Space Engineers
Public Attributes | Static Public Attributes | List of all members
Sandbox.Game.MyGuidedMissileConstants Class Reference

Public Attributes

const float GENERATE_SMOKE_TRAIL_PARTICLE_DENSITY_PER_METER = 4f
 
const int MAX_MISSILES_COUNT = 50
 
const int MISSILE_LAUNCHER_SHOT_INTERVAL_IN_MILISECONDS = 1000
 
const float MISSILE_BLEND_VELOCITIES_IN_MILISECONDS = 400.0f
 
const int MISSILE_TIMEOUT = 15 * 1000
 
const int MISSILE_INIT_TIME = 500
 
const float MISSILE_PREDICATION_TIME_TRESHOLD = 0.05f
 
const int MISSILE_TARGET_UPDATE_INTERVAL_IN_MS = 100
 
const float VISUAL_GUIDED_MISSILE_FOV = 40.0f
 
const float VISUAL_GUIDED_MISSILE_RANGE = 1000.0f
 
const float ENGINE_GUIDED_MISSILE_RADIUS = 200.0f
 

Static Public Attributes

static readonly Vector4 MISSILE_LIGHT_COLOR = new Vector4(1.5f, 1.5f, 1.0f, 1.0f)
 
static float MISSILE_TURN_SPEED = 5.0f
 
static readonly Vector3 MISSILE_INIT_DIR = new Vector3(0, -0.5f, -10.0f)
 

Detailed Description

Definition at line 48 of file MyGameConstants.cs.

Member Data Documentation

const float Sandbox.Game.MyGuidedMissileConstants.ENGINE_GUIDED_MISSILE_RADIUS = 200.0f

Definition at line 72 of file MyGameConstants.cs.

const float Sandbox.Game.MyGuidedMissileConstants.GENERATE_SMOKE_TRAIL_PARTICLE_DENSITY_PER_METER = 4f

Definition at line 51 of file MyGameConstants.cs.

const int Sandbox.Game.MyGuidedMissileConstants.MAX_MISSILES_COUNT = 50

Definition at line 54 of file MyGameConstants.cs.

const float Sandbox.Game.MyGuidedMissileConstants.MISSILE_BLEND_VELOCITIES_IN_MILISECONDS = 400.0f

Definition at line 57 of file MyGameConstants.cs.

readonly Vector3 Sandbox.Game.MyGuidedMissileConstants.MISSILE_INIT_DIR = new Vector3(0, -0.5f, -10.0f)
static

Definition at line 65 of file MyGameConstants.cs.

const int Sandbox.Game.MyGuidedMissileConstants.MISSILE_INIT_TIME = 500

Definition at line 64 of file MyGameConstants.cs.

const int Sandbox.Game.MyGuidedMissileConstants.MISSILE_LAUNCHER_SHOT_INTERVAL_IN_MILISECONDS = 1000

Definition at line 56 of file MyGameConstants.cs.

readonly Vector4 Sandbox.Game.MyGuidedMissileConstants.MISSILE_LIGHT_COLOR = new Vector4(1.5f, 1.5f, 1.0f, 1.0f)
static

Definition at line 60 of file MyGameConstants.cs.

const float Sandbox.Game.MyGuidedMissileConstants.MISSILE_PREDICATION_TIME_TRESHOLD = 0.05f

Definition at line 67 of file MyGameConstants.cs.

const int Sandbox.Game.MyGuidedMissileConstants.MISSILE_TARGET_UPDATE_INTERVAL_IN_MS = 100

Definition at line 69 of file MyGameConstants.cs.

const int Sandbox.Game.MyGuidedMissileConstants.MISSILE_TIMEOUT = 15 * 1000

Definition at line 58 of file MyGameConstants.cs.

float Sandbox.Game.MyGuidedMissileConstants.MISSILE_TURN_SPEED = 5.0f
static

Definition at line 62 of file MyGameConstants.cs.

const float Sandbox.Game.MyGuidedMissileConstants.VISUAL_GUIDED_MISSILE_FOV = 40.0f

Definition at line 70 of file MyGameConstants.cs.

const float Sandbox.Game.MyGuidedMissileConstants.VISUAL_GUIDED_MISSILE_RANGE = 1000.0f

Definition at line 71 of file MyGameConstants.cs.


The documentation for this class was generated from the following file: