Space Engineers
Sandbox.Game.Multiplayer.MySyncLayer Member List

This is the complete list of members for Sandbox.Game.Multiplayer.MySyncLayer, including all inherited members.

CheckReceivePermissions(ulong sender, MyMessagePermissions permission)Sandbox.Game.Multiplayer.MySyncLayerinlinestatic
CheckSendPermissions(ulong target, MyMessagePermissions permission)Sandbox.Game.Multiplayer.MySyncLayerinlinestatic
ProcessRpc(BitReaderWriter reader)Sandbox.Game.Multiplayer.MySyncLayerinline
RegisterEntityMessage< TSync, TMsg >(MessageCallback< TSync, TMsg > callback, MyMessagePermissions permissions, MyTransportMessageEnum messageType=MyTransportMessageEnum.Request, ISerializer< TMsg > serializer=null)Sandbox.Game.Multiplayer.MySyncLayerinlinestatic
RegisterMessage< TMsg >(Func< MySyncLayer, ITransportCallback< TMsg >> factory, MyTransportMessageEnum messageType=MyTransportMessageEnum.Request)Sandbox.Game.Multiplayer.MySyncLayerinlinestatic
RegisterMessage< TMsg >(MessageCallbackTime< TMsg > callback, MyMessagePermissions permissions, MyTransportMessageEnum messageType=MyTransportMessageEnum.Request, ISerializer< TMsg > serializer=null)Sandbox.Game.Multiplayer.MySyncLayerinlinestatic
RegisterMessage< TMsg >(MessageCallback< TMsg > callback, MyMessagePermissions permissions, MyTransportMessageEnum messageType=MyTransportMessageEnum.Request, ISerializer< TMsg > serializer=null)Sandbox.Game.Multiplayer.MySyncLayerinlinestatic
RegisterMessageImmediate< TMsg >(MessageCallback< TMsg > callback, MyMessagePermissions permissions, MyTransportMessageEnum messageType=MyTransportMessageEnum.Request, ISerializer< TMsg > serializer=null)Sandbox.Game.Multiplayer.MySyncLayerinline
SendAsRpcToAll< TMsg >(ref TMsg msg, MyTransportMessageEnum messageType=MyTransportMessageEnum.Request)Sandbox.Game.Multiplayer.MySyncLayerinline
SendAsRpcToAllAndSelf< TMsg >(ref TMsg msg, MyTransportMessageEnum messageType=MyTransportMessageEnum.Request)Sandbox.Game.Multiplayer.MySyncLayerinline
SendAsRpcToAllButOne< TMsg >(ref TMsg msg, ulong dontSentTo, MyTransportMessageEnum messageType=MyTransportMessageEnum.Request)Sandbox.Game.Multiplayer.MySyncLayerinline
SendAsRpcToServer< TMsg >(ref TMsg msg, MyTransportMessageEnum messageType=MyTransportMessageEnum.Request)Sandbox.Game.Multiplayer.MySyncLayerinline
SendAsRpcToServerAndSelf< TMsg >(ref TMsg msg, MyTransportMessageEnum messageType=MyTransportMessageEnum.Request)Sandbox.Game.Multiplayer.MySyncLayerinline
SendMessage< TMsg >(ref TMsg msg, ulong sendTo, MyTransportMessageEnum messageType=MyTransportMessageEnum.Request)Sandbox.Game.Multiplayer.MySyncLayerinline
SendMessageToAll< TMsg >(ref TMsg msg, MyTransportMessageEnum messageType=MyTransportMessageEnum.Request)Sandbox.Game.Multiplayer.MySyncLayerinline
SendMessageToAllAndSelf< TMsg >(ref TMsg msg, MyTransportMessageEnum messageType=MyTransportMessageEnum.Request)Sandbox.Game.Multiplayer.MySyncLayerinline
SendMessageToAllButOne< TMsg >(ref TMsg msg, ulong dontSendTo, MyTransportMessageEnum messageType=MyTransportMessageEnum.Request)Sandbox.Game.Multiplayer.MySyncLayerinline
SendMessageToServer< TMsg >(ref TMsg msg, MyTransportMessageEnum messageType=MyTransportMessageEnum.Request)Sandbox.Game.Multiplayer.MySyncLayerinline
SendMessageToServerAndSelf< TMsg >(ref TMsg msg, MyTransportMessageEnum messageType=MyTransportMessageEnum.Request)Sandbox.Game.Multiplayer.MySyncLayerinline