| AcceptJoin(long factionId, long playerId) | Sandbox.Game.Multiplayer.MyFactionCollection | inlinestatic | 
  | AcceptPeace(long fromFactionId, long toFactionId) | Sandbox.Game.Multiplayer.MyFactionCollection | inlinestatic | 
  | AddPlayerToFaction(long playerId, long factionId) | Sandbox.Game.Multiplayer.MyFactionCollection | inline | 
  | AreFactionsEnemies(long factionId1, long factionId2) | Sandbox.Game.Multiplayer.MyFactionCollection | inline | 
  | CancelJoinRequest(long factionId, long playerId) | Sandbox.Game.Multiplayer.MyFactionCollection | inlinestatic | 
  | CancelPeaceRequest(long fromFactionId, long toFactionId) | Sandbox.Game.Multiplayer.MyFactionCollection | inlinestatic | 
  | ChangeAutoAccept(long factionId, long playerId, bool autoAcceptMember, bool autoAcceptPeace) | Sandbox.Game.Multiplayer.MyFactionCollection | inline | 
  | Contains(long factionId) | Sandbox.Game.Multiplayer.MyFactionCollection | inline | 
  | CreateDefaultFactions() | Sandbox.Game.Multiplayer.MyFactionCollection | inline | 
  | CreateFaction(long founderId, string tag, string name, string desc, string privateInfo) | Sandbox.Game.Multiplayer.MyFactionCollection | inline | 
  | CreateFactionByDefinition(string tag) | Sandbox.Game.Multiplayer.MyFactionCollection | inlinestatic | 
  | DeclareWar(long fromFactionId, long toFactionId) | Sandbox.Game.Multiplayer.MyFactionCollection | inlinestatic | 
  | DemoteMember(long factionId, long playerId) | Sandbox.Game.Multiplayer.MyFactionCollection | inlinestatic | 
  | EditFaction(long factionId, string tag, string name, string desc, string privateInfo) | Sandbox.Game.Multiplayer.MyFactionCollection | inline | 
  | FactionAutoAcceptChanged | Sandbox.Game.Multiplayer.MyFactionCollection |  | 
  | FactionCreated | Sandbox.Game.Multiplayer.MyFactionCollection |  | 
  | FactionEdited | Sandbox.Game.Multiplayer.MyFactionCollection |  | 
  | FactionNameExists(string name, IMyFaction doNotCheck=null) | Sandbox.Game.Multiplayer.MyFactionCollection | inline | 
  | FactionStateChanged | Sandbox.Game.Multiplayer.MyFactionCollection |  | 
  | FactionTagExists(string tag, IMyFaction doNotCheck=null) | Sandbox.Game.Multiplayer.MyFactionCollection | inline | 
  | GetEnumerator() | Sandbox.Game.Multiplayer.MyFactionCollection | inline | 
  | GetObjectBuilder() | Sandbox.Game.Multiplayer.MyFactionCollection | inline | 
  | GetPlayerFaction(long playerId) | Sandbox.Game.Multiplayer.MyFactionCollection | inline | 
  | GetRelationBetweenFactions(long factionId1, long factionId2) | Sandbox.Game.Multiplayer.MyFactionCollection | inline | 
  | GetRequestState(long myFactionId, long foreignFactionId) | Sandbox.Game.Multiplayer.MyFactionCollection | inline | 
  | Init(MyObjectBuilder_FactionCollection builder) | Sandbox.Game.Multiplayer.MyFactionCollection | inline | 
  | IsPeaceRequestStatePending(long myFactionId, long foreignFactionId) | Sandbox.Game.Multiplayer.MyFactionCollection | inline | 
  | IsPeaceRequestStateSent(long myFactionId, long foreignFactionId) | Sandbox.Game.Multiplayer.MyFactionCollection | inline | 
  | KickMember(long factionId, long playerId) | Sandbox.Game.Multiplayer.MyFactionCollection | inlinestatic | 
  | KickPlayerFromFaction(long playerId) | Sandbox.Game.Multiplayer.MyFactionCollection | inline | 
  | MemberLeaves(long factionId, long playerId) | Sandbox.Game.Multiplayer.MyFactionCollection | inlinestatic | 
  | MyFactionPeaceRequestState enum name | Sandbox.Game.Multiplayer.MyFactionCollection |  | 
  | MyFactionStateChange enum name | Sandbox.Game.Multiplayer.MyFactionCollection |  | 
  | PromoteMember(long factionId, long playerId) | Sandbox.Game.Multiplayer.MyFactionCollection | inlinestatic | 
  | RemoveFaction(long factionId) | Sandbox.Game.Multiplayer.MyFactionCollection | inlinestatic | 
  | SendJoinRequest(long factionId, long playerId) | Sandbox.Game.Multiplayer.MyFactionCollection | inlinestatic | 
  | SendPeaceRequest(long fromFactionId, long toFactionId) | Sandbox.Game.Multiplayer.MyFactionCollection | inlinestatic | 
  | this[long factionId] | Sandbox.Game.Multiplayer.MyFactionCollection |  | 
  | TryGetFactionById(long factionId) | Sandbox.Game.Multiplayer.MyFactionCollection | inline | 
  | TryGetFactionByTag(string tag, IMyFaction doNotCheck=null) | Sandbox.Game.Multiplayer.MyFactionCollection | inline | 
  | TryGetOrCreateFactionByTag(string tag) | Sandbox.Game.Multiplayer.MyFactionCollection | inline | 
  | TryGetPlayerFaction(long playerId) | Sandbox.Game.Multiplayer.MyFactionCollection | inline |