Definition at line 48 of file MyGameConstants.cs.
const float Sandbox.Game.MyGuidedMissileConstants.ENGINE_GUIDED_MISSILE_RADIUS = 200.0f |
const float Sandbox.Game.MyGuidedMissileConstants.GENERATE_SMOKE_TRAIL_PARTICLE_DENSITY_PER_METER = 4f |
const int Sandbox.Game.MyGuidedMissileConstants.MAX_MISSILES_COUNT = 50 |
const float Sandbox.Game.MyGuidedMissileConstants.MISSILE_BLEND_VELOCITIES_IN_MILISECONDS = 400.0f |
readonly Vector3 Sandbox.Game.MyGuidedMissileConstants.MISSILE_INIT_DIR = new Vector3(0, -0.5f, -10.0f) |
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const int Sandbox.Game.MyGuidedMissileConstants.MISSILE_INIT_TIME = 500 |
const int Sandbox.Game.MyGuidedMissileConstants.MISSILE_LAUNCHER_SHOT_INTERVAL_IN_MILISECONDS = 1000 |
readonly Vector4 Sandbox.Game.MyGuidedMissileConstants.MISSILE_LIGHT_COLOR = new Vector4(1.5f, 1.5f, 1.0f, 1.0f) |
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const float Sandbox.Game.MyGuidedMissileConstants.MISSILE_PREDICATION_TIME_TRESHOLD = 0.05f |
const int Sandbox.Game.MyGuidedMissileConstants.MISSILE_TARGET_UPDATE_INTERVAL_IN_MS = 100 |
const int Sandbox.Game.MyGuidedMissileConstants.MISSILE_TIMEOUT = 15 * 1000 |
float Sandbox.Game.MyGuidedMissileConstants.MISSILE_TURN_SPEED = 5.0f |
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const float Sandbox.Game.MyGuidedMissileConstants.VISUAL_GUIDED_MISSILE_FOV = 40.0f |
const float Sandbox.Game.MyGuidedMissileConstants.VISUAL_GUIDED_MISSILE_RANGE = 1000.0f |
The documentation for this class was generated from the following file: