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Public Member Functions | Static Protected Attributes | List of all members
Sandbox.Game.Gui.MyHonzaInputComponent.LiveWatchComponent Class Reference
Inheritance diagram for Sandbox.Game.Gui.MyHonzaInputComponent.LiveWatchComponent:
Sandbox.Game.Gui.MyDebugComponent

Public Member Functions

 LiveWatchComponent ()
 
override string GetName ()
 
override bool HandleInput ()
 
override void Draw ()
 
- Public Member Functions inherited from Sandbox.Game.Gui.MyDebugComponent
void Section (string text, params object[] formatArgs)
 
 MyDebugComponent ()
 
 MyDebugComponent (bool enabled)
 
virtual void DispatchUpdate ()
 
virtual void Update10 ()
 
virtual void Update100 ()
 
bool GetSwitchValue (MyKeys key)
 
bool GetSwitchValue (string note)
 

Static Protected Attributes

static Color[] m_colors
 

Additional Inherited Members

- Public Types inherited from Sandbox.Game.Gui.MyDebugComponent
enum  MyDebugComponentInfoState { MyDebugComponentInfoState.NoInfo, MyDebugComponentInfoState.EnabledInfo, MyDebugComponentInfoState.FullInfo }
 
- Static Public Member Functions inherited from Sandbox.Game.Gui.MyDebugComponent
static float NextTextOffset (float scale)
 
static void ResetFrame ()
 
- Public Attributes inherited from Sandbox.Game.Gui.MyDebugComponent
int m_frameCounter = 0
 
- Protected Member Functions inherited from Sandbox.Game.Gui.MyDebugComponent
void Text (string message, params object[] arguments)
 
void Text (Color color, string message, params object[] arguments)
 
void Text (Color color, float scale, string message, params object[] arguments)
 
void MultilineText (string message, params object[] arguments)
 
void MultilineText (Color color, string message, params object[] arguments)
 
void MultilineText (Color color, float scale, string message, params object[] arguments)
 
void VSpace (float space)
 
void Save ()
 
void AddShortcut (MyKeys key, bool newPress, bool control, bool shift, bool alt, Func< string > description, Func< bool > action)
 
void AddSwitch (MyKeys key, Func< MyKeys, bool > action, string note="", bool defaultValue=false)
 
void AddSwitch (MyKeys key, Func< MyKeys, bool > action, MyRef< bool > boolRef, string note="")
 
void SetSwitch (MyKeys key, bool value)
 
- Properties inherited from Sandbox.Game.Gui.MyDebugComponent
static float VerticalTextOffset [get]
 
static float NextVerticalOffset [get]
 
bool Enabled [get, set]
 
virtual object InputData [get, set]
 

Detailed Description

Definition at line 47 of file MyHonzaInputComponent.LiveWatch.cs.

Constructor & Destructor Documentation

Sandbox.Game.Gui.MyHonzaInputComponent.LiveWatchComponent.LiveWatchComponent ( )
inline

Definition at line 63 of file MyHonzaInputComponent.LiveWatch.cs.

Member Function Documentation

override void Sandbox.Game.Gui.MyHonzaInputComponent.LiveWatchComponent.Draw ( )
inlinevirtual

Reimplemented from Sandbox.Game.Gui.MyDebugComponent.

Definition at line 248 of file MyHonzaInputComponent.LiveWatch.cs.

override string Sandbox.Game.Gui.MyHonzaInputComponent.LiveWatchComponent.GetName ( )
inlinevirtual
override bool Sandbox.Game.Gui.MyHonzaInputComponent.LiveWatchComponent.HandleInput ( )
inlinevirtual

Reimplemented from Sandbox.Game.Gui.MyDebugComponent.

Definition at line 154 of file MyHonzaInputComponent.LiveWatch.cs.

Member Data Documentation

Color [] Sandbox.Game.Gui.MyHonzaInputComponent.LiveWatchComponent.m_colors
staticprotected
Initial value:
= { new Color(0,192,192), Color.Orange, Color.BlueViolet * 1.5f, Color.BurlyWood, Color.Chartreuse,
Color.CornflowerBlue, Color.Cyan, Color.ForestGreen, Color.Fuchsia,
Color.Gold, Color.GreenYellow, Color.LightBlue, Color.LightGreen, Color.LimeGreen,
Color.Magenta, Color.MintCream, Color.Orchid, Color.PeachPuff, Color.Purple }

Definition at line 422 of file MyHonzaInputComponent.LiveWatch.cs.


The documentation for this class was generated from the following file: