Space Engineers
|
This is the complete list of members for Sandbox.Game.MyInventory, including all inherited members.
Add(IMyInventoryItem item, MyFixedPoint amount) | Sandbox.Game.MyInventory | inlinevirtual |
AddBlockAndRemoveFromGrid(MySlimBlock block) | Sandbox.Game.MyInventory | inline |
AddBlocks(MyCubeBlockDefinition blockDef, MyFixedPoint amount) | Sandbox.Game.MyInventory | inline |
AddEntity(IMyEntity entity, bool blockManipulatedEntity=true) | Sandbox.Game.MyInventory | inline |
AddGrid(MyCubeGrid grid) | Sandbox.Game.MyInventory | inline |
AddItemClient(int position, MyPhysicalInventoryItem item) | Sandbox.Game.MyInventory | inline |
AddItems(MyFixedPoint amount, MyObjectBuilder_Base objectBuilder) | Sandbox.Game.MyInventory | inlinevirtual |
VRage::Game::ModAPI::IMyInventory.AddItems(VRage.MyFixedPoint amount, MyObjectBuilder_PhysicalObject objectBuilder, int index=-1) | VRage.Game.ModAPI.IMyInventory | |
ApplyChanges(List< MyComponentChange > changes) | Sandbox.Game.MyInventory | inlinevirtual |
BeforeContentsChanged | VRage.Game.Entity.MyInventoryBase | |
BeforeRemovedFromContainer | VRage.Game.Components.MyEntityComponentBase | |
CanItemsBeAdded(MyFixedPoint amount, MyDefinitionId contentId) | Sandbox.Game.MyInventory | inline |
CanItemsBeAdded(MyFixedPoint amount, MyDefinitionId contentId, MyFixedPoint maxVolume, MyFixedPoint maxMass, MyFixedPoint currentVolume, MyFixedPoint currentMass) | Sandbox.Game.MyInventory | inlinestatic |
VRage::Game::ModAPI::Ingame::IMyInventory.CanItemsBeAdded(VRage.MyFixedPoint amount, SerializableDefinitionId contentId) | VRage.Game.ModAPI.Ingame.IMyInventory | |
CargoPercentage | Sandbox.Game.MyInventory | |
CheckConstraint(MyDefinitionId contentId) | Sandbox.Game.MyInventory | inline |
Clear(bool sync=true) | Sandbox.Game.MyInventory | inline |
ClearItems() | Sandbox.Game.MyInventory | inline |
ComponentTypeDebugString | VRage.Game.Entity.MyInventoryBase | |
ComputeAmountThatFits(MyDefinitionId contentId, float volumeRemoved=0, float massRemoved=0) | Sandbox.Game.MyInventory | inlinevirtual |
ComputeAmountThatFits(MyBlueprintDefinitionBase blueprint) | Sandbox.Game.MyInventory | inline |
Constraint | Sandbox.Game.MyInventory | |
ConsumeItem(MyDefinitionId itemId, MyFixedPoint amount, long consumerEntityId=0) | Sandbox.Game.MyInventory | inlinevirtual |
Container | VRage.Game.Components.MyEntityComponentBase | |
ContainerBase | VRage.Game.Components.MyComponentBase | |
ContainItems(MyFixedPoint amount, MyObjectBuilder_PhysicalObject ob) | Sandbox.Game.MyInventory | inline |
ContainItems(MyFixedPoint?amount, MyDefinitionId contentId, MyItemFlags flags=MyItemFlags.None) | Sandbox.Game.MyInventory | inline |
VRage::Game::ModAPI::Ingame::IMyInventory.ContainItems(VRage.MyFixedPoint amount, MyObjectBuilder_PhysicalObject ob) | VRage.Game.ModAPI.Ingame.IMyInventory | |
ContentsChanged | VRage.Game.Entity.MyInventoryBase | |
CountItems(Dictionary< MyDefinitionId, MyFixedPoint > itemCounts) | Sandbox.Game.MyInventory | inlinevirtual |
CurrentMass | Sandbox.Game.MyInventory | |
CurrentVolume | Sandbox.Game.MyInventory | |
DebugAddItems(MyFixedPoint amount, MyObjectBuilder_Base objectBuilder) | Sandbox.Game.MyInventory | inline |
Deserialize(MyObjectBuilder_ComponentBase builder) | Sandbox.Game.MyInventory | inlinevirtual |
DropItem(int itemIndex, MyFixedPoint amount) | Sandbox.Game.MyInventory | inline |
DropItemById(uint itemId, MyFixedPoint amount) | Sandbox.Game.MyInventory | inline |
Empty() | Sandbox.Game.MyInventory | inline |
Entity | VRage.Game.Components.MyEntityComponentBase | |
FilterItemsUsingConstraint() | Sandbox.Game.MyInventory | inline |
FindFreeSlotSpace(MyDefinitionId contentId, IMyInventoryItemAdapter adapter) | Sandbox.Game.MyInventory | inline |
FindItem(MyDefinitionId contentId) | Sandbox.Game.MyInventory | inline |
FindItem(Func< MyPhysicalInventoryItem, bool > predicate) | Sandbox.Game.MyInventory | inline |
FindUsableItem(MyDefinitionId contentId) | Sandbox.Game.MyInventory | inline |
FixInventoryVolume(float newValue) | Sandbox.Game.MyInventory | inline |
ForcedPriority | Sandbox.Game.MyInventory | |
GenerateContent(MyContainerTypeDefinition containerDefinition) | Sandbox.Game.MyInventory | inline |
GetAs< T >() | VRage.Game.Components.MyComponentBase | inlinevirtual |
GetFlags() | Sandbox.Game.MyInventory | inline |
GetInventoryCount() | Sandbox.Game.MyInventory | inlinevirtual |
GetItemAmount(MyDefinitionId contentId, MyItemFlags flags=MyItemFlags.None, bool substitute=false) | Sandbox.Game.MyInventory | inlinevirtual |
GetItemByID(uint id) | Sandbox.Game.MyInventory | inline |
GetItemIndexById(uint id) | Sandbox.Game.MyInventory | inline |
GetItems() | Sandbox.Game.MyInventory | inlinevirtual |
GetItemsCount() | Sandbox.Game.MyInventory | inlinevirtual |
GetItemVolumeAndMass(MyDefinitionId contentId, out float itemMass, out float itemVolume) | Sandbox.Game.MyInventory | inlinestatic |
GetObjectBuilder() | Sandbox.Game.MyInventory | inline |
Init(MyObjectBuilder_Inventory objectBuilder) | Sandbox.Game.MyInventory | inline |
Init(MyComponentDefinitionBase definition) | Sandbox.Game.MyInventory | inlinevirtual |
InventoryId | VRage.Game.Entity.MyInventoryBase | |
InventoryIdx | Sandbox.Game.MyInventory | |
IsFull | Sandbox.Game.MyInventory | |
IsItemAt(int position) | Sandbox.Game.MyInventory | inline |
IsSerialized() | VRage.Game.Entity.MyInventoryBase | inlinevirtual |
IsUniqueId(uint idToTest) | Sandbox.Game.MyInventory | inline |
ItemsCanBeAdded(MyFixedPoint amount, IMyInventoryItem item) | Sandbox.Game.MyInventory | inlinevirtual |
ItemsCanBeRemoved(MyFixedPoint amount, IMyInventoryItem item) | Sandbox.Game.MyInventory | inlinevirtual |
IterateInventory(int searchIndex, int currentIndex=0) | Sandbox.Game.MyInventory | inlinevirtual |
MaxItemCount | Sandbox.Game.MyInventory | |
MaxMass | Sandbox.Game.MyInventory | |
MaxVolume | Sandbox.Game.MyInventory | |
MyInventory() | Sandbox.Game.MyInventory | inline |
MyInventory(float maxVolume, Vector3 size, MyInventoryFlags flags) | Sandbox.Game.MyInventory | inline |
MyInventory(float maxVolume, float maxMass, Vector3 size, MyInventoryFlags flags) | Sandbox.Game.MyInventory | inline |
MyInventory(MyFixedPoint maxVolume, MyFixedPoint maxMass, Vector3 size, MyInventoryFlags flags) | Sandbox.Game.MyInventory | inline |
MyInventory(MyObjectBuilder_InventoryDefinition definition, MyInventoryFlags flags) | Sandbox.Game.MyInventory | inline |
MyInventoryBase(string inventoryId) | VRage.Game.Entity.MyInventoryBase | inline |
OnAddedToContainer() | VRage.Game.Components.MyEntityComponentBase | inlinevirtual |
OnAddedToScene() | VRage.Game.Components.MyComponentBase | inlinevirtual |
OnAfterAddedToContainer | VRage.Game.Components.MyEntityComponentBase | static |
OnBeforeContentsChanged() | Sandbox.Game.MyInventory | inlinevirtual |
OnBeforeRemovedFromContainer() | VRage.Game.Components.MyEntityComponentBase | inlinevirtual |
OnContentsChanged() | Sandbox.Game.MyInventory | inlinevirtual |
OnOwnerChanged() | VRage.Game.Entity.MyInventoryBase | inlineprotected |
OnRemovedFromScene() | VRage.Game.Components.MyComponentBase | inlinevirtual |
Owner | Sandbox.Game.MyInventory | |
OwnerChanged | VRage.Game.Entity.MyInventoryBase | |
PickupItem(MyFloatingObject obj, MyFixedPoint amount) | Sandbox.Game.MyInventory | inline |
RaiseBeforeContentsChanged() | VRage.Game.Entity.MyInventoryBase | inline |
RaiseContentsChanged() | VRage.Game.Entity.MyInventoryBase | inline |
Refresh() | Sandbox.Game.MyInventory | inline |
Remove(IMyInventoryItem item, MyFixedPoint amount) | Sandbox.Game.MyInventory | inlinevirtual |
RemoveEntityOnEmpty | VRage.Game.Entity.MyInventoryBase | |
RemoveItemClient(uint itemId) | Sandbox.Game.MyInventory | inline |
RemoveItems(uint itemId, MyFixedPoint?amount=null, bool sendEvent=true, bool spawn=false, MatrixD?spawnPos=null) | Sandbox.Game.MyInventory | inline |
VRage::Game::ModAPI::IMyInventory.RemoveItems(uint itemId, VRage.MyFixedPoint?amount=null, bool sendEvent=true, bool spawn=false) | VRage.Game.ModAPI.IMyInventory | |
RemoveItemsAt(int itemIndex, MyFixedPoint?amount=null, bool sendEvent=true, bool spawn=false, MatrixD?spawnPos=null) | Sandbox.Game.MyInventory | inline |
VRage::Game::ModAPI::IMyInventory.RemoveItemsAt(int itemIndex, VRage.MyFixedPoint?amount=null, bool sendEvent=true, bool spawn=false) | VRage.Game.ModAPI.IMyInventory | |
RemoveItemsInternal(uint itemId, MyFixedPoint amount, bool sendEvent=true) | Sandbox.Game.MyInventory | inline |
RemoveItemsOfType(MyFixedPoint amount, MyObjectBuilder_PhysicalObject objectBuilder, bool spawn=false) | Sandbox.Game.MyInventory | inline |
RemoveItemsOfType(MyFixedPoint amount, MyDefinitionId contentId, MyItemFlags flags=MyItemFlags.None, bool spawn=false) | Sandbox.Game.MyInventory | inlinevirtual |
VRage::Game::ModAPI::IMyInventory.RemoveItemsOfType(VRage.MyFixedPoint amount, MyObjectBuilder_PhysicalObject objectBuilder, bool spawn=false) | VRage.Game.ModAPI.IMyInventory | |
VRage::Game::ModAPI::IMyInventory.RemoveItemsOfType(VRage.MyFixedPoint amount, SerializableDefinitionId contentId, MyItemFlags flags=MyItemFlags.None, bool spawn=false) | VRage.Game.ModAPI.IMyInventory | |
