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Public Member Functions | Public Attributes | Static Public Attributes | Protected Member Functions | List of all members
Sandbox.Game.Gui.MyGuiScreenHudSpace Class Reference
Inheritance diagram for Sandbox.Game.Gui.MyGuiScreenHudSpace:
Sandbox.Game.Gui.MyGuiScreenHudBase Sandbox.Graphics.GUI.MyGuiScreenBase Sandbox.Graphics.GUI.IMyGuiControlsParent Sandbox.Graphics.GUI.IMyGuiControlsOwner

Public Member Functions

 MyGuiScreenHudSpace ()
 
override void RecreateControls (bool constructor)
 
override bool Draw ()
 
override bool Update (bool hasFocus)
 
override string GetFriendlyName ()
 For displaying in the list in the debug screen. More...
 
void SetToolbarVisible (bool visible)
 
- Public Member Functions inherited from Sandbox.Game.Gui.MyGuiScreenHudBase
 MyGuiScreenHudBase ()
 
override void LoadContent ()
 
override void UnloadContent ()
 
MyHudText AllocateText ()
 
void DrawTexts ()
 
MyAtlasTextureCoordinate GetTextureCoord (MyHudTexturesEnum texture)
 
- Public Member Functions inherited from Sandbox.Graphics.GUI.MyGuiScreenBase
delegate void ScreenHandler (MyGuiScreenBase source)
 
MyObjectBuilder_GuiScreen GetObjectBuilder ()
 
void Init (MyObjectBuilder_GuiScreen objectBuilder)
 
virtual void LoadData ()
 
virtual void UnloadData ()
 
virtual void RunLoadingAction ()
 
bool IsMouseOverAnyControl ()
 
MyGuiControlBase GetMouseOverControl ()
 
virtual void GetControlsUnderMouseCursor (Vector2 position, List< MyGuiControlBase > controls, bool visibleOnly)
 
MyGuiControlBase GetNextFocusControl (MyGuiControlBase currentFocusControl, bool forwardMovement)
 
virtual void HandleInput (bool receivedFocusInThisUpdate)
 
virtual void InputLost ()
 
virtual void HandleUnhandledInput (bool receivedFocusInThisUpdate)
 
virtual bool HandleInputAfterSimulation ()
 
virtual bool CloseScreen ()
 
virtual bool HideScreen ()
 
virtual bool UnhideScreen ()
 
virtual void CloseScreenNow ()
 
void HideTooltips ()
 
Vector2 GetPositionAbsolute ()
 
Vector2 GetPositionAbsoluteCenter ()
 
Vector2 GetPositionAbsoluteTopLeft ()
 
bool GetDrawMouseCursor ()
 
bool IsTopMostScreen ()
 
bool IsAlwaysFirst ()
 
bool IsTopScreen ()
 
bool IsFirstForUnload ()
 
bool GetDrawScreenEvenWithoutFocus ()
 
Vector2 GetPosition ()
 
Vector2 GetSize ()
 
bool CanShareInput ()
 
bool CanCloseInCloseAllScreenCalls ()
 
virtual int GetTransitionOpeningTime ()
 
virtual int GetTransitionClosingTime ()
 
virtual void OnRemoved ()
 Called when [show]. More...
 

Public Attributes

float m_gravityHudWidth
 
- Public Attributes inherited from Sandbox.Graphics.GUI.MyGuiScreenBase
Action OnLoadingAction
 
readonly MyGuiControls Elements
 

Static Public Attributes

static MyGuiScreenHudSpace Static
 

Protected Member Functions

override void OnHide ()
 Called when [show]. More...
 
- Protected Member Functions inherited from Sandbox.Graphics.GUI.MyGuiScreenBase
 MyGuiScreenBase (Vector2?position=null, Vector4?backgroundColor=null, Vector2?size=null, bool isTopMostScreen=false, string backgroundTexture=null, float backgroundTransition=0.0f, float guiTransition=0.0f)
 
bool HandleKeyboardActiveIndex (bool forwardMovement)
 
bool IsMouseOver ()
 
MyGuiControlLabel AddCaption (MyStringId textEnum, Vector4?captionTextColor=null, Vector2?captionOffset=null, float captionScale=MyGuiConstants.DEFAULT_TEXT_SCALE)
 
MyGuiControlLabel AddCaption (String text, Vector4?captionTextColor=null, Vector2?captionOffset=null, float captionScale=MyGuiConstants.DEFAULT_TEXT_SCALE)
 
virtual void Canceling ()
 Called when user presses ESC or clicks on CANCEL - hook to this method so you can do gui-screen-specific event More...
 
Color ApplyTransitionAlpha (Vector4 color, float transition)
 
virtual void OnShow ()
 Called when [show]. More...
 
virtual void OnClosed ()
 Called when [show]. More...
 
void MakeXAndYEqual (ref Vector2 val)
 Computes ratio of width and height in GUI coordinates to make X and Y of equal value represent same distance on screen as well. Then multiplies Y using this ratio. More...
 
Vector2 MakeXAndYEqual (Vector2 val)
 
void SetDefaultCloseButtonOffset ()
 

Additional Inherited Members

- Static Public Member Functions inherited from Sandbox.Game.Gui.MyGuiScreenHudBase
static void LoadTextureAtlas (out string atlasFile, out MyAtlasTextureCoordinate[] atlasCoords)
 
static Vector2 ConvertHudToNormalizedGuiPosition (ref Vector2 hudPos)
 
static void HandleSelectedObjectHighlight (MyHudSelectedObject selection, MyHudObjectHighlightStyleData?data)
 
static void DrawSelectedObjectHighlightDummy (MyHudSelectedObject selection, string atlasTexture, MyAtlasTextureCoordinate textureCoord)
 
static void DrawSelectionCorner (string atlasTexture, MyHudSelectedObject selection, MyAtlasTextureCoordinate textureCoord, Vector2 scale, Vector2 pos, Vector2 rightVector, float textureScale)
 
- Static Protected Member Functions inherited from Sandbox.Game.Gui.MyGuiScreenHudBase
static Vector2 ConvertNormalizedGuiToHud (ref Vector2 normGuiPos)
 
- Static Protected Member Functions inherited from Sandbox.Graphics.GUI.MyGuiScreenBase
static string MakeScreenFilepath (string name)
 
- Protected Attributes inherited from Sandbox.Game.Gui.MyGuiScreenHudBase
string m_atlas
 
MyAtlasTextureCoordinate[] m_atlasCoords
 
float m_textScale
 
StringBuilder m_hudIndicatorText = new StringBuilder()
 
StringBuilder m_helperSB = new StringBuilder()
 
MyObjectsPoolSimple< MyHudTextm_texts
 
- Protected Attributes inherited from Sandbox.Graphics.GUI.MyGuiScreenBase
Action OnEnterCallback
 
float m_transitionAlpha
 
float m_backgroundTransition
 
float m_guiTransition
 
Vector2 m_position
 
Color m_backgroundFadeColor
 
bool m_isTopMostScreen = false
 
bool m_isAlwaysFirst = false
 
bool m_isTopScreen = false
 
bool m_isFirstForUnload = false
 
Vector4 m_backgroundColor
 
string m_backgroundTexture
 
bool m_canCloseInCloseAllScreenCalls = true
 
Vector2 m_size
 
bool m_closeOnEsc = true
 
bool m_joystickAsMouse = true
 
bool m_defaultJoystickDpadUse = true
 
bool m_defaultJoystickCancelUse = true
 
bool m_drawEvenWithoutFocus = false
 
bool m_canShareInput = false
 
bool m_allowUnhidePreviousScreen
 
GuiSounds m_openingCueEnum
 
GuiSounds m_closingCueEnum
 
MyGuiControlGridDragAndDrop m_gridDragAndDropHandlingNow
 
MyGuiControlBase m_comboboxHandlingNow
 
MyGuiControlBase m_lastHandlingControl
 
- Properties inherited from Sandbox.Game.Gui.MyGuiScreenHudBase
string TextureAtlas [get]
 
- Properties inherited from Sandbox.Graphics.GUI.MyGuiScreenBase
Color BackgroundFadeColor [get]
 
bool SkipTransition [get, set]
 
bool Cancelled [get]
 
bool DrawMouseCursor [get, set]
 
bool JoystickAsMouse [get, set]
 
MyGuiScreenState State [get, set]
 
bool IsLoaded [get, set]
 
bool EnabledBackgroundFade [get, protected set]
 Draw fade rectangle under top-most screen? More...
 
bool CanBeHidden [get, protected set]
 Indicates whether screen can be hidden when another screen is on top of it (assuming that screen hides screens below it). More...
 
bool CanHideOthers [get, protected set]
 Indicates whether screen can hide screens below it. This will not hide screens that cannot be hidden. More...
 
bool CanHaveFocus [get, protected set]
 Without focus, this screen will not steal input. More...
 
virtual MyGuiControls Controls [get]
 
Vector4 BackgroundColor [get, set]
 
Vector2 Size [get, set]
 
bool Visible [get]
 
Vector2 CloseButtonOffset [get, set]
 
bool CloseButtonEnabled [get, set]
 
MyGuiControlBase FocusedControl [get, set]
 
string DebugNamePath [get]
 
string Name [get]
 
IMyGuiControlsOwner Owner [get]
 
- Properties inherited from Sandbox.Graphics.GUI.IMyGuiControlsParent
MyGuiControls Controls [get]
 
- Properties inherited from Sandbox.Graphics.GUI.IMyGuiControlsOwner
string DebugNamePath [get]
 
string Name [get]
 
IMyGuiControlsOwner Owner [get]
 
- Events inherited from Sandbox.Graphics.GUI.MyGuiScreenBase
ScreenHandler Closed
 
VisibleChangedDelegate VisibleChanged
 
Action< MyGuiScreenBaseDataLoading
 
Action< MyGuiScreenBaseDataUnloading
 

Detailed Description

Definition at line 34 of file MyGuiScreenHudSpace.cs.

Constructor & Destructor Documentation

Sandbox.Game.Gui.MyGuiScreenHudSpace.MyGuiScreenHudSpace ( )
inline

Definition at line 77 of file MyGuiScreenHudSpace.cs.

Member Function Documentation

override bool Sandbox.Game.Gui.MyGuiScreenHudSpace.Draw ( )
inlinevirtual

Reimplemented from Sandbox.Game.Gui.MyGuiScreenHudBase.

Definition at line 211 of file MyGuiScreenHudSpace.cs.

override string Sandbox.Game.Gui.MyGuiScreenHudSpace.GetFriendlyName ( )
inlinevirtual

For displaying in the list in the debug screen.

Returns

Reimplemented from Sandbox.Game.Gui.MyGuiScreenHudBase.

Definition at line 387 of file MyGuiScreenHudSpace.cs.

override void Sandbox.Game.Gui.MyGuiScreenHudSpace.OnHide ( )
inlineprotectedvirtual

Called when [show].

Reimplemented from Sandbox.Graphics.GUI.MyGuiScreenBase.

Definition at line 1077 of file MyGuiScreenHudSpace.cs.

override void Sandbox.Game.Gui.MyGuiScreenHudSpace.RecreateControls ( bool  constructor)
inlinevirtual

Reimplemented from Sandbox.Graphics.GUI.MyGuiScreenBase.

Definition at line 98 of file MyGuiScreenHudSpace.cs.

void Sandbox.Game.Gui.MyGuiScreenHudSpace.SetToolbarVisible ( bool  visible)
inline

Definition at line 468 of file MyGuiScreenHudSpace.cs.

override bool Sandbox.Game.Gui.MyGuiScreenHudSpace.Update ( bool  hasFocus)
inlinevirtual

Reimplemented from Sandbox.Game.Gui.MyGuiScreenHudBase.

Definition at line 381 of file MyGuiScreenHudSpace.cs.

Member Data Documentation

float Sandbox.Game.Gui.MyGuiScreenHudSpace.m_gravityHudWidth

Definition at line 73 of file MyGuiScreenHudSpace.cs.

MyGuiScreenHudSpace Sandbox.Game.Gui.MyGuiScreenHudSpace.Static
static

Definition at line 36 of file MyGuiScreenHudSpace.cs.


The documentation for this class was generated from the following file: