Space Engineers
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Sandbox.Game.Gui.MyAlesDebugInputComponent Class Reference
Inheritance diagram for Sandbox.Game.Gui.MyAlesDebugInputComponent:
Sandbox.Game.Gui.MyDebugComponent

Public Member Functions

override string GetName ()
 
 MyAlesDebugInputComponent ()
 
- Public Member Functions inherited from Sandbox.Game.Gui.MyDebugComponent
void Section (string text, params object[] formatArgs)
 
 MyDebugComponent ()
 
 MyDebugComponent (bool enabled)
 
virtual bool HandleInput ()
 
virtual void DispatchUpdate ()
 
virtual void Draw ()
 
virtual void Update10 ()
 
virtual void Update100 ()
 
bool GetSwitchValue (MyKeys key)
 
bool GetSwitchValue (string note)
 

Static Public Member Functions

static void TravelToWaypoint (Vector3D pos)
 
static string RandomString (int length)
 
- Static Public Member Functions inherited from Sandbox.Game.Gui.MyDebugComponent
static float NextTextOffset (float scale)
 
static void ResetFrame ()
 

Additional Inherited Members

- Public Types inherited from Sandbox.Game.Gui.MyDebugComponent
enum  MyDebugComponentInfoState { MyDebugComponentInfoState.NoInfo, MyDebugComponentInfoState.EnabledInfo, MyDebugComponentInfoState.FullInfo }
 
- Public Attributes inherited from Sandbox.Game.Gui.MyDebugComponent
int m_frameCounter = 0
 
- Protected Member Functions inherited from Sandbox.Game.Gui.MyDebugComponent
void Text (string message, params object[] arguments)
 
void Text (Color color, string message, params object[] arguments)
 
void Text (Color color, float scale, string message, params object[] arguments)
 
void MultilineText (string message, params object[] arguments)
 
void MultilineText (Color color, string message, params object[] arguments)
 
void MultilineText (Color color, float scale, string message, params object[] arguments)
 
void VSpace (float space)
 
void Save ()
 
void AddShortcut (MyKeys key, bool newPress, bool control, bool shift, bool alt, Func< string > description, Func< bool > action)
 
void AddSwitch (MyKeys key, Func< MyKeys, bool > action, string note="", bool defaultValue=false)
 
void AddSwitch (MyKeys key, Func< MyKeys, bool > action, MyRef< bool > boolRef, string note="")
 
void SetSwitch (MyKeys key, bool value)
 
- Properties inherited from Sandbox.Game.Gui.MyDebugComponent
static float VerticalTextOffset [get]
 
static float NextVerticalOffset [get]
 
bool Enabled [get, set]
 
virtual object InputData [get, set]
 

Detailed Description

Definition at line 115 of file MyAlesDebugInputComponent.cs.

Constructor & Destructor Documentation

Sandbox.Game.Gui.MyAlesDebugInputComponent.MyAlesDebugInputComponent ( )
inline

Definition at line 129 of file MyAlesDebugInputComponent.cs.

Member Function Documentation

override string Sandbox.Game.Gui.MyAlesDebugInputComponent.GetName ( )
inlinevirtual

Implements Sandbox.Game.Gui.MyDebugComponent.

Definition at line 124 of file MyAlesDebugInputComponent.cs.

static string Sandbox.Game.Gui.MyAlesDebugInputComponent.RandomString ( int  length)
inlinestatic

Definition at line 219 of file MyAlesDebugInputComponent.cs.

static void Sandbox.Game.Gui.MyAlesDebugInputComponent.TravelToWaypoint ( Vector3D  pos)
inlinestatic

Definition at line 208 of file MyAlesDebugInputComponent.cs.


The documentation for this class was generated from the following file: