Space Engineers
Static Public Member Functions | List of all members
Sandbox.Game.MyDecals Class Reference
Inheritance diagram for Sandbox.Game.MyDecals:
VRage.Game.ModAPI.Interfaces.IMyDecalHandler

Static Public Member Functions

static void HandleAddDecal (IMyEntity entity, MyHitInfo hitInfo, MyStringHash material=default(MyStringHash), MyStringHash source=default(MyStringHash), object customdata=null, float damage=-1)
 
Parameters
damageNot used for now but could be used as a multiplier instead of random decal size
More...
 
static void UpdateDecals (List< MyDecalPositionUpdate > decals)
 
static void RemoveDecal (uint decalId)
 

Additional Inherited Members

Detailed Description

Definition at line 23 of file MyDecals.cs.

Member Function Documentation

static void Sandbox.Game.MyDecals.HandleAddDecal ( IMyEntity  entity,
MyHitInfo  hitInfo,
MyStringHash  material = default(MyStringHash),
MyStringHash  source = default(MyStringHash),
object  customdata = null,
float  damage = -1 
)
inlinestatic

Parameters
damageNot used for now but could be used as a multiplier instead of random decal size

Definition at line 37 of file MyDecals.cs.

static void Sandbox.Game.MyDecals.RemoveDecal ( uint  decalId)
inlinestatic

Definition at line 92 of file MyDecals.cs.

static void Sandbox.Game.MyDecals.UpdateDecals ( List< MyDecalPositionUpdate decals)
inlinestatic

Definition at line 86 of file MyDecals.cs.


The documentation for this class was generated from the following file: