Space Engineers
Sandbox.Game.MyGuiScreenProgress Member List

This is the complete list of members for Sandbox.Game.MyGuiScreenProgress, including all inherited members.

AddCaption(MyStringId textEnum, Vector4?captionTextColor=null, Vector2?captionOffset=null, float captionScale=MyGuiConstants.DEFAULT_TEXT_SCALE)Sandbox.Graphics.GUI.MyGuiScreenBaseinlineprotected
AddCaption(String text, Vector4?captionTextColor=null, Vector2?captionOffset=null, float captionScale=MyGuiConstants.DEFAULT_TEXT_SCALE)Sandbox.Graphics.GUI.MyGuiScreenBaseinlineprotected
ApplyTransitionAlpha(Vector4 color, float transition)Sandbox.Graphics.GUI.MyGuiScreenBaseinlineprotected
BackgroundColorSandbox.Graphics.GUI.MyGuiScreenBase
BackgroundFadeColorSandbox.Graphics.GUI.MyGuiScreenBase
CanBeHiddenSandbox.Graphics.GUI.MyGuiScreenBase
Cancel()Sandbox.Graphics.GUI.MyGuiScreenProgressBaseinline
Canceling()Sandbox.Graphics.GUI.MyGuiScreenProgressBaseinlineprotectedvirtual
CancelledSandbox.Graphics.GUI.MyGuiScreenBase
CanCloseInCloseAllScreenCalls()Sandbox.Graphics.GUI.MyGuiScreenBaseinline
CanHaveFocusSandbox.Graphics.GUI.MyGuiScreenBase
CanHideOthersSandbox.Graphics.GUI.MyGuiScreenBase
CanShareInput()Sandbox.Graphics.GUI.MyGuiScreenBaseinline
CloseButtonEnabledSandbox.Graphics.GUI.MyGuiScreenBase
CloseButtonOffsetSandbox.Graphics.GUI.MyGuiScreenBase
ClosedSandbox.Graphics.GUI.MyGuiScreenBase
CloseScreen()Sandbox.Graphics.GUI.MyGuiScreenBaseinlinevirtual
CloseScreenNow()Sandbox.Graphics.GUI.MyGuiScreenBaseinlinevirtual
ControlsSandbox.Graphics.GUI.MyGuiScreenBase
DataLoadingSandbox.Graphics.GUI.MyGuiScreenBase
DataUnloadingSandbox.Graphics.GUI.MyGuiScreenBase
DebugNamePathSandbox.Graphics.GUI.MyGuiScreenBase
Draw()Sandbox.Graphics.GUI.MyGuiScreenProgressBaseinlinevirtual
DrawMouseCursorSandbox.Graphics.GUI.MyGuiScreenBaseprotected
ElementsSandbox.Graphics.GUI.MyGuiScreenBase
EnabledBackgroundFadeSandbox.Graphics.GUI.MyGuiScreenBase
FocusedControlSandbox.Graphics.GUI.MyGuiScreenBase
GetControlsUnderMouseCursor(Vector2 position, List< MyGuiControlBase > controls, bool visibleOnly)Sandbox.Graphics.GUI.MyGuiScreenBaseinlinevirtual
GetDrawMouseCursor()Sandbox.Graphics.GUI.MyGuiScreenBaseinline
GetDrawScreenEvenWithoutFocus()Sandbox.Graphics.GUI.MyGuiScreenBaseinline
GetFriendlyName()Sandbox.Game.MyGuiScreenProgressinlinevirtual
GetMouseOverControl()Sandbox.Graphics.GUI.MyGuiScreenBaseinline
GetNextFocusControl(MyGuiControlBase currentFocusControl, bool forwardMovement)Sandbox.Graphics.GUI.MyGuiScreenBaseinline
GetObjectBuilder()Sandbox.Graphics.GUI.MyGuiScreenBaseinline
GetPosition()Sandbox.Graphics.GUI.MyGuiScreenBaseinline
GetPositionAbsolute()Sandbox.Graphics.GUI.MyGuiScreenBaseinline
GetPositionAbsoluteCenter()Sandbox.Graphics.GUI.MyGuiScreenBaseinline
GetPositionAbsoluteTopLeft()Sandbox.Graphics.GUI.MyGuiScreenBaseinline
GetSize()Sandbox.Graphics.GUI.MyGuiScreenBaseinline
GetTransitionClosingTime()Sandbox.Graphics.GUI.MyGuiScreenBaseinlinevirtual
GetTransitionOpeningTime()Sandbox.Graphics.GUI.MyGuiScreenBaseinlinevirtual
HandleInput(bool receivedFocusInThisUpdate)Sandbox.Graphics.GUI.MyGuiScreenBaseinlinevirtual
HandleInputAfterSimulation()Sandbox.Graphics.GUI.MyGuiScreenBaseinlinevirtual
HandleKeyboardActiveIndex(bool forwardMovement)Sandbox.Graphics.GUI.MyGuiScreenBaseinlineprotected
HandleUnhandledInput(bool receivedFocusInThisUpdate)Sandbox.Graphics.GUI.MyGuiScreenBaseinlinevirtual
HideScreen()Sandbox.Graphics.GUI.MyGuiScreenBaseinlinevirtual
HideTooltips()Sandbox.Graphics.GUI.MyGuiScreenBaseinline
Init(MyObjectBuilder_GuiScreen objectBuilder)Sandbox.Graphics.GUI.MyGuiScreenBaseinline
InputLost()Sandbox.Graphics.GUI.MyGuiScreenBaseinlinevirtual
IsAlwaysFirst()Sandbox.Graphics.GUI.MyGuiScreenBaseinline
IsFirstForUnload()Sandbox.Graphics.GUI.MyGuiScreenBaseinline
IsLoadedSandbox.Graphics.GUI.MyGuiScreenBase
IsMouseOver()Sandbox.Graphics.GUI.MyGuiScreenBaseinlineprotected
IsMouseOverAnyControl()Sandbox.Graphics.GUI.MyGuiScreenBaseinline
IsTopMostScreen()Sandbox.Graphics.GUI.MyGuiScreenBaseinline
IsTopScreen()Sandbox.Graphics.GUI.MyGuiScreenBaseinline
JoystickAsMouseSandbox.Graphics.GUI.MyGuiScreenBase
LoadContent()Sandbox.Graphics.GUI.MyGuiScreenProgressBaseinlinevirtual
LoadData()Sandbox.Graphics.GUI.MyGuiScreenBaseinlinevirtual
m_allowUnhidePreviousScreenSandbox.Graphics.GUI.MyGuiScreenBaseprotected
m_backgroundColorSandbox.Graphics.GUI.MyGuiScreenBaseprotected
m_backgroundFadeColorSandbox.Graphics.GUI.MyGuiScreenBaseprotected
m_backgroundTextureSandbox.Graphics.GUI.MyGuiScreenBaseprotected
m_backgroundTransitionSandbox.Graphics.GUI.MyGuiScreenBaseprotected
m_canCloseInCloseAllScreenCallsSandbox.Graphics.GUI.MyGuiScreenBaseprotected
m_canShareInputSandbox.Graphics.GUI.MyGuiScreenBaseprotected
m_closeOnEscSandbox.Graphics.GUI.MyGuiScreenBaseprotected
m_closingCueEnumSandbox.Graphics.GUI.MyGuiScreenBaseprotected
m_comboboxHandlingNowSandbox.Graphics.GUI.MyGuiScreenBaseprotected
m_defaultJoystickCancelUseSandbox.Graphics.GUI.MyGuiScreenBaseprotected
m_defaultJoystickDpadUseSandbox.Graphics.GUI.MyGuiScreenBaseprotected
m_drawEvenWithoutFocusSandbox.Graphics.GUI.MyGuiScreenBaseprotected
m_gridDragAndDropHandlingNowSandbox.Graphics.GUI.MyGuiScreenBaseprotected
m_guiTransitionSandbox.Graphics.GUI.MyGuiScreenBaseprotected
m_isAlwaysFirstSandbox.Graphics.GUI.MyGuiScreenBaseprotected
m_isFirstForUnloadSandbox.Graphics.GUI.MyGuiScreenBaseprotected
m_isTopMostScreenSandbox.Graphics.GUI.MyGuiScreenBaseprotected
m_isTopScreenSandbox.Graphics.GUI.MyGuiScreenBaseprotected
m_joystickAsMouseSandbox.Graphics.GUI.MyGuiScreenBaseprotected
m_lastHandlingControlSandbox.Graphics.GUI.MyGuiScreenBaseprotected
m_openingCueEnumSandbox.Graphics.GUI.MyGuiScreenBaseprotected