ResetVolume() | Sandbox.Game.MyInventory | inline |
Serialize(bool copy=false) | Sandbox.Game.MyInventory | inlinevirtual |
SetContainer(MyComponentContainer container) | VRage.Game.Components.MyComponentBase | inlinevirtual |
SetFlags(MyInventoryFlags flags) | Sandbox.Game.MyInventory | inline |
SwapItemClient(int position, int newPosition) | Sandbox.Game.MyInventory | inline |
SyncType | Sandbox.Game.MyInventory | |
TakeFloatingObject(MyFloatingObject obj) | Sandbox.Game.MyInventory | inline |
TestEntityForPickup(MyEntity entity, Vector3D?hitPosition, out MyDefinitionId entityDefId, bool blockManipulatedEntity=true) | Sandbox.Game.MyInventory | inline |
ToString() | VRage.Game.Entity.MyInventoryBase | inline |
Transfer(MyInventory src, MyInventory dst, MyDefinitionId contentId, MyItemFlags flags=MyItemFlags.None, MyFixedPoint?amount=null, bool spawn=false) | Sandbox.Game.MyInventory | inlinestatic |
Transfer(MyInventory src, MyInventory dst, uint srcItemId, int dstIdx=-1, MyFixedPoint?amount=null, bool spawn=false) | Sandbox.Game.MyInventory | inlinestatic |
TransferAll(MyInventory src, MyInventory dst) | Sandbox.Game.MyInventory | inlinestatic |
TransferByUser(MyInventory src, MyInventory dst, uint srcItemId, int dstIdx=-1, MyFixedPoint?amount=null) | Sandbox.Game.MyInventory | inlinestatic |
TransferItemFrom(MyInventory sourceInventory, int sourceItemIndex, int?targetItemIndex=null, bool?stackIfPossible=null, MyFixedPoint?amount=null) | Sandbox.Game.MyInventory | inline |
VRage::Game::ModAPI::Ingame::IMyInventory.TransferItemFrom(IMyInventory sourceInventory, int sourceItemIndex, int?targetItemIndex=null, bool?stackIfPossible=null, VRage.MyFixedPoint?amount=null) | VRage.Game.ModAPI.Ingame.IMyInventory | |
VRage::Game::ModAPI::IMyInventory.TransferItemFrom(VRage.Game.ModAPI.Ingame.IMyInventory sourceInventory, int sourceItemIndex, int?targetItemIndex=null, bool?stackIfPossible=null, VRage.MyFixedPoint?amount=null, bool checkConnection=true) | VRage.Game.ModAPI.IMyInventory | |
TransferItemsFrom(MyInventoryBase sourceInventory, IMyInventoryItem item, MyFixedPoint amount) | Sandbox.Game.MyInventory | inlinevirtual |
VRage::Game::ModAPI::Ingame::IMyInventory.TransferItemTo(IMyInventory dst, int sourceItemIndex, int?targetItemIndex=null, bool?stackIfPossible=null, VRage.MyFixedPoint?amount=null) | VRage.Game.ModAPI.Ingame.IMyInventory | |
VRage::Game::ModAPI::IMyInventory.TransferItemTo(VRage.Game.ModAPI.Ingame.IMyInventory dst, int sourceItemIndex, int?targetItemIndex=null, bool?stackIfPossible=null, VRage.MyFixedPoint?amount=null, bool checkConnection=true) | VRage.Game.ModAPI.IMyInventory | |
UpdateGasAmount() | Sandbox.Game.MyInventory | inline |
UpdateItem(MyDefinitionId contentId, uint?itemId=null, float?amount=null, float?itemHP=null) | Sandbox.Game.MyInventory | inline |
UpdateItemAmoutClient(uint itemId, MyFixedPoint amount) | Sandbox.Game.MyInventory | inline |
UserData | Sandbox.Game.MyInventory | |
VolumeFillFactor | Sandbox.Game.MyInventory |