Space Engineers
Sandbox.Game.Gui.MyGuiScreenHudSpace Member List

This is the complete list of members for Sandbox.Game.Gui.MyGuiScreenHudSpace, including all inherited members.

AddCaption(MyStringId textEnum, Vector4?captionTextColor=null, Vector2?captionOffset=null, float captionScale=MyGuiConstants.DEFAULT_TEXT_SCALE)Sandbox.Graphics.GUI.MyGuiScreenBaseinlineprotected
AddCaption(String text, Vector4?captionTextColor=null, Vector2?captionOffset=null, float captionScale=MyGuiConstants.DEFAULT_TEXT_SCALE)Sandbox.Graphics.GUI.MyGuiScreenBaseinlineprotected
AllocateText()Sandbox.Game.Gui.MyGuiScreenHudBaseinline
ApplyTransitionAlpha(Vector4 color, float transition)Sandbox.Graphics.GUI.MyGuiScreenBaseinlineprotected
BackgroundColorSandbox.Graphics.GUI.MyGuiScreenBase
BackgroundFadeColorSandbox.Graphics.GUI.MyGuiScreenBase
CanBeHiddenSandbox.Graphics.GUI.MyGuiScreenBase
Canceling()Sandbox.Graphics.GUI.MyGuiScreenBaseinlineprotectedvirtual
CancelledSandbox.Graphics.GUI.MyGuiScreenBase
CanCloseInCloseAllScreenCalls()Sandbox.Graphics.GUI.MyGuiScreenBaseinline
CanHaveFocusSandbox.Graphics.GUI.MyGuiScreenBase
CanHideOthersSandbox.Graphics.GUI.MyGuiScreenBase
CanShareInput()Sandbox.Graphics.GUI.MyGuiScreenBaseinline
CloseButtonEnabledSandbox.Graphics.GUI.MyGuiScreenBase
CloseButtonOffsetSandbox.Graphics.GUI.MyGuiScreenBase
ClosedSandbox.Graphics.GUI.MyGuiScreenBase
CloseScreen()Sandbox.Graphics.GUI.MyGuiScreenBaseinlinevirtual
CloseScreenNow()Sandbox.Graphics.GUI.MyGuiScreenBaseinlinevirtual
ControlsSandbox.Graphics.GUI.MyGuiScreenBase
ConvertHudToNormalizedGuiPosition(ref Vector2 hudPos)Sandbox.Game.Gui.MyGuiScreenHudBaseinlinestatic
ConvertNormalizedGuiToHud(ref Vector2 normGuiPos)Sandbox.Game.Gui.MyGuiScreenHudBaseinlineprotectedstatic
DataLoadingSandbox.Graphics.GUI.MyGuiScreenBase
DataUnloadingSandbox.Graphics.GUI.MyGuiScreenBase
DebugNamePathSandbox.Graphics.GUI.MyGuiScreenBase
Draw()Sandbox.Game.Gui.MyGuiScreenHudSpaceinlinevirtual
DrawMouseCursorSandbox.Graphics.GUI.MyGuiScreenBaseprotected
DrawSelectedObjectHighlightDummy(MyHudSelectedObject selection, string atlasTexture, MyAtlasTextureCoordinate textureCoord)Sandbox.Game.Gui.MyGuiScreenHudBaseinlinestatic
DrawSelectionCorner(string atlasTexture, MyHudSelectedObject selection, MyAtlasTextureCoordinate textureCoord, Vector2 scale, Vector2 pos, Vector2 rightVector, float textureScale)Sandbox.Game.Gui.MyGuiScreenHudBaseinlinestatic
DrawTexts()Sandbox.Game.Gui.MyGuiScreenHudBaseinline
ElementsSandbox.Graphics.GUI.MyGuiScreenBase
EnabledBackgroundFadeSandbox.Graphics.GUI.MyGuiScreenBase
FocusedControlSandbox.Graphics.GUI.MyGuiScreenBase
GetControlsUnderMouseCursor(Vector2 position, List< MyGuiControlBase > controls, bool visibleOnly)Sandbox.Graphics.GUI.MyGuiScreenBaseinlinevirtual
GetDrawMouseCursor()Sandbox.Graphics.GUI.MyGuiScreenBaseinline
GetDrawScreenEvenWithoutFocus()Sandbox.Graphics.GUI.MyGuiScreenBaseinline
GetFriendlyName()Sandbox.Game.Gui.MyGuiScreenHudSpaceinlinevirtual
GetMouseOverControl()Sandbox.Graphics.GUI.MyGuiScreenBaseinline
GetNextFocusControl(MyGuiControlBase currentFocusControl, bool forwardMovement)Sandbox.Graphics.GUI.MyGuiScreenBaseinline
GetObjectBuilder()Sandbox.Graphics.GUI.MyGuiScreenBaseinline
GetPosition()Sandbox.Graphics.GUI.MyGuiScreenBaseinline
GetPositionAbsolute()Sandbox.Graphics.GUI.MyGuiScreenBaseinline
GetPositionAbsoluteCenter()Sandbox.Graphics.GUI.MyGuiScreenBaseinline
GetPositionAbsoluteTopLeft()Sandbox.Graphics.GUI.MyGuiScreenBaseinline
GetSize()Sandbox.Graphics.GUI.MyGuiScreenBaseinline
GetTextureCoord(MyHudTexturesEnum texture)Sandbox.Game.Gui.MyGuiScreenHudBaseinline
GetTransitionClosingTime()Sandbox.Graphics.GUI.MyGuiScreenBaseinlinevirtual
GetTransitionOpeningTime()Sandbox.Graphics.GUI.MyGuiScreenBaseinlinevirtual
HandleInput(bool receivedFocusInThisUpdate)Sandbox.Graphics.GUI.MyGuiScreenBaseinlinevirtual
HandleInputAfterSimulation()Sandbox.Graphics.GUI.MyGuiScreenBaseinlinevirtual
HandleKeyboardActiveIndex(bool forwardMovement)Sandbox.Graphics.GUI.MyGuiScreenBaseinlineprotected
HandleSelectedObjectHighlight(MyHudSelectedObject selection, MyHudObjectHighlightStyleData?data)Sandbox.Game.Gui.MyGuiScreenHudBaseinlinestatic
HandleUnhandledInput(bool receivedFocusInThisUpdate)Sandbox.Graphics.GUI.MyGuiScreenBaseinlinevirtual
HideScreen()Sandbox.Graphics.GUI.MyGuiScreenBaseinlinevirtual
HideTooltips()Sandbox.Graphics.GUI.MyGuiScreenBaseinline
Init(MyObjectBuilder_GuiScreen objectBuilder)Sandbox.Graphics.GUI.MyGuiScreenBaseinline
InputLost()Sandbox.Graphics.GUI.MyGuiScreenBaseinlinevirtual
IsAlwaysFirst()Sandbox.Graphics.GUI.MyGuiScreenBaseinline
IsFirstForUnload()Sandbox.Graphics.GUI.MyGuiScreenBaseinline
IsLoadedSandbox.Graphics.GUI.MyGuiScreenBase
IsMouseOver()Sandbox.Graphics.GUI.MyGuiScreenBaseinlineprotected
IsMouseOverAnyControl()Sandbox.Graphics.GUI.MyGuiScreenBaseinline
IsTopMostScreen()Sandbox.Graphics.GUI.MyGuiScreenBaseinline
IsTopScreen()Sandbox.Graphics.GUI.MyGuiScreenBaseinline
JoystickAsMouseSandbox.Graphics.GUI.MyGuiScreenBase
LoadContent()Sandbox.Game.Gui.MyGuiScreenHudBaseinlinevirtual
LoadData()Sandbox.Graphics.GUI.MyGuiScreenBaseinlinevirtual
LoadTextureAtlas(out string atlasFile, out MyAtlasTextureCoordinate[] atlasCoords)Sandbox.Game.Gui.MyGuiScreenHudBaseinlinestatic
m_allowUnhidePreviousScreenSandbox.Graphics.GUI.MyGuiScreenBaseprotected
m_atlasSandbox.Game.Gui.MyGuiScreenHudBaseprotected
m_atlasCoordsSandbox.Game.Gui.MyGuiScreenHudBaseprotected
m_backgroundColorSandbox.Graphics.GUI.MyGuiScreenBaseprotected
m_backgroundFadeColorSandbox.Graphics.GUI.MyGuiScreenBaseprotected
m_backgroundTextureSandbox.Graphics.GUI.MyGuiScreenBaseprotected
m_backgroundTransitionSandbox.Graphics.GUI.MyGuiScreenBaseprotected
m_canCloseInCloseAllScreenCallsSandbox.Graphics.GUI.MyGuiScreenBaseprotected
m_canShareInputSandbox.Graphics.GUI.MyGuiScreenBaseprotected
m_closeOnEscSandbox.Graphics.GUI.MyGuiScreenBaseprotected
m_closingCueEnumSandbox.Graphics.GUI.MyGuiScreenBaseprotected
m_comboboxHandlingNowSandbox.Graphics.GUI.MyGuiScreenBaseprotected
m_defaultJoystickCancelUseSandbox.Graphics.GUI.MyGuiScreenBaseprotected
m_defaultJoystickDpadUseSandbox.Graphics.GUI.MyGuiScreenBaseprotected
m_drawEvenWithoutFocusSandbox.Graphics.GUI.MyGuiScreenBaseprotected
