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Space Engineers
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This is the complete list of members for Sandbox.Game.Multiplayer.MySyncLayer, including all inherited members.
| CheckReceivePermissions(ulong sender, MyMessagePermissions permission) | Sandbox.Game.Multiplayer.MySyncLayer | inlinestatic |
| CheckSendPermissions(ulong target, MyMessagePermissions permission) | Sandbox.Game.Multiplayer.MySyncLayer | inlinestatic |
| ProcessRpc(BitReaderWriter reader) | Sandbox.Game.Multiplayer.MySyncLayer | inline |
| RegisterEntityMessage< TSync, TMsg >(MessageCallback< TSync, TMsg > callback, MyMessagePermissions permissions, MyTransportMessageEnum messageType=MyTransportMessageEnum.Request, ISerializer< TMsg > serializer=null) | Sandbox.Game.Multiplayer.MySyncLayer | inlinestatic |
| RegisterMessage< TMsg >(Func< MySyncLayer, ITransportCallback< TMsg >> factory, MyTransportMessageEnum messageType=MyTransportMessageEnum.Request) | Sandbox.Game.Multiplayer.MySyncLayer | inlinestatic |
| RegisterMessage< TMsg >(MessageCallbackTime< TMsg > callback, MyMessagePermissions permissions, MyTransportMessageEnum messageType=MyTransportMessageEnum.Request, ISerializer< TMsg > serializer=null) | Sandbox.Game.Multiplayer.MySyncLayer | inlinestatic |
| RegisterMessage< TMsg >(MessageCallback< TMsg > callback, MyMessagePermissions permissions, MyTransportMessageEnum messageType=MyTransportMessageEnum.Request, ISerializer< TMsg > serializer=null) | Sandbox.Game.Multiplayer.MySyncLayer | inlinestatic |
| RegisterMessageImmediate< TMsg >(MessageCallback< TMsg > callback, MyMessagePermissions permissions, MyTransportMessageEnum messageType=MyTransportMessageEnum.Request, ISerializer< TMsg > serializer=null) | Sandbox.Game.Multiplayer.MySyncLayer | inline |
| SendAsRpcToAll< TMsg >(ref TMsg msg, MyTransportMessageEnum messageType=MyTransportMessageEnum.Request) | Sandbox.Game.Multiplayer.MySyncLayer | inline |
| SendAsRpcToAllAndSelf< TMsg >(ref TMsg msg, MyTransportMessageEnum messageType=MyTransportMessageEnum.Request) | Sandbox.Game.Multiplayer.MySyncLayer | inline |
| SendAsRpcToAllButOne< TMsg >(ref TMsg msg, ulong dontSentTo, MyTransportMessageEnum messageType=MyTransportMessageEnum.Request) | Sandbox.Game.Multiplayer.MySyncLayer | inline |
| SendAsRpcToServer< TMsg >(ref TMsg msg, MyTransportMessageEnum messageType=MyTransportMessageEnum.Request) | Sandbox.Game.Multiplayer.MySyncLayer | inline |
| SendAsRpcToServerAndSelf< TMsg >(ref TMsg msg, MyTransportMessageEnum messageType=MyTransportMessageEnum.Request) | Sandbox.Game.Multiplayer.MySyncLayer | inline |
| SendMessage< TMsg >(ref TMsg msg, ulong sendTo, MyTransportMessageEnum messageType=MyTransportMessageEnum.Request) | Sandbox.Game.Multiplayer.MySyncLayer | inline |
| SendMessageToAll< TMsg >(ref TMsg msg, MyTransportMessageEnum messageType=MyTransportMessageEnum.Request) | Sandbox.Game.Multiplayer.MySyncLayer | inline |
| SendMessageToAllAndSelf< TMsg >(ref TMsg msg, MyTransportMessageEnum messageType=MyTransportMessageEnum.Request) | Sandbox.Game.Multiplayer.MySyncLayer | inline |
| SendMessageToAllButOne< TMsg >(ref TMsg msg, ulong dontSendTo, MyTransportMessageEnum messageType=MyTransportMessageEnum.Request) | Sandbox.Game.Multiplayer.MySyncLayer | inline |
| SendMessageToServer< TMsg >(ref TMsg msg, MyTransportMessageEnum messageType=MyTransportMessageEnum.Request) | Sandbox.Game.Multiplayer.MySyncLayer | inline |
| SendMessageToServerAndSelf< TMsg >(ref TMsg msg, MyTransportMessageEnum messageType=MyTransportMessageEnum.Request) | Sandbox.Game.Multiplayer.MySyncLayer | inline |
1.8.8