Definition at line 9 of file MyTriggerManipulator.cs.
Sandbox.Game.GameSystems.MyTriggerManipulator.MyTriggerManipulator |
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Predicate< MyTriggerComponent > |
triggerEvaluationPredicate = null | ) |
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inline |
virtual void Sandbox.Game.GameSystems.MyTriggerManipulator.OnPositionChanged |
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Vector3D |
oldPosition, |
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Vector3D |
newPosition |
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) |
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inlineprotectedvirtual |
void Sandbox.Game.GameSystems.MyTriggerManipulator.SelectClosest |
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Vector3D |
position | ) |
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inline |
Selects the closest trigger to provided position.
- Parameters
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position | Considered position. |
Definition at line 106 of file MyTriggerManipulator.cs.
Vector3D Sandbox.Game.GameSystems.MyTriggerManipulator.CurrentPosition |
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getset |
The documentation for this class was generated from the following file: