| AcceptJoin(long factionId, long playerId) | Sandbox.Game.Multiplayer.MyFactionCollection | inlinestatic |
| AcceptPeace(long fromFactionId, long toFactionId) | Sandbox.Game.Multiplayer.MyFactionCollection | inlinestatic |
| AddPlayerToFaction(long playerId, long factionId) | Sandbox.Game.Multiplayer.MyFactionCollection | inline |
| AreFactionsEnemies(long factionId1, long factionId2) | Sandbox.Game.Multiplayer.MyFactionCollection | inline |
| CancelJoinRequest(long factionId, long playerId) | Sandbox.Game.Multiplayer.MyFactionCollection | inlinestatic |
| CancelPeaceRequest(long fromFactionId, long toFactionId) | Sandbox.Game.Multiplayer.MyFactionCollection | inlinestatic |
| ChangeAutoAccept(long factionId, long playerId, bool autoAcceptMember, bool autoAcceptPeace) | Sandbox.Game.Multiplayer.MyFactionCollection | inline |
| Contains(long factionId) | Sandbox.Game.Multiplayer.MyFactionCollection | inline |
| CreateDefaultFactions() | Sandbox.Game.Multiplayer.MyFactionCollection | inline |
| CreateFaction(long founderId, string tag, string name, string desc, string privateInfo) | Sandbox.Game.Multiplayer.MyFactionCollection | inline |
| CreateFactionByDefinition(string tag) | Sandbox.Game.Multiplayer.MyFactionCollection | inlinestatic |
| DeclareWar(long fromFactionId, long toFactionId) | Sandbox.Game.Multiplayer.MyFactionCollection | inlinestatic |
| DemoteMember(long factionId, long playerId) | Sandbox.Game.Multiplayer.MyFactionCollection | inlinestatic |
| EditFaction(long factionId, string tag, string name, string desc, string privateInfo) | Sandbox.Game.Multiplayer.MyFactionCollection | inline |
| FactionAutoAcceptChanged | Sandbox.Game.Multiplayer.MyFactionCollection | |
| FactionCreated | Sandbox.Game.Multiplayer.MyFactionCollection | |
| FactionEdited | Sandbox.Game.Multiplayer.MyFactionCollection | |
| FactionNameExists(string name, IMyFaction doNotCheck=null) | Sandbox.Game.Multiplayer.MyFactionCollection | inline |
| FactionStateChanged | Sandbox.Game.Multiplayer.MyFactionCollection | |
| FactionTagExists(string tag, IMyFaction doNotCheck=null) | Sandbox.Game.Multiplayer.MyFactionCollection | inline |
| GetEnumerator() | Sandbox.Game.Multiplayer.MyFactionCollection | inline |
| GetObjectBuilder() | Sandbox.Game.Multiplayer.MyFactionCollection | inline |
| GetPlayerFaction(long playerId) | Sandbox.Game.Multiplayer.MyFactionCollection | inline |
| GetRelationBetweenFactions(long factionId1, long factionId2) | Sandbox.Game.Multiplayer.MyFactionCollection | inline |
| GetRequestState(long myFactionId, long foreignFactionId) | Sandbox.Game.Multiplayer.MyFactionCollection | inline |
| Init(MyObjectBuilder_FactionCollection builder) | Sandbox.Game.Multiplayer.MyFactionCollection | inline |
| IsPeaceRequestStatePending(long myFactionId, long foreignFactionId) | Sandbox.Game.Multiplayer.MyFactionCollection | inline |
| IsPeaceRequestStateSent(long myFactionId, long foreignFactionId) | Sandbox.Game.Multiplayer.MyFactionCollection | inline |
| KickMember(long factionId, long playerId) | Sandbox.Game.Multiplayer.MyFactionCollection | inlinestatic |
| KickPlayerFromFaction(long playerId) | Sandbox.Game.Multiplayer.MyFactionCollection | inline |
| MemberLeaves(long factionId, long playerId) | Sandbox.Game.Multiplayer.MyFactionCollection | inlinestatic |
| MyFactionPeaceRequestState enum name | Sandbox.Game.Multiplayer.MyFactionCollection | |
| MyFactionStateChange enum name | Sandbox.Game.Multiplayer.MyFactionCollection | |
| PromoteMember(long factionId, long playerId) | Sandbox.Game.Multiplayer.MyFactionCollection | inlinestatic |
| RemoveFaction(long factionId) | Sandbox.Game.Multiplayer.MyFactionCollection | inlinestatic |
| SendJoinRequest(long factionId, long playerId) | Sandbox.Game.Multiplayer.MyFactionCollection | inlinestatic |
| SendPeaceRequest(long fromFactionId, long toFactionId) | Sandbox.Game.Multiplayer.MyFactionCollection | inlinestatic |
| this[long factionId] | Sandbox.Game.Multiplayer.MyFactionCollection | |
| TryGetFactionById(long factionId) | Sandbox.Game.Multiplayer.MyFactionCollection | inline |
| TryGetFactionByTag(string tag, IMyFaction doNotCheck=null) | Sandbox.Game.Multiplayer.MyFactionCollection | inline |
| TryGetOrCreateFactionByTag(string tag) | Sandbox.Game.Multiplayer.MyFactionCollection | inline |
| TryGetPlayerFaction(long playerId) | Sandbox.Game.Multiplayer.MyFactionCollection | inline |