AcceptJoin(long factionId, long playerId) | Sandbox.Game.Multiplayer.MyFactionCollection | inlinestatic |
AcceptPeace(long fromFactionId, long toFactionId) | Sandbox.Game.Multiplayer.MyFactionCollection | inlinestatic |
AddPlayerToFaction(long playerId, long factionId) | Sandbox.Game.Multiplayer.MyFactionCollection | inline |
AreFactionsEnemies(long factionId1, long factionId2) | Sandbox.Game.Multiplayer.MyFactionCollection | inline |
CancelJoinRequest(long factionId, long playerId) | Sandbox.Game.Multiplayer.MyFactionCollection | inlinestatic |
CancelPeaceRequest(long fromFactionId, long toFactionId) | Sandbox.Game.Multiplayer.MyFactionCollection | inlinestatic |
ChangeAutoAccept(long factionId, long playerId, bool autoAcceptMember, bool autoAcceptPeace) | Sandbox.Game.Multiplayer.MyFactionCollection | inline |
Contains(long factionId) | Sandbox.Game.Multiplayer.MyFactionCollection | inline |
CreateDefaultFactions() | Sandbox.Game.Multiplayer.MyFactionCollection | inline |
CreateFaction(long founderId, string tag, string name, string desc, string privateInfo) | Sandbox.Game.Multiplayer.MyFactionCollection | inline |
CreateFactionByDefinition(string tag) | Sandbox.Game.Multiplayer.MyFactionCollection | inlinestatic |
DeclareWar(long fromFactionId, long toFactionId) | Sandbox.Game.Multiplayer.MyFactionCollection | inlinestatic |
DemoteMember(long factionId, long playerId) | Sandbox.Game.Multiplayer.MyFactionCollection | inlinestatic |
EditFaction(long factionId, string tag, string name, string desc, string privateInfo) | Sandbox.Game.Multiplayer.MyFactionCollection | inline |
FactionAutoAcceptChanged | Sandbox.Game.Multiplayer.MyFactionCollection | |
FactionCreated | Sandbox.Game.Multiplayer.MyFactionCollection | |
FactionEdited | Sandbox.Game.Multiplayer.MyFactionCollection | |
FactionNameExists(string name, IMyFaction doNotCheck=null) | Sandbox.Game.Multiplayer.MyFactionCollection | inline |
FactionStateChanged | Sandbox.Game.Multiplayer.MyFactionCollection | |
FactionTagExists(string tag, IMyFaction doNotCheck=null) | Sandbox.Game.Multiplayer.MyFactionCollection | inline |
GetEnumerator() | Sandbox.Game.Multiplayer.MyFactionCollection | inline |
GetObjectBuilder() | Sandbox.Game.Multiplayer.MyFactionCollection | inline |
GetPlayerFaction(long playerId) | Sandbox.Game.Multiplayer.MyFactionCollection | inline |
GetRelationBetweenFactions(long factionId1, long factionId2) | Sandbox.Game.Multiplayer.MyFactionCollection | inline |
GetRequestState(long myFactionId, long foreignFactionId) | Sandbox.Game.Multiplayer.MyFactionCollection | inline |
Init(MyObjectBuilder_FactionCollection builder) | Sandbox.Game.Multiplayer.MyFactionCollection | inline |
IsPeaceRequestStatePending(long myFactionId, long foreignFactionId) | Sandbox.Game.Multiplayer.MyFactionCollection | inline |
IsPeaceRequestStateSent(long myFactionId, long foreignFactionId) | Sandbox.Game.Multiplayer.MyFactionCollection | inline |
KickMember(long factionId, long playerId) | Sandbox.Game.Multiplayer.MyFactionCollection | inlinestatic |
KickPlayerFromFaction(long playerId) | Sandbox.Game.Multiplayer.MyFactionCollection | inline |
MemberLeaves(long factionId, long playerId) | Sandbox.Game.Multiplayer.MyFactionCollection | inlinestatic |
MyFactionPeaceRequestState enum name | Sandbox.Game.Multiplayer.MyFactionCollection | |
MyFactionStateChange enum name | Sandbox.Game.Multiplayer.MyFactionCollection | |
PromoteMember(long factionId, long playerId) | Sandbox.Game.Multiplayer.MyFactionCollection | inlinestatic |
RemoveFaction(long factionId) | Sandbox.Game.Multiplayer.MyFactionCollection | inlinestatic |
SendJoinRequest(long factionId, long playerId) | Sandbox.Game.Multiplayer.MyFactionCollection | inlinestatic |
SendPeaceRequest(long fromFactionId, long toFactionId) | Sandbox.Game.Multiplayer.MyFactionCollection | inlinestatic |
this[long factionId] | Sandbox.Game.Multiplayer.MyFactionCollection | |
TryGetFactionById(long factionId) | Sandbox.Game.Multiplayer.MyFactionCollection | inline |
TryGetFactionByTag(string tag, IMyFaction doNotCheck=null) | Sandbox.Game.Multiplayer.MyFactionCollection | inline |
TryGetOrCreateFactionByTag(string tag) | Sandbox.Game.Multiplayer.MyFactionCollection | inline |
TryGetPlayerFaction(long playerId) | Sandbox.Game.Multiplayer.MyFactionCollection | inline |