m_gravityHudWidthSandbox.Game.Gui.MyGuiScreenHudSpace
m_gridDragAndDropHandlingNowSandbox.Graphics.GUI.MyGuiScreenBaseprotected
m_guiTransitionSandbox.Graphics.GUI.MyGuiScreenBaseprotected
m_helperSBSandbox.Game.Gui.MyGuiScreenHudBaseprotected
m_hudIndicatorTextSandbox.Game.Gui.MyGuiScreenHudBaseprotected
m_isAlwaysFirstSandbox.Graphics.GUI.MyGuiScreenBaseprotected
m_isFirstForUnloadSandbox.Graphics.GUI.MyGuiScreenBaseprotected
m_isTopMostScreenSandbox.Graphics.GUI.MyGuiScreenBaseprotected
m_isTopScreenSandbox.Graphics.GUI.MyGuiScreenBaseprotected
m_joystickAsMouseSandbox.Graphics.GUI.MyGuiScreenBaseprotected
m_lastHandlingControlSandbox.Graphics.GUI.MyGuiScreenBaseprotected
m_openingCueEnumSandbox.Graphics.GUI.MyGuiScreenBaseprotected
m_positionSandbox.Graphics.GUI.MyGuiScreenBaseprotected
m_sizeSandbox.Graphics.GUI.MyGuiScreenBaseprotected
m_textsSandbox.Game.Gui.MyGuiScreenHudBaseprotected
m_textScaleSandbox.Game.Gui.MyGuiScreenHudBaseprotected
m_transitionAlphaSandbox.Graphics.GUI.MyGuiScreenBaseprotected
MakeScreenFilepath(string name)Sandbox.Graphics.GUI.MyGuiScreenBaseinlineprotectedstatic
MakeXAndYEqual(ref Vector2 val)Sandbox.Graphics.GUI.MyGuiScreenBaseinlineprotected
MakeXAndYEqual(Vector2 val)Sandbox.Graphics.GUI.MyGuiScreenBaseinlineprotected
MyGuiScreenBase(Vector2?position=null, Vector4?backgroundColor=null, Vector2?size=null, bool isTopMostScreen=false, string backgroundTexture=null, float backgroundTransition=0.0f, float guiTransition=0.0f)Sandbox.Graphics.GUI.MyGuiScreenBaseinlineprotected
MyGuiScreenHudBase()Sandbox.Game.Gui.MyGuiScreenHudBaseinline
MyGuiScreenHudSpace()Sandbox.Game.Gui.MyGuiScreenHudSpaceinline
NameSandbox.Graphics.GUI.MyGuiScreenBase
OnClosed()Sandbox.Graphics.GUI.MyGuiScreenBaseinlineprotectedvirtual
OnEnterCallbackSandbox.Graphics.GUI.MyGuiScreenBaseprotected
OnHide()Sandbox.Game.Gui.MyGuiScreenHudSpaceinlineprotectedvirtual
OnLoadingActionSandbox.Graphics.GUI.MyGuiScreenBase
OnRemoved()Sandbox.Graphics.GUI.MyGuiScreenBaseinlinevirtual
OnShow()Sandbox.Graphics.GUI.MyGuiScreenBaseinlineprotectedvirtual
OwnerSandbox.Graphics.GUI.MyGuiScreenBase
RecreateControls(bool constructor)Sandbox.Game.Gui.MyGuiScreenHudSpaceinlinevirtual
RunLoadingAction()Sandbox.Graphics.GUI.MyGuiScreenBaseinlinevirtual
ScreenHandler(MyGuiScreenBase source)Sandbox.Graphics.GUI.MyGuiScreenBase
SetDefaultCloseButtonOffset()Sandbox.Graphics.GUI.MyGuiScreenBaseinlineprotected
SetToolbarVisible(bool visible)Sandbox.Game.Gui.MyGuiScreenHudSpaceinline
SizeSandbox.Graphics.GUI.MyGuiScreenBase
SkipTransitionSandbox.Graphics.GUI.MyGuiScreenBase
StateSandbox.Graphics.GUI.MyGuiScreenBase
StaticSandbox.Game.Gui.MyGuiScreenHudSpacestatic
TextureAtlasSandbox.Game.Gui.MyGuiScreenHudBase
UnhideScreen()Sandbox.Graphics.GUI.MyGuiScreenBaseinlinevirtual
UnloadContent()Sandbox.Game.Gui.MyGuiScreenHudBaseinlinevirtual
UnloadData()Sandbox.Graphics.GUI.MyGuiScreenBaseinlinevirtual
Update(bool hasFocus)Sandbox.Game.Gui.MyGuiScreenHudSpaceinlinevirtual
VisibleSandbox.Graphics.GUI.MyGuiScreenBase
VisibleChangedSandbox.Graphics.GUI.MyGuiScreenBase