m_positionSandbox.Graphics.GUI.MyGuiScreenBaseprotected
m_progressTextLabelSandbox.Graphics.GUI.MyGuiScreenProgressBaseprotected
m_rotatingWheelSandbox.Graphics.GUI.MyGuiScreenProgressBaseprotected
m_sizeSandbox.Graphics.GUI.MyGuiScreenBaseprotected
m_transitionAlphaSandbox.Graphics.GUI.MyGuiScreenBaseprotected
MakeScreenFilepath(string name)Sandbox.Graphics.GUI.MyGuiScreenBaseinlineprotectedstatic
MakeXAndYEqual(ref Vector2 val)Sandbox.Graphics.GUI.MyGuiScreenBaseinlineprotected
MakeXAndYEqual(Vector2 val)Sandbox.Graphics.GUI.MyGuiScreenBaseinlineprotected
MyGuiScreenBase(Vector2?position=null, Vector4?backgroundColor=null, Vector2?size=null, bool isTopMostScreen=false, string backgroundTexture=null, float backgroundTransition=0.0f, float guiTransition=0.0f)Sandbox.Graphics.GUI.MyGuiScreenBaseinlineprotected
MyGuiScreenProgress(StringBuilder text, MyStringId?cancelText=null)Sandbox.Game.MyGuiScreenProgressinline
MyGuiScreenProgressBase(MyStringId progressText, MyStringId?cancelText=null)Sandbox.Graphics.GUI.MyGuiScreenProgressBaseinline
NameSandbox.Graphics.GUI.MyGuiScreenBase
OnCancelClick(MyGuiControlButton sender)Sandbox.Graphics.GUI.MyGuiScreenProgressBaseinlineprotectedvirtual
OnClosed()Sandbox.Graphics.GUI.MyGuiScreenBaseinlineprotectedvirtual
OnEnterCallbackSandbox.Graphics.GUI.MyGuiScreenBaseprotected
OnHide()Sandbox.Graphics.GUI.MyGuiScreenBaseinlineprotectedvirtual
OnLoadingActionSandbox.Graphics.GUI.MyGuiScreenBase
OnRemoved()Sandbox.Graphics.GUI.MyGuiScreenBaseinlinevirtual
OnShow()Sandbox.Graphics.GUI.MyGuiScreenBaseinlineprotectedvirtual
OwnerSandbox.Graphics.GUI.MyGuiScreenBase
ProgressCancelledSandbox.Graphics.GUI.MyGuiScreenProgressBase
ProgressStart()Sandbox.Game.MyGuiScreenProgressinlineprotectedvirtual
ProgressTextSandbox.Graphics.GUI.MyGuiScreenProgressBase
ProgressTextStringSandbox.Graphics.GUI.MyGuiScreenProgressBase
RecreateControls(bool constructor)Sandbox.Game.MyGuiScreenProgressinlinevirtual
ReturnToMainMenuOnErrorSandbox.Graphics.GUI.MyGuiScreenProgressBaseprotected
RotatingWheelSandbox.Graphics.GUI.MyGuiScreenProgressBase
RunLoadingAction()Sandbox.Graphics.GUI.MyGuiScreenBaseinlinevirtual
ScreenHandler(MyGuiScreenBase source)Sandbox.Graphics.GUI.MyGuiScreenBase
SetDefaultCloseButtonOffset()Sandbox.Graphics.GUI.MyGuiScreenBaseinlineprotected
SizeSandbox.Graphics.GUI.MyGuiScreenBase
SkipTransitionSandbox.Graphics.GUI.MyGuiScreenBase
StateSandbox.Graphics.GUI.MyGuiScreenBase
TextSandbox.Game.MyGuiScreenProgress
TickSandbox.Game.MyGuiScreenProgress
UnhideScreen()Sandbox.Graphics.GUI.MyGuiScreenBaseinlinevirtual
UnloadContent()Sandbox.Graphics.GUI.MyGuiScreenProgressBaseinlinevirtual
UnloadData()Sandbox.Graphics.GUI.MyGuiScreenBaseinlinevirtual
Update(bool hasFocus)Sandbox.Game.MyGuiScreenProgressinlinevirtual
VisibleSandbox.Graphics.GUI.MyGuiScreenBase
VisibleChangedSandbox.Graphics.GUI.MyGuiScreenBase