Space Engineers
Public Member Functions | Static Public Attributes | List of all members
Sandbox.Game.Gui.MyComponentsDebugInputComponent Class Reference
Inheritance diagram for Sandbox.Game.Gui.MyComponentsDebugInputComponent:
Sandbox.Game.Gui.MyDebugComponent

Public Member Functions

 MyComponentsDebugInputComponent ()
 
override void Draw ()
 
override string GetName ()
 
- Public Member Functions inherited from Sandbox.Game.Gui.MyDebugComponent
void Section (string text, params object[] formatArgs)
 
 MyDebugComponent ()
 
 MyDebugComponent (bool enabled)
 
virtual bool HandleInput ()
 
virtual void DispatchUpdate ()
 
virtual void Update10 ()
 
virtual void Update100 ()
 
bool GetSwitchValue (MyKeys key)
 
bool GetSwitchValue (string note)
 

Static Public Attributes

static List< BoundingBoxDBoxes = null
 
static List< MyEntityDetectedEntities = new List<MyEntity>()
 

Additional Inherited Members

- Public Types inherited from Sandbox.Game.Gui.MyDebugComponent
enum  MyDebugComponentInfoState { MyDebugComponentInfoState.NoInfo, MyDebugComponentInfoState.EnabledInfo, MyDebugComponentInfoState.FullInfo }
 
- Static Public Member Functions inherited from Sandbox.Game.Gui.MyDebugComponent
static float NextTextOffset (float scale)
 
static void ResetFrame ()
 
- Public Attributes inherited from Sandbox.Game.Gui.MyDebugComponent
int m_frameCounter = 0
 
- Protected Member Functions inherited from Sandbox.Game.Gui.MyDebugComponent
void Text (string message, params object[] arguments)
 
void Text (Color color, string message, params object[] arguments)
 
void Text (Color color, float scale, string message, params object[] arguments)
 
void MultilineText (string message, params object[] arguments)
 
void MultilineText (Color color, string message, params object[] arguments)
 
void MultilineText (Color color, float scale, string message, params object[] arguments)
 
void VSpace (float space)
 
void Save ()
 
void AddShortcut (MyKeys key, bool newPress, bool control, bool shift, bool alt, Func< string > description, Func< bool > action)
 
void AddSwitch (MyKeys key, Func< MyKeys, bool > action, string note="", bool defaultValue=false)
 
void AddSwitch (MyKeys key, Func< MyKeys, bool > action, MyRef< bool > boolRef, string note="")
 
void SetSwitch (MyKeys key, bool value)
 
- Properties inherited from Sandbox.Game.Gui.MyDebugComponent
static float VerticalTextOffset [get]
 
static float NextVerticalOffset [get]
 
bool Enabled [get, set]
 
virtual object InputData [get, set]
 

Detailed Description

Definition at line 433 of file MyComponentsDebugInputComponent.cs.

Constructor & Destructor Documentation

Sandbox.Game.Gui.MyComponentsDebugInputComponent.MyComponentsDebugInputComponent ( )
inline

Definition at line 438 of file MyComponentsDebugInputComponent.cs.

Member Function Documentation

override void Sandbox.Game.Gui.MyComponentsDebugInputComponent.Draw ( )
inlinevirtual

Reimplemented from Sandbox.Game.Gui.MyDebugComponent.

Definition at line 457 of file MyComponentsDebugInputComponent.cs.

override string Sandbox.Game.Gui.MyComponentsDebugInputComponent.GetName ( )
inlinevirtual

Member Data Documentation

List<BoundingBoxD> Sandbox.Game.Gui.MyComponentsDebugInputComponent.Boxes = null
static

Definition at line 435 of file MyComponentsDebugInputComponent.cs.

List<MyEntity> Sandbox.Game.Gui.MyComponentsDebugInputComponent.DetectedEntities = new List<MyEntity>()
static

Definition at line 436 of file MyComponentsDebugInputComponent.cs.


The documentation for this class was generated from the following file: