Space Engineers
Public Member Functions | Static Public Member Functions | List of all members
Sandbox.Game.Gui.MyCharacterInputComponent Class Reference
Inheritance diagram for Sandbox.Game.Gui.MyCharacterInputComponent:
Sandbox.Game.Gui.MyDebugComponent

Public Member Functions

override string GetName ()
 
 MyCharacterInputComponent ()
 
override bool HandleInput ()
 
override void Draw ()
 
- Public Member Functions inherited from Sandbox.Game.Gui.MyDebugComponent
void Section (string text, params object[] formatArgs)
 
 MyDebugComponent ()
 
 MyDebugComponent (bool enabled)
 
virtual void DispatchUpdate ()
 
virtual void Update10 ()
 
virtual void Update100 ()
 
bool GetSwitchValue (MyKeys key)
 
bool GetSwitchValue (string note)
 

Static Public Member Functions

static MyCharacter SpawnCharacter (string model=null)
 
static void UseNextShip ()
 
- Static Public Member Functions inherited from Sandbox.Game.Gui.MyDebugComponent
static float NextTextOffset (float scale)
 
static void ResetFrame ()
 

Additional Inherited Members

- Public Types inherited from Sandbox.Game.Gui.MyDebugComponent
enum  MyDebugComponentInfoState { MyDebugComponentInfoState.NoInfo, MyDebugComponentInfoState.EnabledInfo, MyDebugComponentInfoState.FullInfo }
 
- Public Attributes inherited from Sandbox.Game.Gui.MyDebugComponent
int m_frameCounter = 0
 
- Protected Member Functions inherited from Sandbox.Game.Gui.MyDebugComponent
void Text (string message, params object[] arguments)
 
void Text (Color color, string message, params object[] arguments)
 
void Text (Color color, float scale, string message, params object[] arguments)
 
void MultilineText (string message, params object[] arguments)
 
void MultilineText (Color color, string message, params object[] arguments)
 
void MultilineText (Color color, float scale, string message, params object[] arguments)
 
void VSpace (float space)
 
void Save ()
 
void AddShortcut (MyKeys key, bool newPress, bool control, bool shift, bool alt, Func< string > description, Func< bool > action)
 
void AddSwitch (MyKeys key, Func< MyKeys, bool > action, string note="", bool defaultValue=false)
 
void AddSwitch (MyKeys key, Func< MyKeys, bool > action, MyRef< bool > boolRef, string note="")
 
void SetSwitch (MyKeys key, bool value)
 
- Properties inherited from Sandbox.Game.Gui.MyDebugComponent
static float VerticalTextOffset [get]
 
static float NextVerticalOffset [get]
 
bool Enabled [get, set]
 
virtual object InputData [get, set]
 

Detailed Description

Definition at line 25 of file MyCharacterDebugInputComponent.cs.

Constructor & Destructor Documentation

Sandbox.Game.Gui.MyCharacterInputComponent.MyCharacterInputComponent ( )
inline

Definition at line 38 of file MyCharacterDebugInputComponent.cs.

Member Function Documentation

override void Sandbox.Game.Gui.MyCharacterInputComponent.Draw ( )
inlinevirtual

Reimplemented from Sandbox.Game.Gui.MyDebugComponent.

Definition at line 211 of file MyCharacterDebugInputComponent.cs.

override string Sandbox.Game.Gui.MyCharacterInputComponent.GetName ( )
inlinevirtual
override bool Sandbox.Game.Gui.MyCharacterInputComponent.HandleInput ( )
inlinevirtual

Reimplemented from Sandbox.Game.Gui.MyDebugComponent.

Definition at line 108 of file MyCharacterDebugInputComponent.cs.

static MyCharacter Sandbox.Game.Gui.MyCharacterInputComponent.SpawnCharacter ( string  model = null)
inlinestatic

Definition at line 142 of file MyCharacterDebugInputComponent.cs.

static void Sandbox.Game.Gui.MyCharacterInputComponent.UseNextShip ( )
inlinestatic

Definition at line 158 of file MyCharacterDebugInputComponent.cs.


The documentation for this class was generated from the following file: