Space Engineers
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This is the complete list of members for Sandbox.Game.Multiplayer.MySyncLayer, including all inherited members.
CheckReceivePermissions(ulong sender, MyMessagePermissions permission) | Sandbox.Game.Multiplayer.MySyncLayer | inlinestatic |
CheckSendPermissions(ulong target, MyMessagePermissions permission) | Sandbox.Game.Multiplayer.MySyncLayer | inlinestatic |
ProcessRpc(BitReaderWriter reader) | Sandbox.Game.Multiplayer.MySyncLayer | inline |
RegisterEntityMessage< TSync, TMsg >(MessageCallback< TSync, TMsg > callback, MyMessagePermissions permissions, MyTransportMessageEnum messageType=MyTransportMessageEnum.Request, ISerializer< TMsg > serializer=null) | Sandbox.Game.Multiplayer.MySyncLayer | inlinestatic |
RegisterMessage< TMsg >(Func< MySyncLayer, ITransportCallback< TMsg >> factory, MyTransportMessageEnum messageType=MyTransportMessageEnum.Request) | Sandbox.Game.Multiplayer.MySyncLayer | inlinestatic |
RegisterMessage< TMsg >(MessageCallbackTime< TMsg > callback, MyMessagePermissions permissions, MyTransportMessageEnum messageType=MyTransportMessageEnum.Request, ISerializer< TMsg > serializer=null) | Sandbox.Game.Multiplayer.MySyncLayer | inlinestatic |
RegisterMessage< TMsg >(MessageCallback< TMsg > callback, MyMessagePermissions permissions, MyTransportMessageEnum messageType=MyTransportMessageEnum.Request, ISerializer< TMsg > serializer=null) | Sandbox.Game.Multiplayer.MySyncLayer | inlinestatic |
RegisterMessageImmediate< TMsg >(MessageCallback< TMsg > callback, MyMessagePermissions permissions, MyTransportMessageEnum messageType=MyTransportMessageEnum.Request, ISerializer< TMsg > serializer=null) | Sandbox.Game.Multiplayer.MySyncLayer | inline |
SendAsRpcToAll< TMsg >(ref TMsg msg, MyTransportMessageEnum messageType=MyTransportMessageEnum.Request) | Sandbox.Game.Multiplayer.MySyncLayer | inline |
SendAsRpcToAllAndSelf< TMsg >(ref TMsg msg, MyTransportMessageEnum messageType=MyTransportMessageEnum.Request) | Sandbox.Game.Multiplayer.MySyncLayer | inline |
SendAsRpcToAllButOne< TMsg >(ref TMsg msg, ulong dontSentTo, MyTransportMessageEnum messageType=MyTransportMessageEnum.Request) | Sandbox.Game.Multiplayer.MySyncLayer | inline |
SendAsRpcToServer< TMsg >(ref TMsg msg, MyTransportMessageEnum messageType=MyTransportMessageEnum.Request) | Sandbox.Game.Multiplayer.MySyncLayer | inline |
SendAsRpcToServerAndSelf< TMsg >(ref TMsg msg, MyTransportMessageEnum messageType=MyTransportMessageEnum.Request) | Sandbox.Game.Multiplayer.MySyncLayer | inline |
SendMessage< TMsg >(ref TMsg msg, ulong sendTo, MyTransportMessageEnum messageType=MyTransportMessageEnum.Request) | Sandbox.Game.Multiplayer.MySyncLayer | inline |
SendMessageToAll< TMsg >(ref TMsg msg, MyTransportMessageEnum messageType=MyTransportMessageEnum.Request) | Sandbox.Game.Multiplayer.MySyncLayer | inline |
SendMessageToAllAndSelf< TMsg >(ref TMsg msg, MyTransportMessageEnum messageType=MyTransportMessageEnum.Request) | Sandbox.Game.Multiplayer.MySyncLayer | inline |
SendMessageToAllButOne< TMsg >(ref TMsg msg, ulong dontSendTo, MyTransportMessageEnum messageType=MyTransportMessageEnum.Request) | Sandbox.Game.Multiplayer.MySyncLayer | inline |
SendMessageToServer< TMsg >(ref TMsg msg, MyTransportMessageEnum messageType=MyTransportMessageEnum.Request) | Sandbox.Game.Multiplayer.MySyncLayer | inline |
SendMessageToServerAndSelf< TMsg >(ref TMsg msg, MyTransportMessageEnum messageType=MyTransportMessageEnum.Request) | Sandbox.Game.Multiplayer.MySyncLayer | inline |