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Sandbox.Game.Gui.MyAlexDebugInputComponent Class Reference
Inheritance diagram for Sandbox.Game.Gui.MyAlexDebugInputComponent:
Sandbox.Game.Gui.MyDebugComponent

Classes

struct  LineInfo
 

Public Member Functions

 MyAlexDebugInputComponent ()
 
void AddDebugLine (LineInfo line)
 
override string GetName ()
 
override bool HandleInput ()
 
void Clear ()
 
override void Draw ()
 
- Public Member Functions inherited from Sandbox.Game.Gui.MyDebugComponent
void Section (string text, params object[] formatArgs)
 
 MyDebugComponent ()
 
 MyDebugComponent (bool enabled)
 
virtual void DispatchUpdate ()
 
virtual void Update10 ()
 
virtual void Update100 ()
 
bool GetSwitchValue (MyKeys key)
 
bool GetSwitchValue (string note)
 

Properties

static MyAlexDebugInputComponent Static [get]
 
- Properties inherited from Sandbox.Game.Gui.MyDebugComponent
static float VerticalTextOffset [get]
 
static float NextVerticalOffset [get]
 
bool Enabled [get, set]
 
virtual object InputData [get, set]
 

Additional Inherited Members

- Public Types inherited from Sandbox.Game.Gui.MyDebugComponent
enum  MyDebugComponentInfoState { MyDebugComponentInfoState.NoInfo, MyDebugComponentInfoState.EnabledInfo, MyDebugComponentInfoState.FullInfo }
 
- Static Public Member Functions inherited from Sandbox.Game.Gui.MyDebugComponent
static float NextTextOffset (float scale)
 
static void ResetFrame ()
 
- Public Attributes inherited from Sandbox.Game.Gui.MyDebugComponent
int m_frameCounter = 0
 
- Protected Member Functions inherited from Sandbox.Game.Gui.MyDebugComponent
void Text (string message, params object[] arguments)
 
void Text (Color color, string message, params object[] arguments)
 
void Text (Color color, float scale, string message, params object[] arguments)
 
void MultilineText (string message, params object[] arguments)
 
void MultilineText (Color color, string message, params object[] arguments)
 
void MultilineText (Color color, float scale, string message, params object[] arguments)
 
void VSpace (float space)
 
void Save ()
 
void AddShortcut (MyKeys key, bool newPress, bool control, bool shift, bool alt, Func< string > description, Func< bool > action)
 
void AddSwitch (MyKeys key, Func< MyKeys, bool > action, string note="", bool defaultValue=false)
 
void AddSwitch (MyKeys key, Func< MyKeys, bool > action, MyRef< bool > boolRef, string note="")
 
void SetSwitch (MyKeys key, bool value)
 

Detailed Description

Definition at line 13 of file MyAlexDebugInputComponent.cs.

Constructor & Destructor Documentation

Sandbox.Game.Gui.MyAlexDebugInputComponent.MyAlexDebugInputComponent ( )
inline

Definition at line 42 of file MyAlexDebugInputComponent.cs.

Member Function Documentation

void Sandbox.Game.Gui.MyAlexDebugInputComponent.AddDebugLine ( LineInfo  line)
inline

Definition at line 48 of file MyAlexDebugInputComponent.cs.

void Sandbox.Game.Gui.MyAlexDebugInputComponent.Clear ( )
inline

Definition at line 137 of file MyAlexDebugInputComponent.cs.

override void Sandbox.Game.Gui.MyAlexDebugInputComponent.Draw ( )
inlinevirtual

Reimplemented from Sandbox.Game.Gui.MyDebugComponent.

Definition at line 142 of file MyAlexDebugInputComponent.cs.

override string Sandbox.Game.Gui.MyAlexDebugInputComponent.GetName ( )
inlinevirtual

Implements Sandbox.Game.Gui.MyDebugComponent.

Definition at line 53 of file MyAlexDebugInputComponent.cs.

override bool Sandbox.Game.Gui.MyAlexDebugInputComponent.HandleInput ( )
inlinevirtual

Reimplemented from Sandbox.Game.Gui.MyDebugComponent.

Definition at line 58 of file MyAlexDebugInputComponent.cs.

Property Documentation

MyAlexDebugInputComponent Sandbox.Game.Gui.MyAlexDebugInputComponent.Static
staticget

Definition at line 15 of file MyAlexDebugInputComponent.cs.


The documentation for this class was generated from the following file: