedPoint amount, bool sendEvent=true) | Sandbox.Game.MyInventory | inline |
| RemoveItemsOfType(MyFixedPoint amount, MyObjectBuilder_PhysicalObject objectBuilder, bool spawn=false) | Sandbox.Game.MyInventory | inline |
| RemoveItemsOfType(MyFixedPoint amount, MyDefinitionId contentId, MyItemFlags flags=MyItemFlags.None, bool spawn=false) | Sandbox.Game.MyInventory | inlinevirtual |
| VRage::Game::ModAPI::IMyInventory.RemoveItemsOfType(VRage.MyFixedPoint amount, MyObjectBuilder_PhysicalObject objectBuilder, bool spawn=false) | VRage.Game.ModAPI.IMyInventory | |
| VRage::Game::ModAPI::IMyInventory.RemoveItemsOfType(VRage.MyFixedPoint amount, SerializableDefinitionId contentId, MyItemFlags flags=MyItemFlags.None, bool spawn=false) | VRage.Game.ModAPI.IMyInventory | |
| ResetVolume() | Sandbox.Game.MyInventory | inline |
| Serialize(bool copy=false) | Sandbox.Game.MyInventory | inlinevirtual |
| SetContainer(MyComponentContainer container) | VRage.Game.Components.MyComponentBase | inlinevirtual |
| SetFlags(MyInventoryFlags flags) | Sandbox.Game.MyInventory | inline |
| SwapItemClient(int position, int newPosition) | Sandbox.Game.MyInventory | inline |
| SyncType | Sandbox.Game.MyInventory | |
| TakeFloatingObject(MyFloatingObject obj) | Sandbox.Game.MyInventory | inline |
| TestEntityForPickup(MyEntity entity, Vector3D?hitPosition, out MyDefinitionId entityDefId, bool blockManipulatedEntity=true) | Sandbox.Game.MyInventory | inline |
| ToString() | VRage.Game.Entity.MyInventoryBase | inline |
| Transfer(MyInventory src, MyInventory dst, MyDefinitionId contentId, MyItemFlags flags=MyItemFlags.None, MyFixedPoint?amount=null, bool spawn=false) | Sandbox.Game.MyInventory | inlinestatic |
| Transfer(MyInventory src, MyInventory dst, uint srcItemId, int dstIdx=-1, MyFixedPoint?amount=null, bool spawn=false) | Sandbox.Game.MyInventory | inlinestatic |
| TransferAll(MyInventory src, MyInventory dst) | Sandbox.Game.MyInventory | inlinestatic |
| TransferByUser(MyInventory src, MyInventory dst, uint srcItemId, int dstIdx=-1, MyFixedPoint?amount=null) | Sandbox.Game.MyInventory | inlinestatic |
| TransferItemFrom(MyInventory sourceInventory, int sourceItemIndex, int?targetItemIndex=null, bool?stackIfPossible=null, MyFixedPoint?amount=null) | Sandbox.Game.MyInventory | inline |
| VRage::Game::ModAPI::Ingame::IMyInventory.TransferItemFrom(IMyInventory sourceInventory, int sourceItemIndex, int?targetItemIndex=null, bool?stackIfPossible=null, VRage.MyFixedPoint?amount=null) | VRage.Game.ModAPI.Ingame.IMyInventory | |
| VRage::Game::ModAPI::IMyInventory.TransferItemFrom(VRage.Game.ModAPI.Ingame.IMyInventory sourceInventory, int sourceItemIndex, int?targetItemIndex=null, bool?stackIfPossible=null, VRage.MyFixedPoint?amount=null, bool checkConnection=true) | VRage.Game.ModAPI.IMyInventory | |
| TransferItemsFrom(MyInventoryBase sourceInventory, IMyInventoryItem item, MyFixedPoint amount) | Sandbox.Game.MyInventory | inlinevirtual |
| VRage::Game::ModAPI::Ingame::IMyInventory.TransferItemTo(IMyInventory dst, int sourceItemIndex, int?targetItemIndex=null, bool?stackIfPossible=null, VRage.MyFixedPoint?amount=null) | VRage.Game.ModAPI.Ingame.IMyInventory | |
| VRage::Game::ModAPI::IMyInventory.TransferItemTo(VRage.Game.ModAPI.Ingame.IMyInventory dst, int sourceItemIndex, int?targetItemIndex=null, bool?stackIfPossible=null, VRage.MyFixedPoint?amount=null, bool checkConnection=true) | VRage.Game.ModAPI.IMyInventory | |
| UpdateGasAmount() | Sandbox.Game.MyInventory | inline |
| UpdateItem(MyDefinitionId contentId, uint?itemId=null, float?amount=null, float?itemHP=null) | Sandbox.Game.MyInventory | inline |
| UpdateItemAmoutClient(uint itemId, MyFixedPoint amount) | Sandbox.Game.MyInventory | inline |
| UserData | Sandbox.Game.MyInventory | |
| VolumeFillFactor | Sandbox.Game.MyInventory |
1.8.8